![]() |
Realism?
like realism (all types) is yes let us know your favs.
|
No
I like stock.
Why? Realism: - Lots of STG/BAR newbies who think they are REALLY good at the game, in Crossroads and Destroyed Village a lot of them switch to sniper -> Snipe-O-Rama; the rest is rushing with the SMG. Most people who always use shotgun in stock, use MG in realism. - You can snipe with the STG/BAR. The range, lethalness and accuracy...damn. - Rifling is not fun. Against an MG? Not a chance if the opponent is an average or above player. When I wind up in some realism server, coincidentally, I sometimes pick up a STG/BAR (they're lying around everywhere, so why not), and it always amazes me how easy it is to score kills with it. It is like you're carrying a boosted, fully automatic sniper rifle with 30/20 bullets, only lacking the scope. Only good thing about realism (the overrated CKR): Only 3 grenades. Realism might be more like the real world, but who cares. It's a game. Thinking it approaches reality, certainly in the case of MoHAA is naïve. Fun server for me: - Rockets/shotguns disabled (to prevent too many people grabbing one) - Only 3 grenades - FF on I like the rifle. Just auto select team and pick rifle. |
yeah, the StG44 is a one hit anywhere killing machine. You run into one of those, youre dead. They just absolutely own in Realism. If the whole team is rushing with them, i just quit. Its annoying to respawn, die, respawn, die, etc etc
|
lol use an smg oOo:
|
"Realism" blows, all its for is mg whores who can't hit shit in stock. oOo:
And i use the word "realism" reluctantly, realism my ass. |
I love AANR realism and I'm far from an MG whore.
|
Realism is my preference. One shot one kill, and you dont need a scope to do it. Fear the rifle!!!!!
My biggest complaint about realism mods is that most hae completely gutted the shotgun, rocket and even the pistol bash. Why? The shotgun should be left the same as in stock - that would make it a short range, semi auto, one shot weapon - Still at a significant disadvangtage to the mg. And why would anyone make you have to bash someone 4 times to kill them with the pistol? Dont they understand that if it has gotten that far, they could have been killed a half dozen times already? |
Realsim is ok as long as it isnt ckr
|
definetly realism, for all those who complain about the MG whores and how rifles are useless in realism:
how useful is a bolt action rifle that requires 2 chest hits to kill when an opponent can aim a shotgun at 45 degrees away from you and still kill??? CKR 1.1 toned down the STG a bit, so now it's more balanced. |
Totally agree man.
The last time I played stock, I crept up behind a sniper, but the muzzle of my M1 up to his brainstem, pulled the trigger, and the guy lived. He spun around and shot my dazed and shocked ass. That was last summer. I haven't played stock since. |
Realism definitly, for both mohaa and spearhead, despite what other people might say, it makes rifles more effective with 1 shot kills.
|
Quote:
I too like to rifle, but the rifle is just to weak to keep up with the MG in realism (when I say realism, I mean CKR, because that's what almost every realism server has installed). As far as the shotgun is concerned, yes it's too weak in realism. And too powerful in stock. I don't mind one or two. But when more than 5 people are using it, it's the same as the MG in CKR. And as Gerard said: Realism my ass. He's right. It's a game. For fun, you don't need it to approach reality in terms of lethalness, you need balance. Rifling fun in CKR? Come on. Only when most people are equipped with (sniper) rifles and some use smg's. Because, since I have practiced so much with the rifle, an MG is a rifle. But automatic and 30 bullets per shell. Too damn easy. So I hardly ever use it. Many other above average (yes I consider myself above average, but for certain I'm not the best player out there) people do. And then? Then realism's a bitch. |
Quote:
|
so funny
so funny to me, someone says realism has STG newbies thinking they are good.
