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Hawke 04-01-2005 11:27 PM

Doom 3 on Xbox
 
I'm not sure if this is in the right spot. Its not military shooter so I put it here. Move accordingly....

I just played this game. It's not even out! I just played it over at my cousins house and I have to say, it's pure shit. You kill zombies quicker with a flashlight than a pistol. I turned lights out to add to the "scary" but it never happened. Nothing suprising, nothing jumpy. I wasn't much impressed. The graphics were decent but nothing to impressive. I didn't play the PC version so I wouldn't know what its like compared to it. I just posted this to let you guys know that the game isn't to good. And because I'm bored. freak:

dr nein 04-01-2005 11:39 PM

The PC version was no different from what you describe.

Doctor Duffy 04-01-2005 11:45 PM

Your cousin somehow warez it? Not sure if its possible with Xbox...

...What else do you expect? Its Doom. It was never meant to be anything revolutionary. No mind-numbing, gasping-for-air plot, no innovative new technique to play shooters...none of that. Just your standard, tried and true, run and gun, just as the original was. Im not saying this as what I think of Doom3 as, Im saying this as what the developers meant Doom3 to be. Nothing but run, gun, and lots and lots of blood.

Hawke 04-01-2005 11:48 PM

[quote="Sgt. Duffy":890c3]Your cousin somehow warez it? Not sure if its possible with Xbox...[/quote:890c3]
I was sitting in the room and he hooked a cord up to the Xbox from his computer. Turned his Xbox on and did something on his computer and on the TV screen it said, "Now Uploading 'Doom 3'". He unplugged the cord, restarted the Xbox and loaded up the game just like that. Keep in mind he had a mod chip installed. The game played perfectly however it still sucked.

Doctor Duffy 04-01-2005 11:57 PM

Now thats neat. I mean, Doom3 for Xbox isnt going to be released until the 14th, isnt it? H4xX0r w4Xx0R.

I liked Doom 3. It was nothing new, but I liked it. Yeah, Im obviously a fan-boy, but I just could not see what all these kiddies were thinking, bashing Doom 3 as nothing new. FFS, thats all it's supposed to be! I think its a horrible idea that they're releasing it for the Xbox, which half of the crowd is kids, and have no "gaming-timeline", as they havent played the classics. This is kinda considering me too, being 14, but Doom was my first videogame, as I played it around 5 years ago, when I was 9. But all these other kids, and not to be all too rascist, is a bunch of Mexican kids who wait in lines to play the Xbox demos at their local GameStop, have no idea what Doom is, or ever was, and will think of Doom3 as utter suckage, because, seeing a new graphics engine, automatically suspected it to be..something new and shiny, as are the graphics.

dr nein 04-02-2005 12:01 AM

Doom was never about walking around in pitch black corridors with weak demons predicably spawning behind you.

Anyway, back semi-on topic, from what I've read X-Boxes are pretty easy to cupcake. Since pc games are "out there" a week before release at times it's not surprising.

Hawke 04-02-2005 12:02 AM

I have played all the Doom's and I too started out playing Wolf 3D and Doom on PC. However, I'm not complaining much about the storyline. It wasn't great though. I just thought the overall gameplay sucked and the "scare" factor really wasn't there.

Doctor Duffy 04-02-2005 12:06 AM

[quote="dr nein":578e5]Doom was never about walking around in pitch black corridors with weak demons predicably spawning behind you.[/quote:578e5]

You're right about that, the darkness thing atleast. I found the first 8 levels to be the darkest of all...scared the crap out of me just wandering around with a flashlight, and hearing grunts in the corner, growing louder and louder (This is the first and only horror game I've every played, so I dont really have a standard of what to expect). After that, the levels seemed to lighten up, only occasionally being dark.

What I really hate is how people are so disgusted with the fact that monsters always popped out of secret doors. Christ, it was in the original Doom! You would be walking, and 7 doors slide up, all revealing imps, and...

..I think you guy's would like it better if I just STFU'd, huh? Im tired of talking, too.

