![]() |
I'm sure this will not go down well with some people... but here's my impressions about the game:
Allied Assault is a great game, but, it has nothing new or inovative which warrants the hype that surrounds it. - it uses a 3d engine which is more than 2 years old - The scripted mission idea has been implemented before. (half life) - There's no blood or "damage model" for the soldiers Compared to wolfenstein: - I feel that the balance of weapons is not nearly as good as it is in wolfenstein - I miss the class system of wolfie It's certainly worth buying but I think the single player campaign will become boring after a few plays. This because the scripting is great to see the first time, but is it fun to storm the beach along exactly the same route for the 20th time? The lasting appeal of a game comes from inventing new, ever more outrages ways to achieve the objectives. However, here you must find person or item x at location y before gate z opens before you may proceed. I really truely hope there will be some patches for the multiplayer game. I think the realism vs. fun factor should be shifted towards the fun factor a bit more to make this game as enjoyable as it can be... |
Quit Your whining you stupid baby. You just played the best game out and you are complaining about it!
First of all what other engine were they supposed to use?! Quake 10, i mean cmon, they did a damn good job. Secondly of course there are scripted events, without them the game would be dead and boring. People like you bring out the worst in the game, while you should appreciate the best of it. Now of course you probably couldnt do any better yourself, Mr. The Game Sucks. If i saw you on the street, i would whoop yur ASS!!! ------------------ All We Can Do Here Is Die! |
Umm.. How could they add more fun factor without making the game completely retarded? I think it is perfect right now. The rocket launchers and shotguns piss me off but they are fun when you use them though. What else do you want?!!! This game is going to be the shizznit!!!!!
------------------ "Nuts!" General McAuliffe http://www.dead-devils-radio.com/ima...ettopmohaa.gif |
|
hehe I see DumB people http://www.alliedassault.com/ubb/wink.gif
------------------ 114th.Raiders back u up! http://koti.mbnet.fi/kivin/raiders/Raidewrs.jpg |
At least my post seem to be entertaining some flamers... Anyway, in reply to MPowell1944 rather strange comments.
EA could have gone through the trouble of actually WRITING a 3d engine instead of using an existing one. They certainly do not deserve the kind of loyalty that you are showing them. They've obviously been holding back this game for over 2 months to make the maximum amount of profit. Furthermore, I'm not saying this is a bad game. Quite the opposite MOHAA is a superb release. It's just unfortunate that the obiously talented people who wrote it have to listen to marketing people which is the only thing that can explain some very doubtful finishing touches. Any hope of a serious reply on this and my original mail? --- hey did i just see a purple cow fly past my window? |
NOT A FLAME!
I do agree on with you on SOME things like the script A.I. (It really pisses me off when I try my ass to keep guys alive and they still die) That is the one and only thing I don't like about this game. As for the 2 year old engine don't you think the game looks @#$%$# great b/c I do! The best part so far was when the the door opened and I stormed the beach all I could say was WOW........Then I got killed;( |
Oh and Slambertus didn't you think the first level was da-bomb! Thats my fav so far!
|
Outside of the Quake engine, the half-life engine, and the Lithtech engine, 3rd person shooter engines have pretty much been done to death. Why spend the time, money and resources to write something when 90% of the work has already been done. That's the basis if modern software development. Take an existing package, modify it to fit your needs, and plug it in. Even though many companies use the quake engine, that doesn't nean that they use it as is. You change the source to get it to do what you want, recompile and boom working engine for a 10th the cost. Pass the savings on to model development and graphic design.
Everything we build now (cars, trucks, buildings, computers, etc...) is based on previous research and development. ------------------ Remember Dieppe http://cdnarmy.ca/inf/rrc.jpg |
personaly I can't wait for Soldier of Fortune 2. Have you seen the technology specs for that !!! its gonna fucking rock, they have totaly readone the engin http://www.alliedassault.com/ubb/biggrin.gif
------------------ My site > http://www.stillborntree.homestead.com http://alliedassault.righthere.nl/pics/omaha.jpg |
What is wrong with the Q3 engine? It still is a good looking game engine and alot can be done with it. Heck, look at the games so far that have been done under it and about to be done with it. Look at what Raven can do with it. It doesn't even look like the Q3 engine with the stuff they are about to release(SOF2 and Jedi Knight 2). Besides, being a stable and easily compatable platform, it would cost alot and take alot of time to make a new engine. I believe the next generation engine is being developed for the next Doom if I recall correctly. That won't be out for some time.