STOCK is what sends people to the STG. Because of the unrealistic damage the Mauser is worthless, the SMGs are practically worthless. Stock makes the MGs and the scope far more common becuase that is the only choice really. Except the shotgun. Stock also makes the shotgun much mroe common, since it is the only weapon that kills with one shot. Realism makes even pistols dangerous. People have to use cover. In stock they just jump around like Quake bunnies. It is true realism makes the totally unrealistic super zoom scope all the more lethal, and the STG too. The STG will always give aimless ninnies a chance to kill something regardless. But at least in realism they go down with one shot to the guts or heart and, more importantly, the rifles and pistols act a little bit like the real thing. |
Re: so funny
Quote:
At least what pest says, makes some sense. Not that I totally agree. What you are trying to say is just nonsense. Ask yourself this question: If I were to play against myself, say, rifle vs MG or SMG. What would be the score if the battle stops as soon as either of the two reaches twenty. In realism, carrying a spray gun, I would win 8 encounters out of 10. In stock far less. And I am absolutely not bad at rifling. And by the way, Kar 98 (non-sniper, stock) in the head = dead. Garand leaves 4 HP left. You saying the Mauser is worthless in stock doesn't make you more convincing. I use it a lot in stock. It is fine. I almost never top the list, but kill:death ratios of 2:1 are not uncommon. I have used MG a lot in realism, a long time ago. I have never, ever encountered a rifler who could beat me. Yes, he killed me on occasion. But I killed him many many times. And no, I'm not talking newby servers here. People who are good at rifling have to agree with me: If you drop your rifle and pick up an MG, you're amazed how powerful it is. But this discussion will never end I guess. |
Re: so funny
Quote:
|
i used to be a realism whore simply because i hated shotguns ... i love the rifle in realism. i tried to play it the other day (ckr) and i thought i was gonna scream ... no one moves ... and if you do move you get mowed down in a sec . ill take rockets and shotguns over stgs and bars anyday ...
|
... forgot , the stg sucks !!!! best weapon in realism .. blah. that pos is for nubs that cant hit shit (wintersforge)... Anytime i play axis i use the kar ...
|
I am effective with the rifle in stock or realism, however the the bolt rifles are designed more for defensive play, if you find the right spot...and can shoot strait, you can be very effective with any rifle in mohaa or spearhead.
|
im not a fan of realism
|
[quote="Simo Häyhä":2bb12]im not a fan of realism[/quote:2bb12]yea, i know u arent. The other day i saw u in a server, i called ure name,but u didnt reply,anyways, i ran up to u and tried to kill ya with my sniper, but u rifled me in my freakin head fire1: / fire2: / mad:
Anyways, i dont like realism very much at all, but have started playing on it just a little bit more lately b/c the m1 works great on it, but i guess most of u guys r saying " what weapon doesnt foo"? |
Quote:
Patton said it was "the greatest battle implement of WWII", MOHAA said that Garands sucked ass and a squad of guys named Billy-Bob and Cletus could take out the whole third reich with their shotguns oOo: who you gonna trust? Patton or EA? |
[quote="Sgt Stryker":b5d39]
Quote:
Patton said it was "the greatest battle implement of WWII", MOHAA said that Garands sucked ass and a squad of guys named Billy-Bob and Cletus could take out the whole third reich with their shotguns oOo: who you gonna trust? Patton or EA?[/quote:b5d39] Yeah and since patton said it then its the word of god right.... oOo: |
[quote="Sgt Stryker":4edcc]Don't you hate what stock did to the Garand?
Patton said it was "the greatest battle implement of WWII", MOHAA said that Garands sucked ass and a squad of guys named Billy-Bob and Cletus could take out the whole third reich with their shotguns oOo: who you gonna trust? Patton or EA?[/quote:4edcc] Some bullshit eh. Comapre Patton to EA, is comparing MoHAA to reality. And that is exactly what many people do. In stock, the Garand is fine. I can't help that you find it difficult to hit people two, three times (depends on health of the opponents and the area you hit, most of the time 1 headshot is enough) with eight bullets. |
Edit: I find it strange that lots of CKR-worshippers always bring up the shotgun. There weren't too many MG's in use in WWII either (yet another stupid WWII comparison, I'll admit that). But in realism, it looks like, well, you know. And I prefer a shotgun above a realism STG any day. I have never been sniped by a shotgun you see. Even more, I prefer the shotgun to be disabled.
- If you can't hit shit in stock, take a big gun in CKR and it will be your friend. All of a sudden, you can kill people. Wow! - If you're good at the game, you'll do fine in stock as well as in realism. |
Quote:
I find that most of the people who use STG in CKR are the same gay lamers who use shotgun in stock. So in the end, both versions of the game have people who just grab the cheap weapon (so they can look good), but I find CKR more enjoyable because it makes you think before you rush out (or use a friend to provide cover fire), since strafing won't save you. I am good at both stock and realism, but I just get sick of dogfighting the enemy like I'm in a console flightsim biggrin: |
My my, where do I begin?
