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First, let me begin by saying that I'm an extremely average player at best.
I was just playing MP on a server w/ the reality mod active, and my beloved M1 sure seemed to be a LOT more effective. Not only did one or two shots from long range do the trick every time, but I was knocking down running targets at long range regularly. As a general rule, I get killed more than I kill, but in three run throughs, I killed 10 and didn't get killed once. Believe me, that has never happened before. So: My question is, does the reality mod somehow improve the accuracy of the rifle, or just the damage that it does? In either case, it certainly made for an entertaing play because the machine gunners charging around the corner and dodging could actually be dispatched with one or two shots. ------------------ Praise the Lord and pass the ammunition. Oh, and a cheese Danish, too. |
Self-bump. God, I feel so cheap...
------------------ Praise the Lord and pass the ammunition. Oh, and a cheese Danish, too. |
Probably best to go here and post as they made it =)
http://www.force137.com/CPR/ |
ive tested the accuracy out on both of the rifles to see if there is a difference between a realism mod and a regular server. There isnt one the realism mod just makes the m1 more powerful same with the KAR. The m1 outside of a realism mod is way too weak. Which is why CPR servers are the only way to go.
------------------ http://mors.123hostnow.com/image/lorenz(1).jpg |
Siggi, it's a videogame. It's not meant to be ultra-realistic. It takes more than a few bullets to take a player down to add difficulty and playability to the game.
Last night I played on a CPR server for the first time. Now, I am a good player, consistantly the top player on a map, but it was just TOO easy. Given that it only takes a few shots, players don't have an opportunity to change direction and face their attacker. Fire fights don't exist, really. It's just mow 'em down, run and gun. No more circling each other, which I find fun. That is what MP is. MP was never meant to be realistic. Personally, I believe the CPR mod was created for players whom have a hard time getting frags. It's just too bloody easy. The weapons are unbalanced for a reason - one has a trade off, but always has a benefit unto itself. People who whine about shotguns, grenades, and rockets aren't very good. |
What are CPR servers and where can I get this reality mod?
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exactly.
CPR = newbie no skill mod |
i think my point has been proven by the original poster.
he said he was an average player who normaly has more deaths than kills. he plays realism now since he doesnt have to have as much skill(only hit once or twice) he is all the sudden more effective. bottom line cpr removes alot of skill from the game and unbalances the weapons. but by all means play it that means the non cpr server will have less no talent newbies on them. |
Clearly, you are missing the point about "realism" mods. Some people may play them because they find it easier to bring someone down. But that's not why many people do. The realism mod is there to change the gameplay. Most people who like the CPR mod like it because it makes the game more realistic. Should the M1 be more powerful? Certainly, if your looking for a more accurate representation of the capabilities of the gun. Is it easier to die? Of course, because in real life, hence the name realism mod, a single shot from an M1 could bring you down. Just as a single shot from .45 could kill you. So, as Siggi put it, it goes both ways. Easier to die, easier to kill. But, that has nothing to do with player skill. Good players are good players no matter what they play: DM, TP, OB, CPR mod. When playing with people that understand what the mod has changed, tactics and strategy come into play in a much greater way. I am only referring to Object based gameplay. The mod changes the way the game is played, not the skill level of the player. I have no problem with not using the mod. I have played both ways. I have found enjoyment with both. I find it interesting that I don't see posts flaming people that don't use the mod. If you don't like, don't use it. I see no problem with not liking it, and voicing that very opinion. But to say it's for newbies and skilless players is ridiculous. Maybe you bitch because you can't be competitive on a server that uses the CPR mod. And maybe your only "good" because the people you play against suck.
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lol obviously you havent played with me.
a person who has better aiming skill will totally dominate CPR why? because they can land 2 shots alot quicker easier than your average player. and yes it does go both ways. since average players dont need to be as consitently acurate. they have a much better chance against more skilled players since they only have to hit them twice now instead of 4-6 times. so therefor, CPR lowers the skill level across the board. oh and it does nothing to change the gameplay, people still nade rush on CPR server, the Rocket launcher is still great for clearing a room and stopping a rush. NOTHING has changed except now skilless lamers can actually kill me where as on a normal server they wouldnt have a snow flakes chance in hell. Want quick kills? learn to hit the head. (hint the k98k is awsome for head shots) |
One lower torso shot with the M1 kills in CPR. That basically means that you have half of the body to aim for to get a one shot kill.
