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Thoughts on HITP Mod
Dont know if there is another post like this anywhere but if not post your thoughts, comments or whateva about HITP Mod made by the guys over @ TMT. cool:
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Maps/mods/Skins eek:
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Your feedback is important as it plays a role in patches and future relases.
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[quote="[DAS REICH] Blitz":e460b]Maps/mods/Skins eek:[/quote:e460b] Yes, moderator.
This is a fairly big event so, whilst I will move it to MMS (probably get better coverage there than here) I'll also leave the topic shadowed here. |
errgg Ydiss i meant i had already started one....Close one or the other
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im at 95% dl'ed
exciting ive been watching HitP for a while, it looks very promising i will give a full review in an hour or so... |
My opinions are as follows......
Well........... I like the plot of teh mod but it looks like its been rushed.... There are textures missing and the maps have not been optimized for the best FPS which they could be........ I think the weapons could use some work also........... only 5 or 6 are replaced and they have no reloads.......It just seems more like maps and skins rather than a TC I do however like the mortar...... that was cool, but there are lots of little things that could use some work..... In any case Hell In the Pacfic is cool, im sure in the next release it will be better and learn from some mistakes.... Good work Hell In The Pacific Mod Team |
double u i played you just now on the bunker map, i know you killed me once FF, then the fucker got so slow i had to quit
i tried just hosting a map by myself to test out the weapons and shit that froze i just restarted my comp it looks like a lot of effort went into making those maps, and they would be fuckin great if it werent for those goddamn missing box and boat textures! Maybe the patch fixes that... The player skins, in my opinion are fuckin awesome, esp the american ones, the skinner who modeled and skinned those is a talented guy... the weapons suck, they need to work on those fuckers, the textures are weak and the anims are corny... maybe the patch fixes all that shit still tho the mod has a lot of really good aspects i give it a 7/10 for now... now all we need are lots of low-ping servers to host the maps... |
Any one who had modded mohaa knows that new anim are not possible :( Thats the best we can do with the tools we have.
If you are missing things and have not installed the patch please do so. Thats what the patch is for....1.2 coming soon :) Map performance was not tested on all maps. Yes the mod has been rushed since we lost bout half the team to the CoD demo. It was either start releaseing or throw away the over 150mb of material we had. Thanks for the feedback guys...everything is noted :):) There will never be a true "TC" for mohaa until EA supports it...this is the best we could do :( |
[quote="General Death":6e705]Any one who had modded mohaa knows that new anim are not possible :( [/quote:6e705]
Look at City Nights! But yeah guys, great job overall, I hope the next release will fix a lot of the flaws! |
what does that mean heysteve? ive looked at citynights, and i like HitP better, theres just some shit that needs to be fixed up
and where is the flamethrower?? i want the goddamn flamethrower!!!!! |
steve is talking about the annimations
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Heysteve probably meant the fact that they have new reloads for the guns that needed it. E.g. the Mauser replacement.
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You will be surprised with Modern Warfare....... Animations for all enw weapons........ a Helicopter and 10 action packed maps with a minimum FPS of 50........... Hell In The Pacific is cool but Modern Warfare will be taking over :D
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Nice to spam your mod in someone elses thread hake:
Looks good guys. Could use a little work and maybe some more weapons. We're still modding MOHAA at =MCT= if you guys need some help pop on over. We have a good team of modders... laterz |
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how is that spam....... I compared the two mods on what is diff and what ours will have.......... and they probably wont their own weapons made......... not imported |
I'm gonna pop in and ask you guys to please take this up in a pm or somthing, I'm no mod or anything, but it get's annoying. BTW, I was just playing the CTF map, that uphill one, that map has got to be the best map ever!
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Ill be the man and leave
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Of course ie works with SH too!! Try it with smoke and gas....... a real trip in the tunnels...LOL hellfire:
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Of course ie works with SH too!! Try it with smoke and gas....... a real trip in the tunnels...LOL hellfire:
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M16: HITP IS PRETTY SWEET. although there are some bugs
can't explain, but the airplanes are annoying as hell, too loud. but although this is the first conversion for mohaa, so it's pretty good. right now hitp is taking over, let's see how modern warfare does, if it ever releaes. calmdown: |
WTF mad:
Ive DLed it 3 times now and the only thing i get is the multiplayer Midway map nothing else! No skins, only one MP map,no weapons and no SP!!!!! oOo: oOo: mad: mad: cuss: cuss: |
[quote="RYAN-PRIVATE-IDRIS":7d802]M16: HITP IS PRETTY SWEET. although there are some bugs
can't explain, but the airplanes are annoying as hell, too loud. but although this is the first conversion for mohaa, so it's pretty good. right now hitp is taking over, let's see how modern warfare does, if it ever releaes. calmdown:[/quote:7d802] City Nights is basically the first..........and MW will be released late October early November |
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i don't think you should consider cn for a mod. all it basically is weapon change, and a map, that's it. a mod is when it changes almost everything in the game, also many maps, not just one. although cn was pretty sweet on the sniper skins, that's it.
and MODERN WARFARE looks good with that miami heat level. can't wait, hope it's going to be good. thanks rolleyes: biggrin: oOo: happy: |
double u youre really pumpin up your mod, im gonna rip that apart, esp to nilges...
ryan-pvt-idris, what do you mean cn wasnt a ttl conv? there was no remote hint of mohaa in the entire thing |
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Ill have to check out that mod for the new anim.....it would be a first for mohaa.
