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-   -   Post PA Info Here (alliedassault.us/showthread.php?t=36996)

snipes 05-27-2004 12:53 AM

Post PA Info Here
 
If you have info that you wanna share with us on Pacific Assault, just post it here, and feel free to comment.

Here's something to start off with:

Posted are the following weapons that are going to be featured in MOH:PA. Check it out:

Japanese
Nambu Model 8 mm Pistol
Model 38 6.5mm Arisaka Rifle
Model 44 Cavalry Carbine Rifle w. Bayonet
Model 97 6.5mm Sniper Rifle
Type 100 Submachine Gun w. Bayonet
Model 96 6.5mm Light Machine Gun w. Bayonet
Katana
Model 97 Grenade

American
Smith and Wesson M1917 .45 Magnum Revolver
.30 Caliber M1 Carbine Rifle
M1941 Johnson Rifle w. Bayonet
Springfield M1903 Rifle
Springfield A5 Sniper Rifle
M1928A1 Thompson Submachine Gun w. 30 Round Magazine
M1928A1 Thompson Submachine Gun w. 50 Round Drum
Reising Model 55 SMG
1941 Johnson Light Machine Gun
Model 11 Remington Semi-Automatic Riot Gun
Mark II Hand Grenade

Sadly, the flamethrower will not be making it into Pacific Assault due to time restraints, but modders will have the capability to work their magic and it may be included into future MOH games.

That kinda sucks, since EA was gloating about PA featuring a flamethrower after it was announced. Oh well, I'll live. There's still a good variety of weapons, though...I'm proud to see a bayonet in there! Finally...

EDIT: Oh yeah, the link:

[url:88075]http://www.planetmedalofhonor.com[/url:88075]

And I only wish EA would update the damn PA site; lazybum webdesigners. sniping:

snipes 05-27-2004 01:05 AM

Also, Ask EA! on PMOH has started up. Here's what it is if you don't know:

[quote:8b7ea]Ask EA! is a brand new community program developed by PlanetMedalOfHonor and Electronic Arts. This purpose of this program is to get questions answered by EALA devs that the community submits.

The EALA dev team will NOT being answering these questions directly through the forums. The questions will be submitted to them in an organized and structured manner and they will send responses, which will be posted in a PlanetMedalOfHonor section dedicated soley to "Ask EA!"

This new feature is ran on a bi-weekly basis. Every other week a new topic will be issued and the community will be alloted a certain amount of time to submit their questions. [/quote:8b7ea]

This week the topic is Level Design, so just register on the PMOH forums and ask away [url=http://http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1379274:8b7ea]here![/url:8b7ea]

snipes 05-28-2004 05:35 PM

Man I am the only one who posts in this thread...Awe well.

Anyways, PlanetMedalofHonor has a section in the PA section of the site that has detailed descriptions of the weapons in PA along with some pics, so click [url=http://www.planetmedalofhonor.com/pacificassault/sp/weapons.shtml:cdfbe]here[/url:cdfbe] and check them out!

snipes 05-29-2004 02:55 AM

MOHPA Interview + Official MOHPA Site Update
 
HomeLAN Fed has an exclusive interview with Matt Powers of Electronic Arts, about Pacific Assault. Check this out:

[quote:154b6]In addition to the game play features MOHPA is also introducing some new online features such as: instant play game finder, server wizard, stat tracking, ranking, buddy lists, chat lobbies, auto patching, integrated PunkBuster, and improved mod support. MOHPA is committed to a robust, exciting online experience and the development team has been working hard to ensure all gamers will love it.[/quote:154b6]

Awesome!

The interview reveals some information you may not already know, so read the whole exclusive interview [url=http://homelanfed.com/index.php?id=23609:154b6]here[/url:154b6].

(Note: Thanks to [url=http://www.planetmedalofhonor.com:154b6]Planet Medal of Honor[/url:154b6] for the information.)