Hawke 04-02-2005 12:12 AM

[quote="dr nein":ac9fb]Anyway, back semi-on topic, from what I've read X-Boxes are pretty easy to cupcake. Since pc games are "out there" a week before release at times it's not surprising.[/quote:ac9fb]
Yeah, they are really worth modding to. You just set it up so you burn all your games into a HDD inside the Xbox and then sell the games. You still have them saved into your Xbox and can play them anytime while selling your old games and getting money from them. rock:

CoMaToSe 04-02-2005 04:59 AM

I got the demo, and knew this game was the suck. The gameplay was totally linear. I didnt see what was so great about the graphics, it looked like a bunch of shiny plastic smooth people and stuff. and that fuckin PDA thing got on my nerves after a while.

elstatec 04-02-2005 05:33 AM

co-op nubs.

not a bad conversion considering the limited power of the xbox.

beer:

Short Hand 04-02-2005 07:53 AM

I found Doom 3 to be the best single player experience on PC that I have ever had. Story line was great, the lighting effects and graphics were fantastic, It was exactly what I wanted, a good run. Like any movie. I found it "WAS" a milestone in PC Gaming and Gaming in general. It beat HL2 to the whole new generation of graphics idea as well. I just think eeryone here over critiques it.

I played this game how it was meant to be played.

-Alone.
-1 AM
-Pitch Darkness
-Speakers turned all the way up.


In order to enjoy a game like "this" you have to get yourself into the whole mind state. THe mood created is amazing. Playing in the same "room" with your cousin on a XBOX is not how it was meant to be played. If you found it boring.. them quite frankly you can take yourself back to another CS 32 player server and mindlessly blast away for hours.


-Yes the game got "semi repetitive", but not to the point of any disatisfaction
-The lighting effects and visauls are yet to be matched. (Ya HL2 had better pyshics, but Doom 3 offered am uch better overall eye candy experience.

CoMaToSe 04-02-2005 07:59 AM

^^ yea, but you never agree with anybody but pyri

Short Hand 04-02-2005 08:02 AM

Pyro is doable, your not. So fuck off. I would agree with your ass if it were worth fucking.

CoMaToSe 04-02-2005 08:08 AM

[quote="Short Hand":58155]Pyro is doable, your not. So fuck off. I would agree with your ass if it were worth fucking.[/quote:58155]
eek:

Proteus 04-02-2005 08:36 AM

[quote="Short Hand":f29ea]Pyro is doable, your not. So fuck off. I would agree with your ass if it were worth fucking.[/quote:f29ea]

You fuck Pyro in the ass?

Short Hand 04-02-2005 08:36 AM

[quote=CoMaToSe]
Quote:

Originally Posted by "Short Hand":611e5
Pyro is doable, your not. So fuck off. I would agree with your ass if it were worth fucking.

eek:[/quote:611e5]

Ya, you know you want some Pat.


[quote:611e5]You fuck Pyro in the ass?[/quote:611e5]


Why, do you want some ?

geRV 04-02-2005 08:53 AM

For the clueless kids here:

Doom 3 is how iD originally envisioned the first doom game to be, obviously back in 93 when the game was made the tech was extremely restricted both for hardware and software. This has been talked about numerous times in interviews with id.

I wouldn't really say that hl2 has better physics, just that hl2 was based on the gimmick of being able to toss shit around and the physics are far more obvious. Take away hl2's physics and theres nothing special about the game at all.

Resurrection of evil expansion exposes the physics in doom 3 more with the grabber gun. Which by the way isn't a ripoff of the gravity gun in hl2, the leaked doom 3 beta from e3 2002 has console commands that manipulate physics like the grabber so you can pull stuff towards you or blast it away from you. Since halflife 2 like doom 3 was also shown for the first time at e3-2002 it just seems like they were thinking along the same lines with physics manipulation. Both weapons though started off as game development tools so they could mess with the physics objects in the maps.

As for linear gameplay, duh its a fps game, the majority of them are linear, hl2 is linear as well in case you never noticed. oOo:

Maplegyver 04-02-2005 09:15 AM

i agree with shorthand. they might of had to down tune it for the xbox. but coop is where its at rock:. coms stfu and go work on your failure hl2 mod

geRV 04-02-2005 11:12 AM

And resurrection of evil so far is pretty fun, the grabber makes such a difference to the gameplay biggrin:

Doctor Duffy 04-02-2005 11:23 AM

Quote:

Originally Posted by geRV
And resurrection of evil so far is pretty fun, the grabber makes such a difference to the gameplay biggrin:

Jesus, you've played it already?!

geRV 04-02-2005 11:32 AM

Yup, just after slapping the first boss about as well. Havn't got the double boomstick yet. Grabber is really fun though, tossing chairs and stones at imps, exploding barrels or grabbing their fireball and lobbing it back at em. 1 button interface for the grabber, hold in left mouse to grab something and release the button to fling it. Get a nice little cutscene showing the grabber in action just before you get it as well.