At any range. Realistic? Perhaps. I wouldn't know, I'll take your word for it. Fun? If you enjoy getting one shot kills with ease, yes. Challenging? Hardly. It's just like the shotgun, except it's ultra accurate and can be used at visual range. I do play CPR servers occasionally and I don't complain when I play, but I do enjoy playing normal servers a whole lot more. ------------------ http://homepage.ntlworld.com/ydiss.s...ane/MoHsig.jpg |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by madrebel:
NOTHING has changed except now skilless lamers can actually kill me where as on a normal server they wouldnt have a snow flakes chance in hell. <HR></BLOCKQUOTE> Maybe it is becaue you suck in CPR? If it is such a newbie mod why can someone kill you? I thought you can aim well? Or maybe they can kill you because you play it quake style, and they don't. Meaning they play BETTER than you? |
if sucking at it means almot always at the top in a server then yeah i guess i suck.
what is so hard to understand about this. lets do some simple math skillful player has a hit percentage of say 40% average player has lets say 20% SMG has 30 rounds. 30 x .4 = 12 rounds hit 30 x .2 = 6 rounds hit now depending on hit location the newbie should still be able to get a kill in normal mode with a single full clip. notice that the skillful player is all but garunteed at least 1 kill with a smg with 1 full clip. this doesnt take into account lag or any other factor. just straight numbers. now in CPR a newbie doesnt have to worry about hit location, he can just hold down the trigger and spray spray spray. No skillful burst fire, no need to worry about groupings. my mom could get 2 lucky shots off. i dominated CPR servers just like i dominate normal servers. again, ive seen it a million times on both kinds of server. GAMEPLAY HAS NOT CHANGED. PEOPLE STILL RUSH HEAD LONG INTO THE FIRE FIGHT!!!! i got tired of some idiot all the way across the map firing the mg full auto and hitting me all the way acroos the map even though the only thing visible is my head sticking around the corner. an MG is not that accurate im sorry. so again, please continue to play your realism mod. that will mean the higher skilled players will all flock to my server(once they fix the dedicated server that is). |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by madrebel:
i think my point has been proven by the original poster. he said he was an average player who normaly has more deaths than kills. he plays realism now since he doesnt have to have as much skill(only hit once or twice) he is all the sudden more effective. bottom line cpr removes alot of skill from the game and unbalances the weapons. but by all means play it that means the non cpr server will have less no talent newbies on them.<HR></BLOCKQUOTE> Actually, the CPR mod makes it HARDER. If he was moving around, he woudl be killed just as easily. You can not point to his good performance from his shooting, without looking at who was shooting at him. The CPR mod makes that game more REAL, meaning HARDER. I prefer the CPR's. Why? Because after emptying a clip into someones face, and him having about 1 health left to kill me is BS. That is not skill on his part, or lack on mine. That is UT, that is Quake, that is CS, that is FAKE AND BULLSHIT. |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by DigitalSmoke:
Im totaly against these mod's Let 2015 work this out, they are paid programers with paid beta testers, do you realy think a few gamers who played the game for a week of or so can say this needs to change, and this aint not the way it should be ? I have had few problems when it come's to Snipers, unbalenced weapons or other things related to this. I have found Tactics to counter these things, thats what this game is about! think of something to make something like this work in youre advance. The only thing that should be changed by 2015 (not a simple script tweaker) to make the game more all round is to tweak the Rocker launchers moving slower, not only walk slower, but the total view should be slowr, its just not right that you can move from left to right just as fast as with a pistol. <HR></BLOCKQUOTE> Um, if 2015 wanted to make it more real, they would ahve. They have stated over and over they want it a half and half. They are not going to fix the 'realism', that is what madders are for. Jesus, you must be NEW to playing over the net. |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by divisionbell77:
Actually, the CPR mod makes it HARDER. If he was moving around, he woudl be killed just as easily. You can not point to his good performance from his shooting, without looking at who was shooting at him. The CPR mod makes that game more REAL, meaning HARDER. I prefer the CPR's. Why? Because after emptying a clip into someones face, and him having about 1 health left to kill me is BS. That is not skill on his part, or lack on mine. That is UT, that is Quake, that is CS, that is FAKE AND BULLSHIT. <HR></BLOCKQUOTE> if you empty a clip at someone and they dont die yes that is a lack of skill on your part. YOU FUCKING MISSED. learn to shoot |
Reb,there have been more people killed in war and conflicts by accident than ever on purpose.