Also, the official PA site has finnaly been updated, this time with information about the Henderson Field demo/level. Here's a excerpt:

[quote:154b6]Tommy is woken up by the sounds of a fellow soldier. The soldier says, "Tommy! Wake up Tommy! They’re in the camp again!"

When Tommy’s eyes open the screen fades in from black, blurry at first, but after a blink of the eyes everything becomes clear. A soldier stands over you trying to wake you up. Tommy jumps out of bed and the player takes control for the first time. Your squad is in the marine camp next to Henderson Airfield and the Japanese are attacking your position. Two Japanese soldiers banzai the squads position. Throughout the camp the allies battle Japanese squads that pour in from the jungle. Each enemy squad uses an advanced AI set of squad tactics. They decide based on your actions how to react to each situation. If you shoot their Captain, the squads moral goes down drastically. If the Japanese soldier’s moral drop too low they may choose to charge or retreat. The Japanese will try to flank your position, and provide covering fire to other squad mates as they advance. Every time you play, the battle changes.[/quote:154b6]

Sounds cool. Check out the MOHPA site update [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=hendersonfield:154b6]here[/url:154b6], or just go to the official [url=http://www.eagames.com/official/moh/pacificassault/us/home.jsp:154b6]MOHPA homepage[/url:154b6].

[img]http://www.xbox-connection.com/hostedimages/battle_weary_small.jpg[/img]

snipes 05-29-2004 05:44 PM

Ask EA! Animations
 
Ask EA! has begun a new topic, this time about Animations in PA. If you have questions, ask them now, as the deadline for all questions in this category is June 3rd. Click [url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1382259:1e671]here[/url:1e671] to start asking some questions about Animations!

Here are the current topics:
[url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1379274:1e671]MOH:PA Level Design[/url:1e671] (closed May 27th)
[url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1382259:1e671]MOH:PA Animations[/url:1e671] (open until June 3rd)

snipes 06-04-2004 08:32 PM

MOHPA Characters Update
 
Here goes,

A new section on [url=http://www.planetmedalofhonor.com:c84aa]Planet Medal of Honor[/url:c84aa] has been dedicated to the main characters of Pacific Assault.

Here's an image of a few boys in your squad:
[img]http://www.xbox-connection.com/hostedimages/allied_characters.jpg[/img]

Check out this new section [url=http://www.planetmedalofhonor.com/pacificassault/sp/characters.shtml:c84aa]here![/url:c84aa] M16:

intrestedviewer 06-04-2004 08:37 PM

lol awsome

snipes 06-04-2004 08:41 PM

MOHPA Vehicles Update
 
Also,

Yet another section has been made on [url=http://www.planetmedalofhonor.com:14de0]PMOH[/url:14de0], this time for the vehicles of MOHPA. Not all of the vehicles will be shown in this section (just the ones that we know of so far), so expect more!

Here are some images of some of the vehicles:
[img]http://www.xbox-connection.com/hostedimages/ambulance.jpg[/img][img]http://www.xbox-connection.com/hostedimages/lvt.jpg[/img][img]http://www.xbox-connection.com/hostedimages/val.jpg[/img]

There are a helluva lot more, so check 'em out [url=http://www.planetmedalofhonor.com/pacificassault/sp/vehicles.shtml:14de0]here![/url:14de0] quickshot:

snipes 06-04-2004 09:00 PM

Gamespot Designer Diary Exclusive #1
 
[img]http://www.xbox-connection.com/hostedimages/ddlogo.jpg[/img]

Gamespot has started one of a couple of exclusive interviews with Rick Giolito, the Executive Producer at Electronic Arts. This interview doesn't reveal that many new things, but is a good read anyhow, and it does provide a few good details on things you might already know. Here's an excerpt:

