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-   -   My first skin (alliedassault.us/showthread.php?t=45357)

Mr.Crow 03-21-2005 06:26 AM

My first skin
 
Hi all
This is my first attempt to skin for mohaa and this is what i came up with.

[url=http://img239.exs.cx/my.php?loc=img239&image=germanworker5oy.jpg:b5a1b][img]http://img239.exs.cx/img239/7700/germanworker5oy.th.jpg[/img][/url:b5a1b]

I have tried to put it into mohaa but i failed. Even though i came across lots of tutorials i could'nt understand any of them.

If anyone wants to help me put some skins in MOHAA, that would be great.

Enjoy the skin Mr.crow

Godsmack 03-21-2005 06:47 AM

X

Mr.Crow 03-21-2005 06:50 AM

Sorry about that. the image should be up now

Godsmack 03-21-2005 07:01 AM

thats pretty good.. that would look good on my zombie player model

Proteus 03-21-2005 11:35 AM

Uuuum, player skinning is fairly easy. When I get out of school I'll try and catch you on aim to explain it to you.

Jakke 03-21-2005 12:37 PM

haha thats cool rock:

philadelphia killing mach 03-21-2005 01:05 PM

create (copy and paste) these files in notepad:

[quote:68516]TIKI
setup
{
path models/human/German_worker
skelmodel german_worker.skd

surface hand shader handsnew
surface shirt shader worker_shirtreplace this with your file name (shirt/torso)
surface pants shader worker_pantsreplace this with your file name (pants/legs)

path models/human/heads // Set new path for head model
skelmodel head6.skd // Set head model
surface head shader bensonazireplace this with your file name (head)

// path models/human/hands
// skelmodel hand.skd
// surface hand shader handsnew replace this with your file name (hands viewed on model/skin)
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype axis4 // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end

[/quote:68516]

save as allied_"MYSKINNAME.tik"

[quote:68516]TIKI
setup
{
path models/player/US_Army // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model



surface viewsleeves shader viewsleeves_wermachtreplace this with your file name (arm/hand as viewed by player in game)

// right hand
surface triggerhand shader handview replace this with your file name (optional: hand as viewed by player in game)

// different left hands
surface lefthand shader handview replace this with your file name (optional: hand as viewed by player in game)
surface garandhand shader handview replace this with your file name (optional: hand as viewed by player in game)
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
}


//
// include the base player model definition
//
$include models/player/base/include_fps.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end

[/quote:68516]

save as allied_"MYSKINNAME_fps.tik"

[quote:68516]YOURSKINNAME_shirt
{
qer_editorimage textures/YOURSKINNAME_shirt.tga
{
map textures/YOURSKINNAME_shirt.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_pants
{
qer_editorimage textures/YOURSKINNAME_pants.tga
{
map textures/YOURSKINNAME_pants.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_viewsleeves
{
qer_editorimage textures/YOURSKINNAME_viewsleeves.tga
cull none
{
map textures/YOURSKINNAME_viewsleeves.tga
rgbGen lightingSpherical
}
}
YOURSKINNAME_face
{
qer_editorimage textures/YOURSKINNAME_face.tga
cull none
{
map textures/YOURSKINNAME_face.tga
rgbGen lightingSpherical
}
}[/quote:68516]

save as "YOUSKINNAME.shader"


open pakscape. create the following directories:

models
scripts
textures

in models create another folder named player. put both .tik files in there (including ''YOURSKINNAME_fps.tik")

in scripts put ''YOURSKINNAME.shader"

in textures put all your .tga graphic files.

save as zzzzzYOURSKINNAME.pk3 (change file type in pulldown menu)

place in mohaa/main.

if you want skin to be axis; change first .tik file to read "axis_YOURSKINNAME.tik"

this is a very basic skin set up. you'll learn to add more as needed. files used are from german_worker: german_worker.tik, german_worker_fps.tik (pak0.pk3/models/player); german_worker.shader (pak0.pk3/scripts)

if anyone sees any mistakes in the above, post'em before he gets pissed.

Mr.Crow 03-22-2005 04:17 AM

Yep done everything like you said, i checked everything and it was all ok.
once i saved everything and all that i started mohaa and when i choose my skin it came up all grey. Maybe i did something wrong but i cant seem to know what.

Anyway thanks alot for your help lads.

philadelphia killing mach 03-22-2005 08:59 AM

if you're getting a model but the skin is all gray, start checking your .shader file first and then cross reference it to your .tik files. if it's only one area, check your .shader first, image files next and then cross compare to your .tik files.

philadelphia killing mach 03-22-2005 09:16 AM

your problem is in your scripting somewhere. i copied your textures, cut them out and created the skin with no problems. i'm sending you the complete .pk3 file i made so you can open it up and see where the problem was.