Weather the server is default or CPR if you don't duck when the shooting starts you stand the chance of gettin hit. If i'm at the other end of the street provideing covering fire with a BAR and i'm raking back and forth on the enemy position,you stand the chance of being killed if you don't seek cover. Now whos fault is it that you die,skill or no skill? ------------------ Shoot Low Boys They're Ridin Ponies |
skill or no skill?
THIS IS NOT REAL LIFE IS A VIDEO GAME. skilless n00bs getting easy kills is not fun. The fact that you let allow yourself to play a less skillful mod proves that getting better isnt a concern to you. thats fine, please stay out of the normal server. we dont want lamers stinking up the good games. you know who you are. the rock campers, the roof campers the spawn campers the "axis has an advantage on this map" whiners. the people who try and out shoot a sniper with an smg from half way across the map. |
CPR "takes away the skill"??? ROTFLMAO. You think it's "skill" that you need to put a full mag into someone to kill them? That, mate, is lame arcade dreck and best suited for the kiddies at the dime-arcade.
As for the reality of "two-shot kills"...jeez. Madrebel obviously believes the pap fed him by hollywood...lol. You take a rifle round through any major part of your body, you ain't gonna fight no more. If you're jazzed up on adrenalin you might keep going for a while with a hole thru soft tissue, but not for long. CPR works both ways...you can kill with one shot, but you can die with one shot too. There's the challenge...staying alive under 'realistic' conditions. If people want to play it stock, fine...but please don't call CPR players "no talent newbies" you schmuck...you just make yourself sound like the rambo-loving twat you are. http://www.alliedassault.com/ubb/biggrin.gif ------------------ SSDivisionWikingSGW http://www.btinternet.com/~p.webber1...hclanlogo1.gif [This message has been edited by SS.SGW~Siggi (edited January 23, 2002).] |
i'll stick to the sniper rifle, one shot kills CPR or not.
so fuall :P |
Those who hate CPR and those who love it both have good points. I think, in the end, CPR is all about preference rather than it being better or not.
Or taking more or less skill. I think CPR doesn't take less skill so much as it takes different skills to normal play. CPR requires that you play with a little more reserve to avoid dying so easilly (although normal play does require this too, just not all the time). Normal play requires a little more concentration when under fire and firing to ensure you kill before you run out of ammo (but again so does CPR to a certain extent, just not so much). I prefer non cpr. I don't think less of those who prefer cpr, I just don't feel so good when I play it and win. Just one thing, though... Anyone who thinks it takes an entire clip to kill with the smg in non cpr does need to practice more. You can kill 3 enemies easilly with one clip. Hell, you can kill a man with 3 rounds if you aim well. That's why I prefer CPR, there is much more margin for error in aiming. Feels good when you drive your margin of error down with practice, rather than code. That would be my main point in favour of non CPR. |
Just because you play on CPR, or do better on CPR does not mean you are an inferior player in any way. I believe people making statements to that effect are trying to prove something (brag).
As has been stated, you kill with 1 shot and DIE with 1 shot. How can a player make it through the whole game without getting killed, yet scoring some kills himself, without skill being involved? No one can kill you on a non-CPR game? Rubbish. What you are saying is that when someone hits you in a CPR game, you die, but when they hit you in a non-CPR game, you are alerted to their location, and then you shoot them more times than they shoot you (or more times on head) so you win. So you are saying you are not very observant and need to be quite bulletproof to have a chance to shoot back. Lame. Please drop the attitude. There's not much worse than an inferior player with an attitude. If you are good you don't go around bragging. It's the players that doubt their abilities that go around trying to puff themselves up. |
i would agree totaly with you(i understand you like normal like i do but hear me out) if CPR actually changed gameplay.