[quote:ba071]We rolled up our sleeves and defined the overall vision of the game. Our plan: To create the most viscerally exciting, intense, and relentless squad-based World War II first-person shooter that the world has ever seen. I wanted to create a game that put you on the battlefield with a group of guys and made you feel as if you were really there. We started from scratch. Out went the old Quake III engine; in came a completely new list of features never before attempted. I'll quickly introduce them now, but we'll go into more detail later in future diaries. [/quote:ba071]

Sounds good! Read the rest of this three-page interview [url=http://www.gamespot.com/pc/action/medalofhonorpacificassault/preview_6099621.html:ba071]here.[/url:ba071]

snipes 06-04-2004 09:06 PM

New Pacific Assault Screenshots
 
A couple of new screenshots for PA have been posted up on the [url=http://www.planetmedalofhonor.com:bef9b]PMOH[/url:bef9b] website.

Here's two of them:
[img]http://www.xbox-connection.com/hostedimages/shot00590101.jpg[/img][img]http://www.xbox-connection.com/hostedimages/shot00570101.jpg[/img]

Here's the rest of them, [url=http://www.planetmedalofhonor.com/pacificassault/files/screens6.shtml:bef9b]here[/url:bef9b] and [url=http://www.planetmedalofhonor.com/pacificassault/files/screens7.shtml:bef9b]here.[/url:bef9b]

snipes 06-04-2004 09:17 PM

MOHPA Development Team Pictures
 
The development team for MOHPA has been hard at work testing weapons, taking photos etc. and [url=http://www.planetmedalofhonor.com:187b7]PMOH[/url:187b7] has some photos of them on location doing just that.

Here's two of them:
[img]http://www.xbox-connection.com/hostedimages/loc00130101.jpg[/img][img]http://www.xbox-connection.com/hostedimages/loc00200101.jpg[/img]

Awesome, check out those flames! Too bad it won't make it into the game.

Anyways, check out all three pages worth of photos [url=http://www.planetmedalofhonor.com/pacificassault/files/loc1.shtml:187b7]here![/url:187b7]

Also, as a reminder, the Ask EA! topic for Animations is ending today, so go hurry and ask your questions as you have em [url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1382259:187b7]here![/url:187b7]

snipes 06-04-2004 09:31 PM

MOHPA Weapons Update + Misc. Info
 
As Matthew Pruitt at [url=http://www.planetmedalofhonor.com:c1912]PMOH[/url:c1912] says:

[quote:c1912]BAR, Garand, Colt? You Got It

You spoke, we listened. The BAR and Garand are now included in the single player campaign of Medal of Honor: Pacific Assault. And as an extra bonus, the Garand has an attachable bayonet. There's also an updated weapons list.[/quote:c1912]

Wow! It's great to know that MOHTeam and EA are listening! The Community's bitching has finally paid off!
Here's the updated weapons list:

Japanese
Model 38 Arisaka Rifle
Type 100 SMG w/ bayonet
Model 97 grenade
Katana
Model 92 HMG
Model 96 AA triple mount
Nambu pistol
Reising model 55 SMG
Model 97 20mm Anti-Tank Rifle
Model 96 LMG w/ bayonet
Model 99 mortar
Model 96 Howitzer
Model 44 Carbine rifle w/ bayonet
Model 98 anti air cannon
Model 92 70mm howitzer
Model 3 14cm Naval gun
Model 97 Sniper

American
40 mm Bofor AA Gun
Magnum Revolver
Twin .30 cal Lewis Guns (PT Boat)
M1919a4 .30 Cal
Browning 50 cal
M1 Carbine
Thompson MG
Mark II Grenade
75-mm Pack Howitzer M1A1
Johnson LMG
M1 Garand w/ bayonet
Browning Automatic Rifle (BAR)
Riot Gun (shotgun)
60mm M2 Portable Mortar
Springfield M1903 Rifle
Springfield Sniper
M1941 Johnson Rifle w/ bayonet
1.1"Quad-MountAA (WV)
AA .50 Cal mounted (WV)
Colt .45

Even though that is a lot of weapons, the only downside I can find to this piece of information is that the above list is only the single player list. However as Matt Pruitt says, EA is working non-stop to get as many (if not all) of these weapons included into the multiplayer portion of the game.

