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-   -   My latest map... (alliedassault.us/showthread.php?t=32138)

Balr14 11-19-2003 02:37 AM

My latest map...
 
Just felt like posting some images. This is "The Swamp".

[img]http://home.wi.rr.com/balr14/swamp101.jpg[/img]
[img]http://home.wi.rr.com/balr14/swamp102.jpg[/img]
[img]http://home.wi.rr.com/balr14/swamp103.jpg[/img]
[img]http://home.wi.rr.com/balr14/swamp104.jpg[/img]
[img]http://home.wi.rr.com/balr14/swamp105.jpg[/img]
[img]http://home.wi.rr.com/balr14/swamp106.jpg[/img]

Sgt.kelly 11-19-2003 09:42 AM

looks good! rock: hellfire: rock: hellfire:

Zoner 11-19-2003 10:27 AM

Welcome to de swamp! AAAAIIIIIEEEEEEEE!!!!

How's that map on the fps? Trees are usually killers on ye ole frame rate.

Gonzo 11-19-2003 09:36 PM

Quote:

Originally Posted by Zoner
Welcome to de swamp! AAAAIIIIIEEEEEEEE!!!!

How's that map on the fps? Trees are usually killers on ye ole frame rate.

haha zoner you are so funny instead if welcome to the jungle welcome to the swamp. the map looks cool

Proteus 11-19-2003 11:04 PM

Looking good, mang.

Balr14 11-20-2003 12:24 AM

Framerate is minimum 55 fps on GF3 ti and Athlon 1200. Most places it's around 70 - 80 fps. Trees aren't killers if you make your own. There's a lot of them too. Actual map is little darker and foggier with several layers of moving mist. I cleaned up the pictures a little so you could see better.

guarnere 11-20-2003 12:25 AM

thats a very very nice job man

Balr14 11-20-2003 12:32 AM

Quote:

Originally Posted by guarnere
thats a very very nice job man

I consider that a real compliment coming from you. I've seen your work. Very high quality stuff. I did my best not to make any trees or bushes the same, so it uses a bit of texture memory.

guarnere 11-20-2003 12:42 AM

Thanks man! Yea, those trees and bushes are amazing. Keep up the good work rock:

Balr14 11-20-2003 12:53 AM

Here's two more shots showing framerates. These are un-retouched, so details will be harder to see. Second image is slowest part of map.

[img]http://home.wi.rr.com/balr14/swamp107.jpg[/img]
[img]http://home.wi.rr.com/balr14/swamp108.jpg[/img]

guarnere 11-20-2003 01:08 AM

Wow, that looks wicked...it looks like something that you'd see some S.E.A.L.S mucking around in ed:

elitecloud 11-20-2003 01:16 AM

you could make it so like the allies have to escape the swamp by stealing some motor parts for the air-boat. LOL

looks amazing

Balr14 11-20-2003 02:52 AM

Did someone mention welcome to the jungle?

Very early and unlit shots of VietNam mod map:

[img]http://home.wi.rr.com/balr14/jungle01.jpg[/img]
[img]http://home.wi.rr.com/balr14/jungle02.jpg[/img]

MPowell1944 11-20-2003 08:33 AM

Balr, excellent work! However, the reflection on the water of those first shots does look odd. That is one thing I disliked about HITP.

Hawke 11-20-2003 03:54 PM

Thats sweet. I love it. I just made sum Navy S.E.A.L. skins so when u release it my skins will have sumthing to match...lol Anywayz nice job.

Balr14 11-20-2003 10:42 PM

Quote:

Originally Posted by MPowell1944
Balr, excellent work! However, the reflection on the water of those first shots does look odd. That is one thing I disliked about HITP.