It does not do that though. Same rules apply its just easier for someone to kill you with a couple lucky shots. See what these people dontunderstand is it is impossible to model EXACT REALISM. What happens if you get hit with a bullet in real life? well depening on the location you go down. if you get hit in the leg it really fucking hurts but you can go on. if you take a gut shot its extremely painful but you can go on(stomach wounds take an extremely long time to die from). The heart, lungs, and head are really the only wounds that will STOP you for good. what about the hero factor? there are countless stories of GIs taking lots of bullets continuing on taking out the objective before they die. this is real life ive read countless accounts of this. Why isnt that modled in your "realism" mod. get a grip people its all about depth of play, learning curve, and fun. if something doesnt challenge you to get better why play it? |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by jonesy-the-cat:
Just because you play on CPR, or do better on CPR does not mean you are an inferior player in any way. I believe people making statements to that effect are trying to prove something (brag). As has been stated, you kill with 1 shot and DIE with 1 shot. How can a player make it through the whole game without getting killed, yet scoring some kills himself, without skill being involved? No one can kill you on a non-CPR game? Rubbish. What you are saying is that when someone hits you in a CPR game, you die, but when they hit you in a non-CPR game, you are alerted to their location, and then you shoot them more times than they shoot you (or more times on head) so you win. So you are saying you are not very observant and need to be quite bulletproof to have a chance to shoot back. Lame. Please drop the attitude. There's not much worse than an inferior player with an attitude. If you are good you don't go around bragging. It's the players that doubt their abilities that go around trying to puff themselves up.<HR></BLOCKQUOTE> haha whatever man. youve obviously never player with me. keep holding on to your pipe dreams. |
I think there is an issue with emptying a clip into someone and missing, and it is not an issue with the player, per se, but with the code. You CAN empty a clip into someone without killing them, and without missing. At least, according to your crosshair you didn't miss. But the code says otherwise. This is why it is so bothersome to players.
I have decent aim and I know how to use controlled bursts of 2-3 shots, yet this has happened to me. If you are point blank, even if you hold the trigger on an smg the crosshair doesn't kick up THAT much, i.e. off the top of the screen, so that you would miss. Another thread is discussing this as missing if you are too close. I think it only happens if you are very close, like point blank, to the target. It may have to do with the gun barrel being past the target. If so, some players may not experience it much if their style is to keep more distance between themselves and the enemy. Personally, my style is to sneak up closer, so I have experienced it. If you have not experienced it, instead of insulting those who have, maybe you should consider whether you don't have as much experience as them. |
its called lag and prediction
aim in front of where the player is moving at all times. you cant aim directly at someone and expect to hit them if they are strafing. you HAVE to shoot in front of them. also at close range people get all trigger happy and they dont stay calm. this is the main reason you miss your target. |
Quote: "haha whatever man. youve obviously never player with me. keep holding on to your pipe dreams." - madrebel
This is the kind of talk I was referring to. It reveals a bragger who feels the need to build himself up. I would have thought you were good until I saw you talk like that. Now you sound like a very young, immature, weak player. Sorry, just stating the truth. Bragging doesn't impress anyone but yourself. |
I have experienced that a lot, jonesy. It does seem odd how you can be point blank range and still miss when you open up.
It tends to only happen when you are moving and shooting at a moving target, though. I'm no expert but I can imagine the bullets I'm loosing out without any control are actually flying up and behind my crosshair (so if you're moving to the left, your bullets are flying out to the right some-what). So far as I remember this drift happens in CS, too. This happened to me maybe two or three times before I adapted and began to keep calm and control my fire even at close range. It works for me. It's bloody hard to not open up a clip at close range, 'cos you're desperate to drop the other guy before he drops you. However, it rewards you 8 times of 10 when you do tap the mouse, rather than hold down, even in close combat situations. Just the same as it penalises you for holding down fire until the clip is emptied. I know you are aware of this fact, and I'm not trying to patronise you, but it reinforces why I enjoy non cpr more... If I come up against a wall that I can't get past I learn how to climb over it. Once you have gotten over that wall you feel much better than if you just took the bricks out and stepped through. That's my philosophy in gaming. Having difficulty in killing with any gun, in any given situation, in a game is my wall. In my eyes CPR is simply taking out the bricks of that wall. I prefer to climb http://www.alliedassault.com/ubb/smile.gif I state again, though... I do not think CPR takes less skill. I just think it's different. |
The M-1 Garand will kill out to 500 yards with one shot, no problem if you get the sights on em.
Why can't people accept that??? ------------------ Shoot Low Boys They're Ridin Ponies |
No, you're all wrong when defending CPR. It is easier. No question. All it does is evens the playing field - it makes it easier for poor players to kill. You don't need to be skilled to get many frags.