I will keep my hopes up, as EA has been doing a wonderful job so far.

Also, on the miscellaneous side of things, another question about MOHPA has been answered:

[quote:c1912]Many of you will be happy to know that leaning while running will not be a part of Medal of Honor: Pacific Assault.[/quote:c1912]

It's good news for me anyways. oOo:

snipes 06-04-2004 09:43 PM

Pacific Assault Insider #1
 
EA's [url=http://www.eagames.com/official/moh/pacificassault/us/home.jsp:a46e6]Official MOHPA Website[/url:a46e6] has been updated again, this time with their first insider. This one is entitled, "Making Linear Shooters Replayable." Here's a short preview of it:

[quote:a46e6]When a group of our AI characters comes in contact with an enemy, they first evaluate their situation. Is the target attacking? Can we use a surprise tactic against them? Are we outnumbered? These are the kinds of factors the squad will sort through before making their initial tactical decision. The decision they then make will be based on the new morale system. [/quote:a46e6]

Read [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=insider_01:a46e6]the entire article[/url:a46e6] now! Or thou shalt suffice death. rolleyes:

snipes 06-04-2004 09:50 PM

Official MOHPA Site Update
 
That's right...

The [url=http://www.eagames.com/official/moh/pacificassault/us/home.jsp:42345]MOHPA Official Website[/url:42345] has updated again! This time it's on the "Weapons of Pearl Harbor", which you probably have reviewed before if you've signed up to the Official MOH newsletter. Anyways, here's an excerpt:

[quote:42345]The weapons used at Pearl Harbor indicated the importance of technology in the new era of mechanized warfare. America's engineering ingenuity would quickly combine with its industrial capabilities to produce awe-inspiring weapons in incredible quantities. It was this unprecedented increase in military technology that provided the men and women of the U.S. armed forces with the tools they needed to ultimately win the war in the Pacific.[/quote:42345]

Check the full thing out [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=pearl_weapons:42345]here.[/url:42345]

snipes 06-05-2004 05:44 PM

MOHTeam Article: Invader Gameplay
 
A MOHTeam article titled "Invader Gameplay" has been released on [url=http://www.planetmedalofhonor.com:dd439]PMOH.[/url:dd439] This is one of the articles that will be posted every week or so by the MOHTeam.

This particular article covers the new Multiplayer Gametype, Invader. The article isn't that long, but is good and informant nonetheless.

Here's an excerpt from it:

[quote:dd439]Invader gameplay is a brand new multiplayer mode in Medal of Honor: Pacific Assault, along side the traditional Team Death Match and Free For All gameplay styles. However, the Invader mode is a lot different from the traditional modes in that it really requires team orientation. Tug-of-War was intended to be like this, but with Invader, there are sets of spawners (that are indestructible) around a series of objectives.

The biggest team oriented feature is the player classes. The player classes is what will make the invader gameplay style feel like you're actually fighting with teammates. The classes will include Infantry, Corpsman (Marine term for Medic), Combat Engineer, and Ammo Technician. Each one has a few benefits over the other, but other ideas will make class functionality more flexible than other games.[/quote:dd439]

To learn about this new Multiplayer Mode, check out this great MOHTeam article [url=http://www.planetmedalofhonor.com/features/mohteam/invader.shtml:dd439]here.[/url:dd439]

snipes 06-05-2004 05:50 PM

Ask EA! Level Design Answers - Part I
 
As the title states Part I of your Ask EA! questions about level design in Pacific Assault has been answered by EA.

Here's an example of a question:
[quote:0d45c]Q: How large will the maps be?