Now as far as scripted events...they cannot be avoided if your trying to progress a storyline. So I don't see why people complain so much about them (that is for most games since it seems that gripe is not only limited to here). Blood was specifically left out because of rating issues. The devs were quite clear about that for some time now. There are current blood patches for the demo and I will be releasing one for the full when it comes out. I was digging through the files on the demo and once we have the SDK and modding tools, it won't be that difficult to redo some of the animations to make them more "realistic" as far as damage goes. I will grant you that the gmeplay has nothing "innovative", but I think most FPS's are not going to be so...why? because there isn't anything too "new" that can be done. I get tired of the compliants by reviewers and others about "innovation". Everything has mostly been done. Until we see the next generation of PC developement and then the programming development to follow, there won't be anything innovative in any gaming genre. ------------------ ~Mange~ http://members.home.net/aqstudios/previews/sig.jpg [This message has been edited by Mange (edited January 17, 2002).] |
From what I've read, the developers are just using a really hopped up Quake 3 engine for Doom 3. Can't wait for that one, gotta upgrade again though.
------------------ Remember Dieppe http://cdnarmy.ca/inf/rrc.jpg |
The Quake 1 engine that Half-life used was fairly old then, and yet Valve managed to completely re-create and innovate with it.
Scripting isn't a new thing, no. The scripting that I've seen in MoH isn't innovative, no. Tell you what is, though. The atmosphere created on the set-piece missions. That is wonderful. The rest looks to be an average run-of-the-mill shooter. I am not looking forward to the SP as much as I am the MP. The points that MoH isn't innovative are fairly true, so far as I can see. It hasn't got anything in it that is new. Doesn't bother me. I am still looking forward to it. Then again the initial poster on this thread said they are, too. Yet again some points raised that some would consider good. But always initiates the flamers. Predictable. ------------------ http://homepage.ntlworld.com/ydiss.s...ane/MoHsig.jpg |
the only real problems I see with the AI is, 1st, my AI team dont cover me in a fight, they stand in the middle of the street and shoot while the Germans hide and cover. And, 2nd, the AI start in the same place everytime. The Germans are in the same place they were in when I was on that level the last time. I think random positioning of the AI would really make a difference.
spook |
NOT FLAMING, JUST GIVING INPUT TO THE TOPIC.
Here's the facts jack. MOH:AA is a great game with beautiful graphics and outstanding game-play. Seriously, there is only so much they can do with the FPS genre. I personally think that the industry has topped out. Look at all the FPS games that have come out recently. Same premise, aim and shoot. Correction: They can improve the interface. Look at the upcoming DOD 2.0. Those guys revamped the game interface and rules of play. Same HalfLife engine, same genre, just better. And its the same with MOH:AA, Quake engine, same genre, just better. So the engine doesn't really matter, its what you do with it. Its all about eye-candy. ------------------ 3rd Battalion 504th Parachute Infantry Regiment 82nd Airborne Division "The Blue Devils" http://www.ele.uri.edu/ctc/images/3504thck.jpg [This message has been edited by 3/504th-Cpt.Knight (edited January 17, 2002).] |
Nice post I agree but......
"So the engine doesn't really matter, its what you do with it. Its all about eye-candy" |
I suppose some of your points do have merits, Slambertus, and they are your opinions, some of which many don't share, but I have to disagree with you when making a comparison to RtCW - A really bad game in my opinion.