CRP really only makes sense in an objective-based map, but people don't alter their style of play anyway. No one really cares about the objective - they do that if they don't run into any opponents or kill nearly everyone in a round - most people employ the same tactics as they do when playing a DM map. Ever since the first MP FPS was released, it was designed so that players would skirmish one another, circling round and round, or strafing. That is what MP is about. And allowing the body to take more hits is what facilitates this. Do you not think the guys at 2015 know this? By playing CPR you're defeating the entire purpose of MP fire-fights. It's become too easy, all the weapons are as effective as each other and now you've managed to take the strategy out of the weapons. Basically, each player has no distinct advantage over another. The whole reason there are rockets and shotguns is to give the poor player a chance to kill. BUT good players should be able to overcome their one-shot advantage. It doesn't matter what the context the game is, MP is MP. Do you think CPR would work with Unreal Tournament or Quake 3? Hell, no. The only thing CPR accomplishes is easy, one-hit kills which allows poor players a better opportunity to win. That is all. |
Im totaly against these mod's
Let 2015 work this out, they are paid programers with paid beta testers, do you realy think a few gamers who played the game for a week of or so can say this needs to change, and this aint not the way it should be ? I have had few problems when it come's to Snipers, unbalenced weapons or other things related to this. I have found Tactics to counter these things, thats what this game is about! think of something to make something like this work in youre advance. The only thing that should be changed by 2015 (not a simple script tweaker) to make the game more all round is to tweak the Rocker launchers moving slower, not only walk slower, but the total view should be slowr, its just not right that you can move from left to right just as fast as with a pistol. ------------------ http://dba.gamepoint.net/images/Fini..._happy_Sig.jpg You are my adversary, but you are not my enemy. For your resistance gives me strength. Your will gives me courage. Your spirit enobles me. And tough I aim to defeat you. Should I succeed, I will not humiliate you. Instead I will honour you. For without you, I am a lesser man [This message has been edited by DigitalSmoke (edited January 23, 2002).] [This message has been edited by DigitalSmoke (edited January 23, 2002).] |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by jonesy-the-cat:
Quote: "haha whatever man. youve obviously never player with me. keep holding on to your pipe dreams." - madrebel This is the kind of talk I was referring to. It reveals a bragger who feels the need to build himself up. I would have thought you were good until I saw you talk like that. Now you sound like a very young, immature, weak player. Sorry, just stating the truth. Bragging doesn't impress anyone but yourself.<HR></BLOCKQUOTE> anytime you feel like it jump on 208.22.111.69 its not cpr though so you may have trouble ill even use the german rifle for you so you have a chance. |
Wow, something I posted is still around. Weird. Please pardon me if the following sounds like rambling, but it's been a long day at work.
First, I agree that in the game (both regular and CPR), the better player usually wins the duels. This is due, I believe, to the fact that the other player is better at moving and shooting while moving than I am. At close range, the really good players combine CONSTANT movement and crouching/jumping with good accuracy to kill me while I am less skilled at these things. I have played only three FPSs, the most recent of which is Serious Sam. I feel that most of the comments dismissing the CPR servers are born of the attitude that all games of this genre should incorporate the same damage levels. One of the things that attracted me to this game was the hope that a different damage system would create a different play style, but it appears that anyone who hoped for a game that put a higher premium on different skills (i.e., positioning, team movement, accuracy on moving targets at range, basically all the skills required in actual combat) is labelled a no-skill newbie and subjected to extreme derision. I like Serious Sam, AND MoH. They both play, however, very similarly in my humble opinion. I play both CPR and regular, and enjoy both. If they release a mod that cuts the damage weapons do in half, will the players that play the regular game be no skill hacks? ------------------ Praise the Lord and pass the ammunition. Oh, and a cheese Danish, too. |
My opinion of CPR is that it's not as fun as non-CPR.
I didn't say CPR wasn't realistic. I wouldn't know, I don't study these things. I use the smg mostly, so CPR actually benefits me. But I still don't get the same satisfaction of winning a team game without aid of a mod. After playing both I'd have to say I enjoy playing non-CPR servers more. I don't flat out hate CPR, I just feel it's not as fun. If it truly is a realism mod, though, why have they reduced the amount of grenades to 3? It's been well stated that standard issue was higher than 3. That's one thing that I thinks a little lame. It's claimed to be a realism mod, and yet it forsakes realism to make it so you die less to grenades. I actually prefer to have less grenades, but still.. which is it? Realism, or preference? I think it's preference under the image of realism. If you want a game to be perfectly realistic to war then remove all crosshairs and add speed penalties for damage taken to non vital areas. Crosshairs are the most unrealistic part of any shooter game, and yet it gets overlooked. Why? 'Cos it'd be less fun to play without one. War was never fun. Games are supposed to be. I'll always take fun over realism, if you have to have one or the other. I personally think MoH has a nice blend of both. It's not the best game I ever played but I enjoy it as it is. EDITED: added the 'not' in the last sentance [This message has been edited by Ydiss (edited January 23, 2002).] |
thats what you dont get. the gameplay for both versions is the exact same.