A: Currently our maps can be 16 times the size of maps from Allied Assault or larger.[/quote:0d45c]

Awesome. Check out the rest of your questions [url=http://www.planetmedalofhonor.com/features/askea/leveldesign_1.shtml:0d45c]here![/url:0d45c]

snipes 06-06-2004 03:17 PM

Ask EA! Level Design Answers - Part II
 
The second part of you Ask EA! Level Design questions has been answered. An example:
[quote:1d9f7]Q: Will you be able to hide behind some brush, trees and high grass, letting the Japanese soldiers just walk pass you, and not see you? So you could ambush them?

A: Absolutely. While stealth is not integral to our game, we want the AI to behave as realistically as possible. If you hide in dense undergrowth, there's a chance that searching enemies will not be able to find you. [/quote:1d9f7]

Check out the rest of your Q&As [url=http://www.planetmedalofhonor.com/features/askea/leveldesign_2.shtml:1d9f7]here![/url:1d9f7]

Mr.Buttocks 06-06-2004 03:20 PM

This thread truly is "The Snipes Zone".

bukdez 06-06-2004 03:37 PM

yes, yes it is...

Gonzo 06-08-2004 06:05 AM

Do they have a release date for MOHPA yet??

Hobbes 06-08-2004 06:14 AM

Quote:

Originally Posted by Gonzo
Do they have a release date for MOHPA yet??

September 1st

snipes 06-08-2004 04:15 PM

Quote:

Originally Posted by Hobbes
Quote:

Originally Posted by Gonzo
Do they have a release date for MOHPA yet??

September 1st

Yeah but now they're just saying "September"...

General Death 06-09-2004 10:24 AM

Officially from EALA the release is scheduled "September 1st-7th".

snipes 06-10-2004 01:13 AM

[quote="General Death":0a4f3]Officially from EALA the release is scheduled "September 1st-7th".[/quote:0a4f3]
Hopefully they won't delay it again, but also I'm hoping they'll get it finished in time, I'd rather have them delay it then release an unfinished game (aka MOH:RS).

General Death 06-10-2004 05:34 AM

From what we are learning on the MOHTeam things are on schedule. Dont know how soon we will be able to release a list of new features that are now solid in game as of yesterday but I have to say this list is very impressive.

MPowell1944 06-10-2004 06:28 AM

As September draws nearer, more info will be available.

snipes 06-10-2004 06:39 PM

Ask EA! Weapons
 
A new topic has started up for Ask EA!; this is the time to submit your questions about weapons.

Ask away [url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1387174:47b7a]here![/url:47b7a]

You only have 'till tomorrow, so get over there!

Here are the current topics:
[url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1379274:47b7a]MOH:PA Level Design[/url:47b7a] (closed May 27th)
[url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1382259:47b7a]MOH:PA Animations[/url:47b7a] (closed June 3rd)
[url=http://www.forumplanet.com/PlanetMedalOfHonor/topic.asp?fid=7145&tid=1387174:47b7a]MOH:PA Weapons[/url:47b7a] (open until June 10th)

snipes 06-10-2004 06:49 PM

Pacific Assault Insider #2
 
The [url=http://www.eagames.com/official/moh/pacificassault/us/home.jsp:535d1]Official MOH:PA EA Website[/url:535d1] has been updated with the 2nd Pacific Assault Insider! This one is entitled, "Multiplayer Overview". Here is a small excerpt:
[quote:535d1]Ultimately, we also wanted to create a mode that offered a greater sense of progression than other multiplayer modes and felt more like the single-player experience, in terms of providing clear goals to the player. Initially, TOW was intended to be like this, but it turns out that the fundamental conceptual design often restricted us to formulaic scenarios (there were always symmetrical protect/destroy spawner objectives for each team, along with a couple of flippable objectives in the middle, usually with one critical switch that ended the match). [/quote:535d1]

To tell the truth, the article is informative as you can get about the new MP game mode, Invader. Read it all [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=insider_02:535d1]here![/url:535d1] quickshot:

intrestedviewer 06-10-2004 07:54 PM

email BS, maybe u can be the news guy. oOo:

snipes 06-13-2004 03:12 AM

Ha, I'll try

snipes 06-17-2004 01:14 AM

MOHTeam Article: Player Classes
 
Sorry for lack of updates guys...