There is no reflections in those shots. Q3 engine doesn't support that. There is a layer of mist that moves over the surface of the water.

anoXia 11-20-2003 10:45 PM

thats pretty good, nice work

HeadUp 11-22-2003 12:54 PM

Quote:

Originally Posted by MPowell1944
Balr, excellent work! However, the reflection on the water of those first shots does look odd. That is one thing I disliked about HITP.

i think it just makes the water look brackish and muddy
i love this map man, you should put like some destroyed tanks or jeeps stuck in the mud or somthing
even cooler, you could put bodies, partially submerged with like legs and arms coming out of the water! that would be cool

crunch 11-22-2003 01:30 PM

Hey Balr........are my eyes deceiving me, or do I see LOD Terrain in that swamp? If not, your brushwork is improving exponentially!

I loved that map in HiTP.....good job. beer:

The jungle looks promising...I want to see that with a light compile.

Kill Ya later!

Balr14 11-22-2003 08:29 PM

YOU MUST BE KIDDING! If I was using LOD terrain, I'd be getting those framerates with nothing else in the map. I can make a brush terrain do things you can only dream about with LOD. It all depends on how much framerate I have to work with.

I scrapped the jungle map because I didn't like it. Too open. I saved the bamboo trees though. I'm working on a new one that is a REAL jungle. I'm not sure if I can top "The Swamp" (images don't do it justice), but I'm sure going to try.

Balr14 11-22-2003 08:33 PM

Quote:

Originally Posted by DJHeadUp
you could put bodies, partially submerged with like legs and arms coming out of the water! that would be cool

That would be cool, but I'm not sure how to do that.

crunch 11-23-2003 02:21 PM

HA! Then your triangles are getting smaller.....very nice Balr, very nice.

But, if I can dream it, I can do it. cool: (Mostly)

I enjoy working with LOD....and have gotten pretty good at balancing it for FPS considerations also...but I also believe I want to try your method.

We shall see what the future brings.

HeadUp 11-23-2003 05:38 PM

i think there are dday soldier corpse models you can use, and then you just scatter em around...of course i dont really know what im talking about cuz im a skinner, but i did some mapping on delta force 2 haha, and it was possible...

eh even if there arent any soldiers in it, i cant wait for release to give this one a try

Balr14 11-23-2003 10:18 PM

Quote:

Originally Posted by crunch
HA! Then your triangles are getting smaller.....very nice Balr, very nice.

But, if I can dream it, I can do it. cool: (Mostly)

I enjoy working with LOD....and have gotten pretty good at balancing it for FPS considerations also...but I also believe I want to try your method.

We shall see what the future brings.

Yes, the triangles are smaller. Like I said, it all depends on how much framerate I have to work with. Big, open maps with lots of foliage usually mean bigger triangles, but I cheated and made everything below the water line caulk, because you can't see through the water. So, what's left is only 1400 brushes (since they are triangles, 1400 faces). Leaves me lots of face count left to build foliage.

Wait until you see the remake of the VietNam Jungle. It has 4700 triangle brushes, and the framerate (with just the terrain) is 180 fps minimum. Just the terrain in the Swamp tested at 130 fps.

newt. 11-24-2003 07:01 AM

hopefully vietnam mod will mucho better then pacific shit.

=.GaNgStEr.PeeT.= 11-26-2003 01:53 PM

Blar AWSOME!!!!!!! rock:

reminds me of vietnam!! rock:

Mohaa needs more jungle maps keep up the good work rock:

WidowMaker555 11-26-2003 01:58 PM

Oh yeah now i can kill people better with the rifle becasue they move slower in water becasue they cant swim. imwithstupid: imwithstupid: offtopic: the_finger:

Balr14 11-26-2003 06:46 PM

I hope it reminds people of VietNam... I used images from Indo-China (that was the old name) to model it after.

Water is only knee deep. You can still run and jump. Doesn't slow you down.

crunch 11-26-2003 06:55 PM

Quote:

Originally Posted by Balr14

Wait until you see the remake of the VietNam Jungle. It has 4700 triangle brushes, and the framerate (with just the terrain) is 180 fps minimum. Just the terrain in the Swamp tested at 130 fps.