It also seems to warp your view a bit, where the barrel of the gun is when you use it the screen kinda distorts, nice looking effect. You can hold objects for like 4 seconds, not unlimited like the hl2 grav gun. Its weird how different it makes you play the game, first level or 2 you seem to be pretty low on ammo mosta the time so you tend to stay back and try to start tossing shit at the enemies. Its really handy for grabbing health packs that are just out of range or in some dark corner you dont want to go into.

So far ive yet to see any closets with zombies coming behind you, which is a plus, only zombies ive seen so far are the marines. Hell time is really fun, 3 vulgers spawned i activated it and started dancing around them plugging them with the shotgun. Lasts like 15 secs or so. biggrin:

anti 04-02-2005 11:46 AM

Quote:

Originally Posted by geRV
As for linear gameplay, duh its a fps game, the majority of them are linear, hl2 is linear as well in case you never noticed. oOo:

i dont see how half life 2 is "linear". yeah it might have its moments, but god damn, that game took you on a journey.

geRV 04-02-2005 11:49 AM

Quote:

Originally Posted by anntihero
Quote:

Originally Posted by geRV
As for linear gameplay, duh its a fps game, the majority of them are linear, hl2 is linear as well in case you never noticed. oOo:

i dont see how half life 2 is "linear". yeah it might have its moments, but god damn, that game took you on a journey.

Linear as in there was only one real direction you could go, its not as if you could take off and explore and end up finding alternate routes to ending a level, you were restricted to a path like most fps games.

Only fps i have in mind that doesn't seem linear and allows a lot of exploring is stalker.

anti 04-02-2005 11:56 AM

Quote:

Originally Posted by geRV
Quote:

Originally Posted by anntihero
Quote:

Originally Posted by geRV
As for linear gameplay, duh its a fps game, the majority of them are linear, hl2 is linear as well in case you never noticed. oOo:

i dont see how half life 2 is "linear". yeah it might have its moments, but god damn, that game took you on a journey.

Linear as in there was only one real direction you could go, its not as if you could take off and explore and end up finding alternate routes to ending a level, you were restricted to a path like most fps games.

Only fps i have in mind that doesn't seem linear and allows a lot of exploring is stalker.

i see what you mean now. i was looking too far into the term and was comparing dooms' repetition of the same generic hallway vs. all the various levels of hl2

geRV 04-02-2005 12:00 PM

I wouldn't say doom was a repitition of one hallway, doesn't make sense that something like that would look radically different in each location. Doom was restricted in that sense to similar areas so it would convey a base on mars, and for that reason people seem to think the engine can't do outdoor areas oOo:

Doctor Duffy 04-02-2005 12:01 PM

Quote:

Originally Posted by anntihero
Quote:

Originally Posted by geRV
Quote:

Originally Posted by anntihero
Quote:

Originally Posted by geRV
As for linear gameplay, duh its a fps game, the majority of them are linear, hl2 is linear as well in case you never noticed. oOo:

i dont see how half life 2 is "linear". yeah it might have its moments, but god damn, that game took you on a journey.

Linear as in there was only one real direction you could go, its not as if you could take off and explore and end up finding alternate routes to ending a level, you were restricted to a path like most fps games.

Only fps i have in mind that doesn't seem linear and allows a lot of exploring is stalker.

i see what you mean now. i was looking too far into the term and was comparing dooms' repetition of the same generic hallway vs. all the various levels of hl2

You obviously never went outside the Mars faculty, there being no air outside (though you do for around 15 seconds..and its beautiful), but I truthfully didnt find the enviorments "generic". Sure, all the walls were made of steel, but every level, from Alpha Labs to the Chemical Waste Sector, to Delta Labs, had its own little twist on it. Delta Labs was even more futuristic than everything else was, with high tech hologram thinks everywhere, and science lobs just dotting every room. Alpha Labs was like an expirimental place..there was booming and hissing machinery everywhere, and giant lazer guns on test runs, shooting these gorgeous blue beams out. Then there were the foribidden places, where no one went to, with rust covering everything, dust falling from the cielings, and in the waste plant, green mist hanging in the air. Of course, all the walls were still metal, though in one point you go through a cubicle, but thats nothing to brag about.

geRV 04-02-2005 12:37 PM

[img]http://homepage.ntlworld.com/gerald.marley/Doom/artifact.jpg[/img]

[img]http://homepage.ntlworld.com/gerald.marley/Doom/grav.jpg[/img]

[img]http://homepage.ntlworld.com/gerald.marley/Doom/teleport.jpg[/img]


Your hands start to go that way anytime you're using the artifact, they start off normal then quickly go that way. That kinda bend at the front of the grabber is part of the distortion effect you get when using it.