Bwah as if anyone cares.

Anyways,
A great MOHTeam Article has been posted up; this one's on the "Player Classes" of MOH:PA. Here's a small part:

[quote:1768b]Although the choice of standard equipment is fixed to the class upon joining, during a match, it’s possible for players to drop their backpack (including class-specific items) when they are shot and killed, much in the same way that a weapon is dropped when a player is killed in Allied Assault, Spearhead, or Breakthrough. For example, a team of four infantry and a medic are facing an enemy team. One of the infantry is shot but is only incapacitated. The corpsman, however, is shot and killed, forcing him to respawn. His body disappears but he leaves behind his backpack - the item that gives the corpsman the ability to use a Corpsman’s Pouch hand prop, which is used to heal and revive players. One of the other infantry can pick up the backpack and use it to restore the health of any teammates that are wounded. However, an infantry is not the equal of a corpsman, who possesses a different set of class-specific bonuses. So while an Infantry may use the corpsman’s pouch to heal, he cannot revive with it, nor is his healing as quick or as effective then when used by a corpsman.[/quote:1768b]

Wanna hear more about player classes? [url=http://www.planetmedalofhonor.com/features/mohteam/classes.shtml:1768b]Click here.[/url:1768b]

Note: Player Classes will only be available in the new MP mode, Invader.

snipes 06-17-2004 01:18 AM

MOHPA Player Classes Update
 
Following up on my last post on[url=http://www.planetmedalofhonor.com/features/mohteam/classes.shtml:f2ed3]Player Classes,[/url:f2ed3] Multiplayer lead designer Ed Moore had this to say:

[quote:f2ed3]Yes, we are doing 4 classes, for now. The Japanese equivalents are:

1. Heitai ("soldier"/Infantry)
2. Kangohei ("medic"/Corpsman)
3. Kosakuhei ("engineer"/Combat Engineer)
4. Shichuhei ("supply soldier"/Ammo Tech)

To summarize quickly, Infantry have higher health and the widest selection of weapons (including sniper rifles). Corpsman are primarily good with rifles and naturally have heal and revival abilities. Engineers plant charges and lay mines, Ammo Techs can carry multiple weapons, toss satchel charges [/quote:f2ed3]

snipes 06-17-2004 01:34 AM

Multiplayer Developer Diary #1
 
The [url=http://www.eagames.com/official/moh/pacificassault/us/home.jsp:c0825]Official MOHPA Site[/url:c0825] has been updated with the first Multiplayer diary written by Ed Moore. Here's an excerpt:

[quote:c0825]Welcome to the first edition of my Developer Diary. My name is Ed Moore and I'm the multiplayer design lead for Medal of Honor Pacific Assault™. I've written articles for public release before, but this is intended to be more personal, kind of like a planned update, but it's my first one, so I hope you guys bear with me.[/quote:c0825]

This article tells more of his history of gaming and his experiance in the gaming industry than MOHPA, but if you want to read it, [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=diary_moore_01:c0825]click here.[/url:c0825]

snipes 06-17-2004 01:41 AM

Engineer Developer Diary #1
 
The [url=http://www.eagames.com/official/moh/pacificassault/us/home.jsp:632e9]Official MOHPA Website[/url:632e9] has been updated yet again, this time the very first Engineer Developer Diary. Here's an excerpt:

[quote:632e9]...This involves making as many things as possible move, roll, fall, rattle, blow up, and float, so that you feel like the world is responding to everything the player does. To accomplish this, we decided early on that instead of trying to build a new physics engine from scratch, we'd use Havok®; but make no mistake about it: there's still a lot of work involved in integrating a third party engine like Havok into an existing code base. Fortunately, we were very lucky to get excellent developer support from them. It is safe to say that without their help, we would be dead in the water.[/quote:632e9]

There's only one paragraph about himself (Keith Schaefer), the rest is all very interesting information 'bout MOHPA physics and such. Read it [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=diary_schaefer_01:632e9]here![/url:632e9]

snipes 06-17-2004 01:47 AM

MOH Army Wants You!
 