also, if you want quick kills, hit the upper body and the head. head = 1 shot kill. in cpr you could take 2 MG rounds in the leg and die. that isnt very realistic. the only place on the leg that will kill you is that major artery. and that is very small in relation to the rest of the leg therefor its very unlikely you will get hit there. cpr = unrealism mod. they should just call it the newbies cant get easy kills mod. also, alot of these so called "realism" zealots seem to think those of us with extensive fps background are all "l33t quakzors". They seem to think that we dont know anything about teams. you also mention that and i quote <BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>but it appears that anyone who hoped for a game that put a higher premium on different skills (i.e., positioning, team movement, accuracy on moving targets at range, basically all the skills required in actual combat) is labelled a no-skill newbie and subjected to extreme derision.<HR></BLOCKQUOTE> and people with skill close up dont have any of these skills? please. many of us cut our teeth with the railgun the original long range weapon. |
CorpusDan- Well put. Yes, if the original game gave double the health, then this version would be called a no-skill newbie version.
In reality, this kind of complaining is the hallmark of an insecure player trying to put up a front. If that wasn't enough to tell you, then there is also the bragging, poor spelling and grammar, use of kiddie words like n00b, etc. They don't even realize how ridiculous they sound. Notice how quickly it goes from an attempted intellectual discussion of the realism mod to a brag about being the best player in the world whom noone can kill. As if that had anything to do with the issue of whether the realism mod is easier. I'll spell it out for the morons here: "I'm the best. If you doubt that then meet me on this server. When I beat you then that will prove I'm better than you, which will prove I'm the best player in the world, which will prove that the realism mod is easier." Great logic there. I have seen it happen that someone beats me in a game, then I beat them in the next game. I'll bet one of these bragging types would switch on the old cheat as soon as he started losing. Then he would claim he beat me. I never claimed to be the best. I have a life, so I can't spend the time it takes to be the best. Even if I got as good as anyone could be within the bounds of the game, there would be several people that also reached that level. It is ridiculous to think that you are the sole owner of the top ability level. That's how inexperienced kiddies think. I have been around enough to know that it's the cheaters, lame players, and insecure people who shoot off their mouth about being the best. And it's not enough to say that, they have to put others down too. Pathetic. |
No problem Ydiss,at least we've got a choice.
------------------ Shoot Low Boys They're Ridin Ponies |
Reb,i'm not interested in your ability or your lack there of.
You've got your own server and i'm sure there are a lot of players feel just like you do too. There are plenty of players to go around so to each his own,big deal. If some like playing in a some what realistic way and don't mind being picked off by a newbie,big deal,you shouldn't be so concerned about it,they must not be or they would be on your server havin a ball. Why give the newbie a hard time of it? They want to have a little fun too. Without them you would just have to kill yourself.<BG> ------------------ Shoot Low Boys They're Ridin Ponies |
siggi it takes about 5 shots with an smg to kill in standard MOH.
If you cant hit a person 5 times, maybe you shouldnt just fire full auto. Use some skill and shoot in bursts. But you knew that already right http://www.alliedassault.com/ubb/rolleyes.gif |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by jonesy-the-cat:
I never claimed to be the best. I have a life, so I can't spend the time it takes to be the best.<HR></BLOCKQUOTE> Thanks, Jonesy. Hey, I suck at golf, too, but my friends who are better don't spend the whole round cursing at me because I play like a %^&*($#& sissy girl. I suppose because I play golf with adults. By the way, I was on your team for several rounds the other night, and you and I got several kills and won a few times because I stuck near you and covered your blind side whenever possible. I stuck near you because you obviously knew what you were doing, and had made a comment about "several together is better than one alone" or something similar. Even though I usually got gunned down, you almost always led the team in kills. Good playing. Plus, that Manon skin you were wearing was really hot. Who wouldn't want to follow that around? ------------------ Praise the Lord and pass the ammunition. Oh, and a cheese Danish, too. [This message has been edited by CorpusDan (edited January 24, 2002).] [This message has been edited by CorpusDan (edited January 24, 2002).] |
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