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-   -   More realistic omaha beach in SP! (alliedassault.us/showthread.php?t=25945)

striker101st 06-01-2003 06:40 PM

More realistic omaha beach in SP!
 
I am going to begin work on a new omaha beach level very soon(hopefully)!
It's going to be 3 times as long as the one for MOHAA. I'm planning on making it for spearhead. I'm planning on making one from the axis point of view as well as the allies. If you have ideas let me know!

Bazooka_Joe 06-01-2003 07:59 PM

Moved to MMS.

Make one that permits the Axis / allies from just sniping each other on the beach.

RCA_Medic89 06-01-2003 08:45 PM

could u alsoe make it for AA?

Itamar 06-01-2003 11:26 PM

yeah
 
AA would be really great , stop going all the time to the SH side !! biggrin:

101stSpeirs 06-01-2003 11:35 PM

if you can, you should make a few boats further out into the water, and a few ones that are heaavily damaged... also try to make it so allies can't snipe Mgunners, hope it looks great

DaLipton 06-02-2003 03:17 AM

Make it to SP! SP IS BETTER!

Muff 06-02-2003 04:44 AM

Make it like the omaha on spr (and real life). No huge bunkers like moh, more the pill box type (hope you know what I mean) they are small square buildings with firing holes and a door in the back. Instead of moh, with its huge great bunker which would have probably collapsed the cliff, and a convienent unlocked door in a trench. You need to ight your way through an exit - gap between two cliffs so you can attack the bunkers from the rear. Have this exit heavily barb wired, mined ad covered by mortars and mg42s.

Watch spr for ideas and help. This is a map ive wanted or a long time, tried moh rad but i suck. I espoecially like your idea of the axis point of view.

Also an idea to stop allies sniping. Put controllable flak 88s in. Although due to the way they have to aim, they will need to be right on the edge which is sort of unrealistic, they will be good at getting snipers out rom behind obstacles. Also, there is a map by rungsi called thunder 2. This has the mortars edited so they have a longer range. D/l this map from this site and use the mortar files in your pk3 so that the mortars have a much more effective range

Hope this helps. Good luck

Muff 06-02-2003 04:44 AM

Make it like the omaha on spr (and real life). No huge bunkers like moh, more the pill box type (hope you know what I mean) they are small square buildings with firing holes and a door in the back. Instead of moh, with its huge great bunker which would have probably collapsed the cliff, and a convienent unlocked door in a trench. You need to ight your way through an exit - gap between two cliffs so you can attack the bunkers from the rear. Have this exit heavily barb wired, mined ad covered by mortars and mg42s.

Watch spr for ideas and help. This is a map ive wanted or a long time, tried moh rad but i suck. I espoecially like your idea of the axis point of view.

Also an idea to stop allies sniping. Put controllable flak 88s in. Although due to the way they have to aim, they will need to be right on the edge which is sort of unrealistic, they will be good at getting snipers out rom behind obstacles. Also, there is a map by rungsi called thunder 2. This has the mortars edited so they have a longer range. D/l this map from this site and use the mortar files in your pk3 so that the mortars have a much more effective range

Hope this helps. Good luck bigzooka:

Muff 06-02-2003 04:46 AM

Sorry about the double post, i got carried away M16:

anoXia 06-02-2003 08:47 AM

the only advice I have is, don't let the teams snipe each other.

Muff 06-02-2003 10:15 AM

Have mortars and flak 88's in postions to shell the beach, thereforer making sniping suicidal

striker101st 06-02-2003 04:58 PM

Thanks for the ideas! I don't really agree with the bunkers on the original level on MOHAA. I just dout that the bunkers were part of one massive building. I'm going to make them a little smaller and there wont be a lower level to the bunkers. They're going to be one-roomed with one level. There's going to be a trench connecting the two bunkers and there will be mounted mg42's guarding the entrance to the trench. I'm also planning on making more than one way up the cliff so that it will be replayable for a little while. Behind the bunkers and trenches there are going to be mortar emplacements and there will be anti aircraft gun enplacements. I have more ideas to come up with.

