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I have created a Deathmatch version of the V2 rocket facility. It is 2.1mb and it can be downloaded here:
http://members.home.net/aqstudios/previews/V2DM.zip You have to have the map installed to play it on a server that is hosting it. ------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
Nice, I'll have to give this a try. How do you handle respawning?
------------------ Not so Rude, RudeDog http://www.landi.net/rd.jpg |
Respawns are like in DM...random in different places.
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
If you already d/l this, please redownload...I have updated it so that team matches will let you repawn instead of waiting.
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
Wow - RANDOM respawns. If this works, I'm all over it.
Kudos on being the first. excelsior |
btw...team dm is not so random, but regular dm is anywhere there is a spawn point.
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
What's the difference between TEAM and regular? Are you talking about free-for-all? And how many spawn points are there?? And are they in the same areas that the regular objective map has? I've actually never played the rocket facility MAP.
excelsior |
Team is set up Axis vs Allies. The team with the most kills at the end of a set amount of time or frag score wins. Regular DM is that it each for his own and the winner is the most kills at the end of time limit or max frags allowed. As far as spawn points...there are several on the map. there are some in allied are and in axis area. there seem to be a few random ones in the halls as well. In regular DM, you cna respawn anywhere...axis or allied side. Team dm you spawn close to where you would start in the regular objective match.
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
So it basically works just like THE HUNT mod, where you respawn right back at the beginning?
I only ask - because in THE HUNT axis forces would camp out in front of the road entrance and wait for allies to take them out - I know because I was one of them killing allies. Lol. excelsior |
Only on Team Dm....regular DM repawns anywhere on the map there is a respawn point.
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
Thats where I'm getting confused. Because if this map is a rip of the OBjECTIVe map for the v2 factory, wouldnt "anywhere there is a respawn point" be in the same 2 areas....for AxiS and ALLIED??
I mean have you creatd new spawn points? excelsior |
Well,
I'll try it out... |
not too crazy about this map.
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Btw...If i could get feedback once you've tried it, I would appreciate it. Thanks
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg [This message has been edited by Mange (edited January 28, 2002).] |
Im just about to DL this map, its one of my fav. Multi-player maps http://www.alliedassault.com/ubb/smile.gif
Say... Is it possible to extract a level form the sp part of the game, lets say, mission 2 level 1, and create spawn places, and use it as a multi-player map? Ive always wondered this, as a lot of the single player maps would be awesome for multi-player games http://www.alliedassault.com/ubb/biggrin.gif ------------------ ~Blaze [This message has been edited by TheBlazer (edited January 28, 2002).] [This message has been edited by TheBlazer (edited January 28, 2002).] |
~el bumpo~
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
and again...
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Anyone even tried this yet?
------------------ ~Pvt MaNgE~ 141st Infantry Official BTFH http://members.home.net/aqstudios/previews/sig.jpg |
I just want to know where this came from...
Yes, I've played it too... I'm not digging it too much though... ------------------ Huked un foniks wurkde for me! ------------------ If "con" is the opposite of "pro," then what is the opposite of progress? |
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