Just a curiosity...is that while you look down at it, also?
Terrain alone is not really a good testing method, since there is absolutely nothing above the horizon to draw.
I don;t doubt...believe me, not one solitary doubt...I am just curious to know the change between looking across the terrain and at it. angel:

Kill Ya Later!

Balr14 11-27-2003 01:19 AM

That's looking from any vantage point you care to use. Using the terrain FPS as a starting point works well for me. If it's under 100, I know I'm going to have a tough time getting everything else into the map. The jungle terrain had to be really high because of the amount of foliage I'm adding.

Doc Hayward 11-27-2003 02:32 AM

gj

Balr14 11-27-2003 12:32 PM

Here's a couple shots of The Jungle. First shot doesn't look like much because it's the most open area I could find in that section of the map. Second shot is the start of the bamboo forest. Ignore the fps. These shots were taken with all graphic settings maxed and Radiant running in the background.

[img]http://home.wi.rr.com/balr14/vajungle01.jpg[/img]

[img]http://home.wi.rr.com/balr14/vajungle02.jpg[/img]

=.GaNgStEr.PeeT.= 11-27-2003 12:52 PM

NICE!!! rock: rock: were can i get????? fire2:

Sgt. Paine 11-28-2003 12:12 PM

Balr14 you should make custom skins that fit the color sceme of the map, that would make this map tha shiznit

Balr14 11-28-2003 03:33 PM

[quote="Sgt. Paine":d4ab1]Balr14 you should make custom skins that fit the color sceme of the map, that would make this map tha shiznit[/quote:d4ab1]

I don't do skins. I have enough to keep me busy with custom textures and maps. Damn, that would be really wicked though... and cruel. It would be really hard to spot players. It's hard enough already.

Balr14 11-28-2003 03:42 PM

OOps.

Himmler 11-29-2003 02:19 PM

wow. i dont usually post here but this map is the best fucking map i have seen in this game. GOOD JOB! lol

*edit: are you going to release it?

Balr14 11-29-2003 08:05 PM

Quote:

Originally Posted by Himmler
wow. i dont usually post here but this map is the best fucking map i have seen in this game. GOOD JOB! lol

*edit: are you going to release it?

Thank you. Which one, Swamp or Jungle?

The Swamp still needs work for TDM and CTF versions, plus getting a custom sound track to work. It was mae by a professional sound engineeer who works in movies and has ambient sounds and appropriate mood background music.

I'm having second thoughts about the Jungle map. A 32 player MOHAA map seems like a bad idea now. It's hard to find 8 people to play a custom map. I may figure out how I can cut it down to a 2 - 6 player map.

Himmler 11-29-2003 10:43 PM

Quote:

Originally Posted by Balr14
Quote:

Originally Posted by Himmler
wow. i dont usually post here but this map is the best fucking map i have seen in this game. GOOD JOB! lol

*edit: are you going to release it?

Thank you. Which one, Swamp or Jungle?

The Swamp still needs work for TDM and CTF versions, plus getting a custom sound track to work. It was mae by a professional sound engineeer who works in movies and has ambient sounds and appropriate mood background music.

I'm having second thoughts about the Jungle map. A 32 player MOHAA map seems like a bad idea now. It's hard to find 8 people to play a custom map. I may figure out how I can cut it down to a 2 - 6 player map.

i want the swamp :)

sam-man 12-02-2003 11:18 PM

Those maps are absolutely beautiful!
I would really love to run them both on the servers i admin (well at least the swamp map)

check out our gaming network here
http://games.bigpond.com/pc/
We have 4 MOHAA servers, 2 SH and a bookable clan server.
We have a chat client which is required to view the servers so the adding of new maps and files is very easily passed on to other players.

I would love to grab both large and small versions of the maps. It would be easy for us to get the numbers required to test out the maps.
making vids of the fun shouldn't be a problem either should you want them.

Please e-mail me @ samman@bigpond.net.au


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