flyeracin3 06-03-2003 03:17 AM

Striker101st- I have several excellent real life photos of Omaha (and Juno) beach,- bunkers,craters,views looking down on the beach and from the beach looking up,inside\outside views of pill boxes and bunkers,etc. Can't recall the sites i got them from. Shoot me an email and I'll hook ya up with them if you want.
-Tim flyeracin3@rogers.com

mohaa_rox 06-03-2003 03:26 AM

u won't convince us because u don't have screens. for all u may know, u may give it up (like me on many maps) eek:

striker101st 06-03-2003 09:41 AM

Don't worry, I'll keep up with it because I don't have anything else to do this summer. I do have a question, can I use the bodies laying on the ground from the original omaha beach because I plan on putting a lot more bodies than the original. Also something that I found unrealistic in the original was that during the ride to the beach no one in the boat got hit by pieces of the exploding shells in the water. My grandpa was there during the landing and he told me that some poor fellas didn't even make it to the beach because the shells exploding in the water rained small pieces of medal down on their heads. Oh, pictures would help and thank you!

HeadUp 06-03-2003 01:52 PM

one of my biggest problems with the SP version of Omaha was how beautiful and blue the sky was, i've never seen it done in any other game like that. even moh:fl had grey, smoke filled skies, thats how it was, and thats how it should be done.

and im not sure if they were only on utah beach or not, but what about those long, unstable rope ladders that went up the cliffs? that might be an idea.

i think the main thing, as people were saying was the sniping problem. make the machine guns into a truly useful defensive weapon that can actually mow down soldiers just blindly running up the beach.

Muff 06-07-2003 08:33 AM

You dont have ways over the cliff, there are exits - the space betewwn two cliffs which you need to get through. Youre correct about the bunkers design, but there on top of the cliff so the only way to get to them is from behind

striker101st 06-07-2003 12:41 PM

I'm sorry but I don't think I'll be able to go through with this map idea. I've been having too many problems with MOHRadiant. The original level on MOH:AA probably took a year to make or slightly less. I just coudn't imagine making a level bigger than that of the same quality. It's just too much for one person to handle. Besides MOH:AA'S glorious days are almost over and soon it'll be hitting the clearence rack in every store. It will be a big waste of my time. Bye-bye MOH:AA!

potato 06-07-2003 01:59 PM

i dont fink u shud make it 3 times longer, itll make a really crap match unless theres about a hundred ppl on each team
and make it on aa 2 stop them complainin!!

hp 124 06-08-2003 06:28 PM

here ya go
 
[img]http://www.dodstudios.net/uploads/uploads/CHACHA.jpg[/img] hehe hope this helps i didnt want to lose this topic cool:

Mr0blongo 06-08-2003 10:35 PM

DONT BE AFRAID, MROBLONGO IS HERE TO HELP: evil:

DOG GREEN SECTOR:
[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/Wn71b.jpg[/img]

DOG RED - EASY GREEN SECTOR (just at the side of Dog green):
[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/bunker4.jpg[/img]

[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/oe4bot.jpg[/img]

D3 EXIT FROM DOG RED:
[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/oe4draw.jpg[/img]

AND I REALLY THING SOMEONE MUST MAKE SOMETHING LIKE THIS
[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/18-causeway.jpg[/img]

Eames 06-11-2003 08:11 AM

Good way to end allied sniping:

1. Keep the beach shelled constantly and as previously stated make everyone on the beach easy targets for mortars/flak 88.

2. Make more mg-42 nests all around covering every possible entrance for the allies, (getting off the beach should be extremely hard not, extremely easy like it currently is)

3. Make sure the mg-42 nests cover every angle of the map.

4. Get rid of those stupid "shingles" that are currently on omaha, you know those stupid things that just jut out from the ground that allies spawn behind and camp behind, its completly unrealistic, why would the germans design something that would impede their angles of fire? oOo:

5. Finally, it should be a slaughter house, and extremely difficult for the allies, because omaha beach was a slaughter house, there wasnt any allied snipers on the beach or in the higgins boats picking off the germans in the pill boxes, everyone on the beach was being shelled and machine gunned to pieces, it took alot of effort, bravery, and lives to just get off the beach, let alone breach the seawall/ bunkers.

mohaa_rox 06-11-2003 08:21 AM

ah yes! looks very realistic and historically accurate!

