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-   -   V2 Deathmatch Available (alliedassault.us/showthread.php?t=3797)

Mange 01-28-2002 01:13 AM

I have created a Deathmatch version of the V2 rocket facility. It is 2.1mb and it can be downloaded here:

http://members.home.net/aqstudios/previews/V2DM.zip

You have to have the map installed to play it on a server that is hosting it.






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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

rudedog 01-28-2002 01:49 AM

Nice, I'll have to give this a try. How do you handle respawning?




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Not so Rude,
RudeDog
http://www.landi.net/rd.jpg

Mange 01-28-2002 02:31 AM

Respawns are like in DM...random in different places.

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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

Mange 01-28-2002 03:15 AM

If you already d/l this, please redownload...I have updated it so that team matches will let you repawn instead of waiting.

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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

01-28-2002 03:25 AM

Wow - RANDOM respawns. If this works, I'm all over it.

Kudos on being the first.

excelsior

Mange 01-28-2002 03:28 AM

btw...team dm is not so random, but regular dm is anywhere there is a spawn point.

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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

01-28-2002 03:36 AM

What's the difference between TEAM and regular? Are you talking about free-for-all? And how many spawn points are there?? And are they in the same areas that the regular objective map has? I've actually never played the rocket facility MAP.

excelsior

Mange 01-28-2002 03:41 AM

Team is set up Axis vs Allies. The team with the most kills at the end of a set amount of time or frag score wins. Regular DM is that it each for his own and the winner is the most kills at the end of time limit or max frags allowed. As far as spawn points...there are several on the map. there are some in allied are and in axis area. there seem to be a few random ones in the halls as well. In regular DM, you cna respawn anywhere...axis or allied side. Team dm you spawn close to where you would start in the regular objective match.

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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

01-28-2002 04:49 AM

So it basically works just like THE HUNT mod, where you respawn right back at the beginning?

I only ask - because in THE HUNT axis forces would camp out in front of the road entrance and wait for allies to take them out - I know because I was one of them killing allies. Lol.

excelsior

Mange 01-28-2002 05:16 AM

Only on Team Dm....regular DM repawns anywhere on the map there is a respawn point.

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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

01-28-2002 05:24 AM

Thats where I'm getting confused. Because if this map is a rip of the OBjECTIVe map for the v2 factory, wouldnt "anywhere there is a respawn point" be in the same 2 areas....for AxiS and ALLIED??

I mean have you creatd new spawn points?

excelsior

Frogy 01-28-2002 05:26 AM

Well,
I'll try it out...

Inforit 01-28-2002 05:28 AM

not too crazy about this map.

Mange 01-28-2002 05:43 AM

Btw...If i could get feedback once you've tried it, I would appreciate it. Thanks


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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

[This message has been edited by Mange (edited January 28, 2002).]

01-28-2002 06:08 AM

Im just about to DL this map, its one of my fav. Multi-player maps http://www.alliedassault.com/ubb/smile.gif

Say... Is it possible to extract a level form the sp part of the game, lets say, mission 2 level 1, and create spawn places, and use it as a multi-player map?

Ive always wondered this, as a lot of the single player maps would be awesome for multi-player games http://www.alliedassault.com/ubb/biggrin.gif


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~Blaze

[This message has been edited by TheBlazer (edited January 28, 2002).]

[This message has been edited by TheBlazer (edited January 28, 2002).]

Mange 01-28-2002 08:48 AM

~el bumpo~

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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

Mange 01-28-2002 11:51 PM

and again...

Mange 01-29-2002 10:24 AM

Anyone even tried this yet?

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~Pvt MaNgE~
141st Infantry
Official BTFH

http://members.home.net/aqstudios/previews/sig.jpg

acgreen 01-29-2002 10:36 AM

I just want to know where this came from...

Yes, I've played it too... I'm not digging it too much though...

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Huked un foniks wurkde for me!

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If "con" is the opposite of "pro," then what is the opposite of progress?


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