I'll start by saying, as I have done many many times before, that the difference between STD and CKR is not whether one requires more skill than the other. This simply is not true and anyone who uses that as an excuse for disliking either ruins their argument right there. CKR is easier (far, far, far easier) to kill in, but much much harder to stay alive for any length of time. STD is easier by quite a way to stay alive and is much harder to kill in. That's it. Nutshell. In. A. So, here're a few points I want to add to this aged and historical debate that, despite probably being said a million times here before, are still worth saying anyway. [quote="Sgt Stryker":f2594]how useful is a bolt action rifle that requires 2 chest hits to kill when an opponent can aim a shotgun at 45 degrees away from you and still kill???[/quote:f2594] [quote:f2594]STOCK is what sends people to the STG. Because of the unrealistic damage the Mauser is worthless, the SMGs are practically worthless.[/quote:f2594] Flawed argument, I'm afraid. First off I find the mauser to be a very skilled and powerful weapon. Without a doubt it is the weakest main weapon in STD, for the average user. It is still balanced, however. It is very possible for a mauser to easilly beat a garand if the player is clever and patient. Secondly, and this is the main reason I totally disagree with the "mauser is weak in STD" reason that I tend to see in these arguments a lot, the mauser is not improved in CKR at all, relatively speaking. Sure, it's as powerful as the sniper rifle in CKR and, as such, is more powerful than the STD mauser. Hooray. Pity CKR makes every other gun (including the pistols) just as powerful too. You see, the CKR rifle is improved in relation to STD but it is not improved in relation to the other weapons in CKR, it still has the disadvantage of second-slowst recycle and equal-fewest rounds per clip with no trade-off to balance it with other faster firing weapons that are of equal power per round. So, a player with a mauser in STD stands an equal chance of success or failure as in CKR. You cannot deny that. That's fundamentally the problem that I have with CKR. It takes balance and throws it out of the window. The author himself said this. He never intended to create a balanced mod, he wanted to make a realistic one. He never intended to make the mauser more powerful, he just made it into what he felt was a realistic representation of the real gun. CKR takes all of the weapons, it brings them all to a similar level of power but neglects to change the other features to a degree that retains balance. They all do the same damage! It is no longer a choice of what weapon for what circumstance it is a choice of what weapon you prefer the sound of! A truly skilled CKR player will be able to own with Bar, STG44, M1, Mauser, MP40 or Thompson. None has any particular weaknesses over the other, none is particularly more useful in any given situation. The only problem is, the STG has more rounds than them all (except the MP40 but that's slightly less powerful and slightly less accurate, with slightly better recoil and slightly faster movement - Decisions, decisions!) and it has the fastest fire rate, is just as accurate on the first 2 rounds as any (and gets those 2 rounds off faster than any) and there is no negative trade-off (unless you don't know how to use burst fire - need I say more?). Hence, it is the most used weapon. Bar none (no pun intended). I was playing last night on a good CKR server and the entire Axis team was using STGs. I chose the trusty bar and ripped them to shreds. That's 'cos I was better than them, though. I'm certain there are many players out there that would do exactly the same to me in CKR (but I bet they're all using the STG44 when they do!). There is no balance in CKR. That's why I prefer STD. Next quote: Quote:
The Garand does around 90% damage to the head. Unrealistic, granted, but very well balanced. It has 3 more rounds per clip than its counterpart and it fires markedly faster, so this small trade-off of power (and a slighter trade-off of accuracy when moving) balances it very well. It has more power then the SMG per round and is much more accurate. It does less damage than the MGs and has less rounds than both but is much the deadlier at longer distances (and in very close combat, too, if you can "funnel" your opponent). What you suffered from here, Zoner, is just that lack of knowing how the weapons are balanced. 8 times out of 10 your opponent would have dropped off of a ledge before setting up camp, only had about 90 health, and your carefully aimed shot would have killed him. But, I know that there's still a reasonable chance that my target is 100% health, and when I aim by Garand to his head I never let loose just one shot. I will always, always use the double tap (quick-fire once, aim lower, fire again). If the first shot doesn't kill him, the second will, no matter where you hit. That's just the difference between the two modes. In STD you cannot rely on first strike as your ally. A lot of the time it will be enough. I have lost count of the times I have aimed at someone's head with the M1 when they're under fire and stolen a kill. In retrospect, from the perspective of someone who perfers STD, I could relate your experience to the many times I have been playing CKR, carefully aimed my weapon to their head and gone to press the trigger and they've turned, seen me, sprayed their STG44 and got a flukey shot to my head from half of the map away. I put it down to experience and admit that they beat me and carry on. Next time I'll pull that trigger a little faster. biggrin: Finally: [quote:f2594]you know the stock worshippers are going to try to hang you for saying you like shotguns disabled [/quote:f2594] I disagree. I prefer STD and would not miss the shotgun if it were deleted from the game altogether. A lot would agree too. I am not a shotgun hater, I just don't see it as an essential addition to the game. By the way, on European servers I rarely (and I mean RARELY) ever see shotguns anymore. It's like the whole shotgun public woke up and realised it sucks due to its limitations and have now migrated into SMG leaners who make the early days of shotgun whorage seem like a small child's playpen. Last time I visited a USA STD server, though, it was filled with shotguns. Hmmm. biggrin: jk! |
Oh and in STD an upper torso (or chest) shot will kill (I'm almost 99% sure of this from my experience, but I have never tested it). It only does less than 100 damage to the mid-lower torso area and anywhere else, besides neck and head of course.