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[quote="General Death":ba36e]Ill have to check out that mod for the new anim.....it would be a first for mohaa.[/quote:ba36e]
So will a Black Hawk......... and btw DJHeadUp ....... we did find a way to password our files...... and we have some other ways to make sure what is in the mod stays in the mod |
-double as someone who knows you. MW better deliver biggrin:
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i can't see why we're all so quick to tear each others mods apart without realizing the fact that we are breathing life back into MOHAA. I hope more people get into creating new TC's for MOHAA. Good luck to all of you...
I'm sure MW will be good and HITP as well. keep the stuff rolling! |
good god sons, you guys are gettin it twisted
i mean im gonna crit the shit outta your mod, im not tryin to steal your work what a rough night, my best friend got kicked in the face by some kid doin a keg stand.... |
[quote="Short Hand":72007]-double as someone who knows you. MW better deliver biggrin:[/quote:72007]
It will............... only a month or so left now..... we hope...4 more weapons :D |
[quote="Double U":ee7d9]My opinions are as follows......
Well........... I like the plot of teh mod but it looks like its been rushed.... There are textures missing and the maps have not been optimized for the best FPS which they could be........ I think the weapons could use some work also........... only 5 or 6 are replaced and they have no reloads.......It just seems more like maps and skins rather than a TC I do however like the mortar...... that was cool, but there are lots of little things that could use some work..... In any case Hell In the Pacfic is cool, im sure in the next release it will be better and learn from some mistakes.... Good work Hell In The Pacific Mod Team[/quote:ee7d9] i think bunker is the only map with low fps. on all the other maps, ive better fps then in mohaa stock maps |
The bazooka and panzershreck replacements for city nights 2 (the grenade launchers) have entirely new reload animations. Most of the rifles reload with a clip using a mg reload that was modified. We did several animation changes with 2. It was seriously a pain in the ass too.
Far as Hitp, havnt tried it, so can't crit it. MW is looking good so far, we'll just have to wait and see. Either way people should realize , like Hobbs said, that the people like us that are making these things are the only people keeping this game going. As far as what Idriss said about cn only being weapons and a map, well then you obviously didn't get City Nights 2. We changed EVERYTHING, down to the small shit like the loading screens and menus. City Nights Final will end up having all the maps from the previous 2, plus 2 new maps (equaling 5 multiplayer maps), The best weapons from the previous mods (plus a few brand new ones), and all the menus, load screens, etc we can pack into it. It will change everything. |
i think that after those missing textures are replaced, the maps look a lot better, except for those plants that are too green and dont seem to be working with the light...
i think that the HitP team should wait a week and take in all the crits. then, they should try to put together a new patch. the new patch should have everything from the first patch, plus: -map fixes that raises the framerate -new skins that volunteers could work on -THE FUCKIN flamethrower: <--- -and whatever else is taking away from the mod i think that this mod could be so much better if they tweaked it some more |
I think it should have been fully beta tested
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i agree, but they did a great job of keeping it low-key and mysterious until the release, thats why they probs got so much attn when they just went out and said they are releasing a fully functional ttl. conv.
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What we are trying to accomplish was not a perfect TC mod. We realized that if we did this we would be releasing after the new engine games have released and the state of the mohaa community would have lost hope in all these TC mods that have not delivered there goods.
What we try to pride ourselves on is that our support will standout beyond any other mod or game and will make up for errors in the mod. We have a large patch coming out, hopefully tonight once testing is done, that should make the 1.0 release good enough so that we can work on the 2.0 release. That much support is really hard to keep up with as I spend hours a day on Win and Mac questions and little working on 2.0 material. But to have fans happy with the mod and happy with the support is worth it not to mention over 3000 downloads in two days from only two of the mirrors. Another feature of this mod that other TC mods lack is full support and all the material you want to make your own "jungle" mod/map. This is a mod by the modding community for the modding community. The biggest problem with the mod is the reload animations. I would really like to see some proof of the work of the other mods that have added them. No game files but simply like a video would do. This is ground breaking modding and yet no visual proof? You guys could help keep mohaa alive by sharing the wealth. Not by giving out to other mods material but simply by giving the community some video to get excited about. If you dont or wait too long the community may be gone....something to think about. |
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