You probably have no idea what the heck I'm talking about. Let me explain:

The Electronic Arts Medal of Honor team is looking to recruit an elite group of gamers who are eager to do battle on the front lines. If you thirst for the inside scoop and want to always be "in-the-know", then get into the action and take the survey at the link below. The team will review every application and personally contact those that make the cut.

[quote:5990e]Who are we looking for?
-Fans who know the Medal of Honor Franchise like the back of their hand
-Gamers who aren't afraid to light up the boards and take control of the most intense conversations
-People who know what's what on latest in video games
-Enthusiasm for the hottest insider program around

What do you get?
With the Medal of Honor Army, membership has its privileges. As an insider you get:
-Direct access to the EA Los Angeles Team behind the MOH Franchise
-Exclusive MOH assets, information, and downloads, before anyone else
-Contests held exclusively for MOH Army members
-Chances at free copies of the game and elite MOH Army gear
-and much more! [/quote:5990e]

Here's your chance to get in touch with EA! If you fill the requirements, [url=http://www.eagames.com/official/moh/pacificassault/us/editorial.jsp?src=moharmysurvey:5990e]take the survey[/url:5990e] now! fire2:

(They also ask for an American postal code...I had to make up one) oOo:

snipes 06-17-2004 01:56 AM

Ask EA! Animations Answers - Part I
 
The Ask EA! program at [url=http://www.planetmedalofhonor.com:32ae4]Planet Medal Of Honor[/url:32ae4] is continuing on with the answering of your questions regarding Animations. Here's a sample Question:

[quote:32ae4]Q: Can you explain more about the maturing or damage of your teammates? How would a teammate get a bruise on his eye or maybe a scratch on his body? Is this even being implemented, seeing as your teammates can get healed by a corpsman?

A: We will be showing the affects of war on your teammates as the game progresses. For example, the environment can affect the characters texture state (muddy clothes in muddy weather, blood on clothes after major battles). This is primarily for story and to show the affect of war. This would not necessarily be dynamic.[/quote:32ae4]

Check out part one of your answers [url=http://www.planetmedalofhonor.com/features/askea/animations_1.shtml:32ae4]here![/url:32ae4]

snipes 06-17-2004 02:00 AM

Ask EA! Animations Answers - Part I
 
Part II of your Ask EA! questions regarding Animations is all wrapped up and answered. Here's one:

[quote:aa79c]Q: Will your teammates conform to the environments? For example, when crossing an open filed, will they keep their head down? When everything's all right, will they lighten up?

A: Our AI is aware of its surroundings and environment as well as the level of danger in the immediate area. They will respond accordingly.[/quote:aa79c]

This wraps up the Animations topic. Check out the rest of the answers [url=http://www.planetmedalofhonor.com/features/askea/animations_2.shtml:aa79c]here.[/url:aa79c]

snipes 06-17-2004 02:03 AM

Single Player Designer Diary #1
 
The official Medal of Honor: Pacific Assault website has been updated with a brand new developer diary, this time on single player design. Here's an excerpt:
[quote:f3b27]During combat your squad will base all movement and tactical decisions based on how your squad nodes are laid out. Both your squad and an enemy squad will use military maneuvers, such as flanking, to route you out of your position. For the AI to be able to flank in a certain area you have to make sure that there are available squad nodes to the left or right of the position the squad is flanking. [/quote:f3b27]

The diary, written by Tom Hess, also describes some of the processes to make the well known Henderson Field Demo, so check it out [url=http://www.eagames.com/official/moh/pacificassault/us/diary.jsp:f3b27]here![/url:f3b27]


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