When anticipating the return of the franchise that more or less started FPS there's bound to be hype and excitement. While RtCW looked quite pretty, the gameplay was shit - absolutely horrible level design, crap weapons, standard audio, boring and near pointless cutscenes, and worst of all - a rediculous plot with an unintimidating end boss. I didn't like the game. I was utterly disappointed. On it's own, it was OK, but for a Wolfenstein, not good. Think of the potential they had. Anyway, as for MOHAA - I love this game! I've played it from start to finish and I loved nearly ever mission (too many stealth missions, if you ask me). I mean, what did you expect? Did you honestly believe there would be a huge revolution in gameplay? MOHAA is a nice balance of historical realism and arcade fun. And thank God they left out a plot. The game is basically a string of more or less unrelated missions. I mean, in reality you could complete one without having to complete a previous one. It's not perfect, but then again, who expects it to be? In my opinion, the following could have been changed: Less stealth missions and more combat in destroyed villages and towns. I HATE stealth missions. Take out the tank level. Too many sniper levels, except for 'Sniper Alley' - that was sweet. When in a base, you should be able to catch some Nazis off guard, instead, they're all standing in a corridor with their weapons drawn, waiting for you and they open fire as soon as they see movement. Random AI positioning. A damage model, and perhaps a little, realistic amount of blood. I mean, when you shoot a guy in the head, there's going to be a puff of blood. No need to be like HL. Anyway, that's my two cents. |
DAMN MPowell1944...you are a real LOSER!
Is this all you do all day, wait for negative posts to show your immaturity and lack of intelligent responses? |
Nice post First man down
I agree with you 100%, I don't like that even in the stealth mission when you pull out your hand gun to wack them the turn and shoot! Blowing your cover. |
Wolfenstein...what a laff!! Medal of Honor blows wolf away in every category in my opinion. Compare how many ppl play Wolfenstein online to those already playing the demo. It doesn't even come close!! And full version hasn't even come out. This game will be as big as Counterstrike and maybe even bigger. And as far as an outdated engine...OMG there's nothing that even comes close to it. It's one of the only games that makes me feel like I'm actually there. Keep in mind also this is just a demo. I mean, this demo is better than any full release I've played. Once the mod makers get their hands on it, it's all over for other games. Just my opinion though...
|
Even though it generally requires a team of experienced engineers, it's often cheaper to build an engine than to license one. However, several factors make licensing diserable, even it can cost more. Because they have been used in one r more shipping products, licensed engines are often more stable. You're buying not only the engine's technology, but the time and testing that went into it. These engines also have a lower opportunity cost. If you have a team of experienced engineers, you can have them build your game instead of the engine, or build solutions or techniocal constraints of the engine. There are also marketing and hiring advantages to livensed engines. People who have purchased products using your engine have positive expectations about your game, and you even be able to hire team mebers who are already familiar with the technology. Not to be overlooked is the ability to prototype game concepts immediately because you're working with a fully finished piece of technology.
------------------ My Medal of Honor Performance Tweaking Guide |
I like carrots.
------------------ My site > http://www.stillborntree.homestead.com http://alliedassault.righthere.nl/pics/omaha.jpg |
This game is a peice of shit and so are you people.
|
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Uncleiso:
This game is a peice of shit and so are you people.<HR></BLOCKQUOTE> How dare you threaten the Carrot master, my carrot minions will hunt your stinky ass down and feed you to the plumbs bwa ha haaaaaaaaaa ------------------ My site > http://www.stillborntree.homestead.com http://alliedassault.righthere.nl/pics/omaha.jpg |
Agreed that it takes a team of experienced developers to build an engine, but modifying the engine itself only requires 1 or 2 experienced developers at most, and remember that iD almost gives the Q3 engine away. Marketing costs on it are pretty low. I think it lets them dictate the pace and direction FPS's are going to go. They provide full source for the engine, so your developers don't need to be as experienced, and experience costs alot of coing. Hiring 4 or 5 deveopers + a bunch of 3d modellers and graphic artists is much cheaper than a full team of 9 or 10 developers + modellers+artists.
That's my experience in this industry anyway. ------------------ Remember Dieppe http://cdnarmy.ca/inf/rrc.jpg |
Uncleiso...in the immortal words of Joe Cartoon...
Bite Me... ------------------ ~Mange~ http://members.home.net/aqstudios/previews/sig.jpg [This message has been edited by Mange (edited January 17, 2002).] |
All times are GMT -6. The time now is 07:31 PM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.