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Where'd the weapons and mods go ?!!!
Finally put my custom mall map into a pk3 file (scr, ui, maps, scritps, textures...) but now when i run it , it won't read any of my other mods (skin mods, weapon mods, sound mods...) and worse yet, if i use a mohaa weapon, the game freezes (this is all done on mp). if i run another mod mp map, everything is okay, mods are read. so i'm sure it's gotta be either the .src for my new custom map or the map .pk3 name.
i've tried the following for map .pk3 names
i also tried naming the map .pk3 with PKM in the begining but a lot of my other mods start with PKM, this didn't fix anything. so could it be the .scr ? [code:e95cf] // Mallrats // ARCHITECTURE: PKM // SCRIPTING: PKM main: // set scoreboard messages setcvar "g_obj_alliedtext1" "" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "none" setcvar "g_scoreboardpic" "loading_mallrats" level waitTill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr level.script = maps/dm/mallrats.scr level waittill spawn end [/code:e95cf] again, the map runs but no mods show up and if i use a mohaa default weapon, it freezes when i pull the trigger. |
As far as i know bud you cant use numbers in map or script names
so I would look there? Scorp |
good idea, i'll give that a shot
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nah scorp, i redid the urc, dm/loading script, scr with just mallrats as the title of the map and still can't get any mods to show up.
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press the console key to see if there are any errors after its done loading.
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what files did you put there? may be you didnt put a youremap_precache.scr file rolleyes:
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Maybe a conflict with other mods? Oh yeah and as grim says debug to console and see what u get
Scorp |
i got all kinds of errors in the console (too many to list) i would list them but they were different errors everytime i tried to load the map. precache.scr file ?
rewrote the .scr, the loading_mymap.url, loading_mymap.shader, mymap.scr files and still have the problem yet, if i simply put the mymap.bsp file into main/maps/dm and the textures for that map into the main it works fine, no problems all mods are read. i pack all the above up again and create a mymap.pk3 and mohaa freezes as soon as the map fully loads. so the map is fine, the textures are fine, it's gotta be in the coding somewhere. i don't see it as anything to do with the loading screen since that works fine and how would those files affect the game itself. i'm confused on the precache.scr file suggestion; unless you're talking about the .scr; i've never had a precache.scr file in any of my maps. what file do you guys need me to post for more info ? scorp, on the debuggin.............i simply pulled up my console as soon as the map fully loaded, i didn't run any kind of debug while in there, only scrolled up and down looking for error lines. |
precache flie is supporting the scr file, send youre scr file to me, and ill try to make a precache file (dont worry ill not steal it) pfaust60@hotmail.com
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could care less if you stole it lol . it's at the begining of this thread, i'll edit the post to read the new map name.
again, i've never used a precache.scr, don't see what that's gonna do but whatta i know ? |
i may be wrong but was just thinking: go to pak0/global and find dmprecache.scr and put it whit youre bsp file, if it doesnt work, change the name dmprecache.scr to youremap_precache.scr and along with youre bsp it goes! btw did you ever made a sp maps?
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i looked into doing sp to mp maps, freakin' insane coding involved, no ty.
you think not having the following code underneath level.script = maps/dm/theclinic.scr would do it ? [code:0eeb2]exec global/ambient.scr mapname [/code:0eeb2] |
[quote="Grim_Reaper":c20f0]press the console key to see if there are any errors after its done loading.[/quote:c20f0]
did you try that |
GS, i posted i allready tried that and the errors would change everytime i reloaded the map.
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oh my bad didnt see that
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lock this
lock this. wrong again
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Re: lock this
Quote:
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Re: lock this
Quote:
took out the .scr file and only left the .bsp file and it ran fine. checked for errors in the council when it loaded this time and the only error i got was a warning about a bunch of my window texture brushes. i have no idea why proteus wants this locked now, thought he might have ment lock his post because he edited it but that doesn't make any sense. GS, i'll send you the .bsp and the textures.pk3 for this if you want to scoot around in it but i'm pretty sure it's not the .bsp or textures. |
make sure you have nothing else rewriting the scrs. did it compile correctly and fully? is everything required in the pk3? post the new map script here so we can see.
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grim, it's the one above, begining of this thread.
i've also got the original CN (1 map) mod running (for the modern weapons) but again, if i put the mallrats.bsp in mohaa/main/maps/dm and the textures.pk3 (kop.pk3) into mohaa/main and it runs fine. |
hmmm... looks fine to me. maybe its a precache error?
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scorp, get GS to send the .bsp and texture.pk3 files to you, i'm still on freakin' dial-up and it takes forever to email even at only 3MB
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i need the script etc to check right thru m8
scorp |
i'm emailing you the .bsp and the texture.pk3 files now, the scr is above.
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ahh ok
Scorp |
GS, i received the email i sent to scorp containing the .bsp and texture.pk3 files back (the link you gave for hotmail doesn't seem to work , scorp) did you get the email i sent containing the above ?
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send it to andy.godsmack@gmail.com
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