Doctor Duffy 04-02-2005 12:41 PM

Fack, just that first screen makes me want to buy it alone. Where'd you get it at? You preorder it ?

geRV 04-02-2005 12:42 PM

[quote="Sgt. Duffy":c5f18]Fack, just that first screen makes me want to buy it alone. Where'd you get it at? You preorder it ?[/quote:c5f18]

Preorded it through my cable modem biggrin:

I'll be buying it when it comes out here anyway, got doom 3 and this adds a lot to it, no harm in trying before buying imo. Some walmarts and target stores over there are meant to be selling it early, officially comes out monday but some of them have been selling it since thursday\friday.

Doctor Duffy 04-02-2005 01:02 PM

Im not getting it 'till the summer, though. I wanna save up for a new vid-card, and a new mouse (Dont have a job..allowance)...

...and you being the techie, really off-topic, but I only have a PCI slot in my computer, no AGP or Express, so Im always behind on the current tech (Im always surprised they even make cards for PCI) and was deciding between a PNY GeForce FX 5500 128MB and a BFG GeForce FX 5500 256MB Overclocked. The BFG obviously seems like the better deal, but its $55 bucks more, and its the same tech, only one with more memory...is the extra memory worth that $55?

geRV 04-02-2005 01:08 PM

The card would probably be too slow to make use of 256 megs of ram.

Akuma 04-02-2005 01:15 PM

Quote:

Originally Posted by geRV
The card would probably be too slow to make use of 256 megs of ram.

Definitely.


Not to mension they put the shittiest RAM in lowend 256mb cards.

Hawke 04-02-2005 10:45 PM

[quote="Short Hand":90456]
I played this game how it was meant to be played.

-Alone.
-1 AM
-Pitch Darkness
-Speakers turned all the way up.


In order to enjoy a game like "this" you have to get yourself into the whole mind state. THe mood created is amazing. Playing in the same "room" with your cousin on a XBOX is not how it was meant to be played. If you found it boring.. them quite frankly you can take yourself back to another CS 32 player server and mindlessly blast away for hours. [/quote:90456]
I played at 8:30ish here. By then, it's already pitch black. I shut off all the lights, ontop of playing in a basement. And my cousins have this big ass stereo and a huge [atleast 40, possibly 50in. flatscreen.] tv. All while I was in the room alone.

Gerv, are you talking about the Xbox version or PC? I am rambling on about the Xbox one, obviously.

I didn't bother to look and see if there was a coop. There probally was but I never got a chance to use it.

I don't really have a problem with repetitive levels. But it would be better if the creatures were less predictable.

04-02-2005 11:06 PM

yeah Doom3:ROE looks quite fun..as for linear, the only game that i found not being linear (which is out, of course) was Far Cry, there was at least a dozen ways to get to this certain place, but in the end, you still had to go through certain triggers to activate the next stage in gaming.

geRV, i heard that the 6800 (NV40) chipset has some glitch, and that the 6600 Chipset is better...(6800NU vs 6600GT)..is that rumor true?

jujumantb 04-02-2005 11:37 PM

[quote="Sgt. Duffy":e36c3]
...What else do you expect? Its Doom. It was never meant to be anything revolutionary.[/quote:e36c3]
The origional was actually quite revolutionary, one of the origional 3D FPS, right behing Wolf 3D IIRC

geRV 04-03-2005 07:12 AM

Quote:

Originally Posted by Acideyez

geRV, i heard that the 6800 (NV40) chipset has some glitch, and that the 6600 Chipset is better...(6800NU vs 6600GT)..is that rumor true?

Probably referring to the video decoder chip, as far as i know its working but you have to get software from nvidia to make it work or something along those lines. Only useful if you encode videos anyway.

geRV 04-03-2005 07:14 AM

Quote:

Originally Posted by Hawke

Gerv, are you talking about the Xbox version or PC? I am rambling on about the Xbox one, obviously.

Depends what post you're referring to biggrin:

geRV 04-03-2005 11:58 AM

biggrin:

Akuma 04-03-2005 03:21 PM

That's pretty nice. I like the heart thing... Does it get more powers as you progress or anything?


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