why did EA make mohaa fake? i mean, how is it true that one man can storm a whole big place heavily guarded with only a few bullets? ed:

swede 06-12-2003 07:24 AM

hi
 
k for the onaha beach 1) have more allies that make it past the beach
2)have tanks on the beach
3)at the end of the level you meet up with the paratroops

Elfastball7 06-12-2003 07:37 AM

[quote:a8d2d]
3)at the end of the level you meet up with the paratroops[/quote:a8d2d]

The paratroopers are all the way inland, the map will have to be huge. If you plan to meet up with the paratroppers, it should be a Utah beach map. And the troops at Omaha didn't meet up with the paratroopers for a long time. I am not trying to critize you, I am trying to help you.

06-12-2003 08:17 AM

Is it possible to have the allies moving on the boats up the beach, and than the door's open and you go?

hp 124 06-12-2003 08:34 AM

All these ideas are great but who can make these ideas into a map? I hope somone can do it and somone that knows about bots.

mohaa_rox 06-12-2003 08:41 AM

[url:d7ded]http://www.planetmedal.com/map[/url:d7ded]

these mapping freaks will help.

[DAS REICH] Blitz 06-12-2003 08:42 AM

"freaks" lol

Eames 06-12-2003 08:53 AM

Re: hi
 
Quote:

Originally Posted by swede
k for the onaha beach 1) have more allies that make it past the beach
2)have tanks on the beach
3)at the end of the level you meet up with the paratroops

The only thing I agree with is more allies on the beach, because none of the tanks sent to omaha beach actually made it on the beach to fight, they they either sunk, got shot up, or were scutteled by their crews...and it was already explained why paratroopers shouldn't be on an omaha beach map...

hp 124 06-12-2003 09:06 AM

Re: hi
 
[quote="Cpl. Eames":98526]
Quote:

Originally Posted by swede
k for the onaha beach 1) have more allies that make it past the beach
2)have tanks on the beach
3)at the end of the level you meet up with the paratroops

The only thing I agree with is more allies on the beach, because none of the tanks sent to omaha beach actually made it on the beach to fight, they they either sunk, got shot up, or were scutteled by their crews...and it was already explained why paratroopers shouldn't be on an omaha beach map...[/quote:98526]

True there needs to be alot of dead people on the ground and a hell of alot fire towards the allies i mean so much they have a hard time getting out of the landing craft and if ya can have it so you can jump off the side of the landing craft. all these great ideas make me happy cool:

~^No0bAnIzEr^~ 06-12-2003 10:44 AM

wow this map will be so tight when (if?) it's done. Ill dl it fo sure but itll be like 50 mb... oh well. there were also mines around the obstacles so thatll help prevent sniping behind them. nad make sure you put in some of those telephone poles. I cant wait!!!!!!

-Happy Killings- mwah:

Zoner 06-12-2003 10:53 AM

One thing you have to be weary of when placing corpses on the ground is FPS. If you scatter the beach with hundreds of dead soldiers, your FPS is going to take a hit.

It won't be very realistic if your FPS is 10 and the gamplay looks like your playing in a strobe light.

Eames 06-12-2003 11:20 PM

Quote:

Originally Posted by Zoner91
One thing you have to be weary of when placing corpses on the ground is FPS. If you scatter the beach with hundreds of dead soldiers, your FPS is going to take a hit.

It won't be very realistic if your FPS is 10 and the gamplay looks like your playing in a strobe light.

yea thats true

striker101st 06-13-2003 11:24 AM

I can't do it! It's just far to impossible. I would be spending ten hours a day working on it for months.

06-13-2003 11:50 AM

Nah, once you start doing it you keep doing th same thing oevr and over so it goes fast. flamethrower:

Eames 06-13-2003 01:24 PM

Quote:

Originally Posted by striker101st
I can't do it! It's just far to impossible. I would be spending ten hours a day working on it for months.

ask for help, im sure other mappers wouldn't mind helping you out, actually I remeber a while back someone was making a "d day the total story" mod, so maybe you can find some help on making this map work.

patton13 06-13-2003 04:11 PM

I got a free summer and I can help with reserch.


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