[img]http://img.photobucket.com/albums/v73/hgto8g/z.jpg[/img]

Mr.Crow 03-22-2005 09:29 AM

LOL he looks horrible. biggrin:
yea phil if you could do that for me that would be great, i need to see where i went wrong so then i wont have any problems later on.

philadelphia killing mach 03-22-2005 12:54 PM

[quote="Mr.Crow":bd823]LOL he looks horrible. biggrin:
yea phil if you could do that for me that would be great, i need to see where i went wrong so then i wont have any problems later on.[/quote:bd823]

pm me your addy. and for a first skin...........he looks fine. work with the german_worker skin...easiest most adaptable skin out there to get started with (then check out my official " i hate hippies" skin i made today in the pimpin' thread.

Apocalypse | NoW 03-22-2005 01:13 PM

it looks like he has jelly on his face biggrin:

Mr.Crow 03-22-2005 02:44 PM

i totaly agree he does'nt realy look scary enough or maybe it's just too many cuts and blood on the face. I need to practice a bit more. lol phil nice skin you made. rock:

philadelphia killing mach 03-22-2005 02:45 PM

that's the only way crow. practice.

Hawke 03-22-2005 07:54 PM

Try changing contrast and such. Or adding overlays to just the bloody part to make it darker. It has potential, just darken the blood and its good.

Mr.Crow 03-23-2005 04:40 AM

I went away with yours and phils advice and i tried again.

[url=http://www.imageshack.us:946ba][img]http://img216.exs.cx/img216/4350/germanscientist5ob.jpg[/img][/url:946ba]

hope its better than my previous skin.

Enjoy! biggrin:

philadelphia killing mach 03-23-2005 07:06 AM

am i putting this one together to ? lol


[img]http://img.photobucket.com/albums/v73/hgto8g/zsc.jpg[/img]

Mr.Crow 03-23-2005 07:16 AM

lol untill i learn how to make working skins il just be posting them like i have been doing and since im a nice guy il let you do anything you wish with it rock:

philadelphia killing mach 03-23-2005 07:25 AM

i just noticed the hand print on the front; looks like big foot got him. i've got both in a .zip file if you want.

Mr.Crow 03-23-2005 07:36 AM

hehe my skins are getting realy weird. Umm if you could send them to me that would nice. Thanks phil m8 rock:

philadelphia killing mach 03-23-2005 07:48 AM

[quote="Mr.Crow":b1260]hehe my skins are getting realy weird. Umm if you could send them to me that would nice. Thanks phil m8 rock:[/quote:b1260]

i would but you don't have an email addy linked to your profile; pm me an addy.

Mr.Crow 03-23-2005 07:56 AM

K you should be able to email me now. :P i forgot to deselect hide email address. btw phil you got any ideas for a zombie kind of mod?

philadelphia killing mach 03-23-2005 07:59 AM

[quote="Mr.Crow":e8938]K you should be able to email me now. :P i forgot to deselect hide email address. btw phil you got any ideas for a zombie kind of mod?[/quote:e8938]

hmmmmmmm ..........i don't think anyone's ever attempted to do a zombie/mall map mod like in dawn of the dead LOL ( sorry GS, to easy)

as for a skin..........hell, do a zombie biker.

Mr.Crow 03-23-2005 08:11 AM

LOL seriously i think it would'nt a bad idea at all. Think of it... Godsmack's zombie models, your maps, my skins (which i will improve on) we might be able to make something pretty funny.

philadelphia killing mach 03-23-2005 08:34 AM

[quote="Mr.Crow":04c77]LOL seriously i think it would'nt a bad idea at all. Think of it... Godsmack's zombie models, your maps, my skins (which i will improve on) we might be able to make something pretty funny.[/quote:04c77]

sure if you want to use my mall map or GS's mall map, his zomb skins, my zomb skins and/or your zomb skins.

i'm just in it for the sound of shattering glass.

oh you would want to include dark angel's dual macs. they rule in the mall map with all that glass.

Mr.Crow 03-23-2005 09:31 AM

I need to try those dual macs in the mall map sometime with plenty of zombies to kill and glass to break hellfire:

[url=http://www.imageshack.us:6147b][img]http://img35.exs.cx/img35/4151/manonzombiebiker0ce.jpg[/img][/url:6147b]

oh and here is that zombie biker you asked for biggrin:

R'Jackson'Harris 03-23-2005 06:20 PM

that some prety cool stuff. Just keep experimenting with the files untill you get it right.

Any one want to help me with a flood mod? Im working on the models, if some one could do some flood textures that would be great.


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