That's still quite a large area to get a one shot kill in. If a player has trouble hitting that much of a target then they need practice. |
Quote:
|
Do not relaly care that much, if the admin doesnt mind then fair enough.
|
The snipers are about the same.. not!! The Springfield is like a cannon and the KARs are like pea shooters with a bolt.
The pistols are like mini cannons, the grenades aren't worth a diddly damn, rockets move too fast to dodge, and the shotgun's just about right. The MGs and SMGs are for whores! mwah: |
[quote=".PsychoMerc.":15139]The snipers are about the same.. not!! The Springfield is like a cannon and the KARs are like pea shooters with a bolt.[/quote:15139]
And this is why some people should not say what is good or bad about realism. Here goes (CKR realism): Differences between Sprinfield and KAR98 Sniper: dmbulletspread: SPR = 59 59 140 140; KAR = 59 59 150 150 dmspreadmult: SPR = 0.057; KAR = 0.045 dmfirededelay: SPR = 2.0; KAR = 1.25 For everything else, the two snipers are identical. What does this say? The KAR is slightly more accurate (does this even matter? It is accurate enough, to notice the difference you probably need a no-fog hack) and easier to manoeuvre with than the Springfield. Actually, incurred damage in CKR is the same as in stock. |
I dont really care, as long as i get a good game then i dont give a crap
|
The scoped karbiner is more accurate plus it has a quicker bolt cycle duration, saying that though the 03 seems to be more reliable at killing in one hit for some reason.
|
I think the crosshair matters? I find it easier to aim with the Springfields crosshair. I used to have two modded crosshair. Back then, I found the two snipers to be identical. Back to normal crosshairs now.
Anyway, I hardly ever snipe. 10% of the time. maybe. |
I much prefer AANR. As usual I read the post by Ydiss with interest because his arguements are well thought out and well presented. I think it all boils down to personal preference. I like for the game to be more realistic. If I soot a guy in the head (i.e. Zoner's story) I want him to die. I don't care about balance because I know that no two weapons are the same. I always use the Enfield or the KAR in AANR just because I like them (the Enfield especially). I play this game for fun and for me (personal preference here) it is not fun to see guys dancing around with STG's. I love nailing a guy from way down the street while he is futily spraying at me with a short range SMG. - BTW scopes are for girls ;) - I use the Enfield exclusively in AANR, even in Stalingrad, but in stock I have to use an MG or I can't kill anything. Ydiss is right that alot of that has to do with the style of play that I am used to.
|
[quote=".PsychoMerc.":2f310]
rockets move too fast to dodge [/quote:2f310] since when is MOHAA supposed to be like the Matrix??? maybe you want bullet time bullshit like in max payne next |
[quote="Sgt Stryker":c1f7b][quote=".PsychoMerc.":c1f7b]
rockets move too fast to dodge [/quote:c1f7b] since when is MOHAA supposed to be like the Matrix??? maybe you want bullet time bullshit like in max payne next[/quote:c1f7b] I could also ask you since when was mohaa mean to be realistic seeing you seem to think ckr is "das uber mod". Moh is arcade based not realistic. |
[quote=Gerard][quote="Sgt Stryker":0ab29]
Quote:
maybe you want bullet time bullshit like in max payne next[/quote:0ab29] I could also ask you since when was mohaa mean to be realistic seeing you seem to think ckr is "das uber mod". Moh is arcade based not realistic.[/quote:0ab29] would you prefer that they make the bullets dodgable oOo: MOHAA is more realistic than the typical shooter. You feel like you're in the war, not some sci-fi fantasy BS. And neither standard MOHAA nor CKR has bullet time bullshit, so I don't see why you're defending his silly idea. |
[quote="Sgt Stryker":32f14][quote=Gerard][quote="Sgt Stryker":32f14]
Quote:
maybe you want bullet time bullshit like in max payne next[/quote:32f14] I could also ask you since when was mohaa mean to be realistic seeing you seem to think ckr is "das uber mod". Moh is arcade based not realistic.[/quote:32f14] would you prefer that they make the bullets dodgable oOo: MOHAA is more realistic than the typical shooter. You feel like you're in the war, not some sci-fi fantasy BS. And neither standard MOHAA nor CKR has bullet time bullshit, so I don't see why you're defending his silly idea.[/quote:32f14] Whos defending his idea? I wasn't. In moh on stock rockets ARE dodgable however making bullets dodgable would be going a bit far. |
All times are GMT -6. The time now is 12:37 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.