Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   the dead walk the earth (alliedassault.us/showthread.php?t=41926)

Godsmack 11-09-2004 06:56 PM

the dead walk the earth
 
just a taste of my zombie's from the RE/dawn mod dance:

Download :: http://www.geocities.com/andy17036/stuff.zip

Godsmack 11-09-2004 07:04 PM

if you want pics do a search im to lazy to find em

Crazy Canadian 11-09-2004 07:06 PM

what is it?

Godsmack 11-09-2004 07:08 PM

Re: the dead walk the earth
 
Quote:

Originally Posted by GODSMACK
zombie


Crazy Canadian 11-09-2004 07:14 PM

not bad

i guess i'll keep it

imported_Grim_Reaper 11-09-2004 07:16 PM

downloaded rock:

Godsmack 11-09-2004 07:18 PM

[quote="Grim_Reaper":8d385]downloaded rock:[/quote:8d385]


rock:

Merlin122 11-09-2004 07:59 PM

ever play zombie panic?

Michael 11-09-2004 09:14 PM

great skin. i like how the head stays tilted to the side and the bloody hand prints on the forearms. they do look like they belong in dawn of the dead.

CoMaToSe 11-10-2004 04:18 AM

so... is it like a SP mod?MP mod? new weapons? anything? we need info!

Godsmack 11-10-2004 07:08 AM

Quote:

Originally Posted by CoMaToSe
so... is it like a SP mod?MP mod? new weapons? anything? we need info!

MP, new weapons.. bot map

philadelphia killing mach 11-10-2004 09:44 AM

what you need to do GS; is have a hundred or so AI Bots (your undead) running around and set to go to the nearest player. teams would be set up as security guards vs. survivors. teams would play against each other and at the same time have to avoid being touched by the undead. the undead AI Bots wouldn't have weapons, a couple touches by the bots would kill a player. the undead AI bots could only be killed by a head shot (body shots would only temp slow down the bot) you could even set it up so that if a pack of undead bots ganged up on a player, once the player's health reached a low level (like 60%) all but maybe three of the bots would "break off" and hunt down the closest player. total mayhem with death coming form all sides ie. the other team and the undead.

objective gameplay: set up a bus on one side of the mall, the team that gets 4-5 teammembers on it at once wins

deathmatch: self explanatory

capture the flag: one team has all the food on thier side, other team has the ammo; get supplies safely to your side to win.

also GS, i worked out a couple undead textures last night for kicks if you want them.

Godsmack 11-10-2004 11:27 AM

[quote="philadelphia killing mach":4cdd7]also GS, i worked out a couple undead textures last night for kicks if you want them.[/quote:4cdd7]

send em on over

the map ideas are good but Im not sure if I can do them...? I dont know where to start..lol

Michael 11-10-2004 01:40 PM

the ideas philly has sound straight outta dawn of the dead. which is fast paced action. i was thinkin' GS's map was gonna be a slower paced methodical resident evil type.

Apocalypse | NoW 11-10-2004 02:47 PM

post pics

Godsmack 11-10-2004 03:02 PM

[quote="Apocalypse | NoW":e06cb]post pics[/quote:e06cb]

I dont hsve the bots ingame yet

philadelphia killing mach 11-10-2004 05:34 PM

[img]http://img.photobucket.com/albums/v73/hgto8g/SKINS/heads.jpg[/img]

sending the head .tga files to via email, GS.

philadelphia killing mach 11-10-2004 05:37 PM

lol holy itshay; i just thought of this looking at my screenie....

add the song "what is love (baby don't hurt me, don't hurt me no more...." and you have the Roxbury boys from SNL's A night at the Roxbury.

Godsmack 11-10-2004 05:39 PM

hmm whats wrong with there arms did I forget that texture?

rock: nice job PKM

philadelphia killing mach 11-10-2004 06:22 PM

i think they were textured when i got them; i only changed the head shader and the head line in the .tik file but who knows.

WidowMaker555 11-10-2004 06:24 PM

[quote="philadelphia killing mach":eb37b][img]http://img.photobucket.com/albums/v73/hgto8g/SKINS/heads.jpg[/img]

sending the head .tga files to via email, GS.[/quote:eb37b]

the way all the heads are tilted looks like some music video where they're all dancing.

Small_Sumo 11-12-2004 10:59 PM

Hmmm I must say I am impressed, how do you plan for them to attack? With guns?

I'm gonna keep my eye on this one.

:)


cool:

Godsmack 11-13-2004 09:40 AM

[quote="Small_Sumo":f44c5]Hmmm I must say I am impressed, how do you plan for them to attack? With guns?

I'm gonna keep my eye on this one.

:)


cool:[/quote:f44c5]

I dont know yet I need new animations...

11-13-2004 09:45 AM

try having doing this:

have some heads tilted the other way
have one of them have their leg dragging (kinda like tilted back in a few places)

see if you can make them bleed (like lose blood)

Godsmack 11-13-2004 09:50 AM

Quote:

Originally Posted by Acideyez
try having doing this:

have some heads tilted the other way
have one of them have their leg dragging (kinda like tilted back in a few places)

see if you can make them bleed (like lose blood)

oh I have a CRAP load of other zombies some with 1 arm missing... no legs (has to walk with arms..lol)..um... yeah stuff like that

Small_Sumo 11-15-2004 07:03 PM

I will help with animations if you like.

Godsmack 11-16-2004 11:15 AM

[quote="Small_Sumo":b3937]I will help with animations if you like.[/quote:b3937]

that be great

Hawke 11-16-2004 01:52 PM

Once you're done with him I could use some help. happy:

imported_Grim_Reaper 11-16-2004 03:25 PM

if you put at least 2 new guns on allies and axis each, this mod would be f'ing sweet! just the zombies are awesome rock:

Godsmack 11-16-2004 03:33 PM

[quote="Grim_Reaper":51e3d]if you put at least 2 new guns on allies and axis each, this mod would be f'ing sweet! just the zombies are awesome rock:[/quote:51e3d]

I have a new colt45 and shitgun for the allies nothin for the axis yet

Sgt. Paine 11-16-2004 03:48 PM

Quote:

Originally Posted by GODSMACK

shitgun

lemme get that modle

Godsmack 11-16-2004 03:50 PM

[quote="Sgt. Paine":12d86]
Quote:

Originally Posted by GODSMACK

shitgun

lemme get that modle[/quote:12d86]

when the mod is done

Small_Sumo 11-19-2004 09:10 AM

Cool, well I will keep an eye on this post when you decide on a animatioin you would like just ask here or pm mail me whatever you like, see what you can come up with, getting ai to do only a meely (spelling doe) attack might be hard or changeing the weapon to a system where they try and do a munch attack .............


eh summin like that.

freak:

Godsmack 11-19-2004 01:52 PM

well I would need walkin, runing,and attack animations

if thats to much just the attack will do

voidgere 11-27-2004 06:40 PM

I downloaded it but it didnt do anything. What exactly must one do to play this zombie mod?

Godsmack 11-28-2004 07:52 AM

its just a skin im not done with the mod yet

chrisredfield003 11-28-2004 09:12 PM

nice
 
idea is cool 10 out of 10


All times are GMT -6. The time now is 04:49 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.