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-   -   help with this map. (alliedassault.us/showthread.php?t=46434)

Forte 05-23-2005 01:17 PM

help with this map.
 
Im making a map for a contest. It ends in like 2 or 3 days. The idea is to design a realistic screenshot. I need some opinions on what I have so far. Do I need to add some decals, more props, work on lighting? anything will help.
yes it is just a small portion of the map I am currently working on.
[img]http://img37.echo.cx/img37/5845/contestblah00006hx.jpg[/img]



[img]http://img37.echo.cx/img37/9099/contestblah00011sn.jpg[/img]

[img]http://img37.echo.cx/img37/9409/contestblah00021rh.jpg[/img]

[img]http://img37.echo.cx/img37/773/contestblah00039jj.jpg[/img]

thanks guys. I need some strong opinions on if it looks realistic or not. just give me some ideas and I will see what I can do.

Stammer 05-23-2005 01:20 PM

Looks good to me, it has an appropriate amount of detail to the buildings and the lighting is pretty good.

rdeyes 05-23-2005 01:25 PM

looks good , good luck in the contest

Forte 05-23-2005 01:27 PM

thanks. im gonna add some more props and some decals to break up the repeating textures.

CoMaToSe 05-23-2005 01:28 PM

add a bit of graffitti, if its supposed to be a realistic european town

Forte 05-23-2005 04:08 PM

[img]http://img37.echo.cx/img37/5730/contestblah00130uu.jpg[/img]

[img]http://img37.echo.cx/img37/7659/contestblah00121ez.jpg[/img]

anything else. or else this is final.

Doctor Duffy 05-23-2005 04:10 PM

Turn AA on and smooth out the rough edges..they're pretty noticable. Dont make the lighting so yellow.. add a hint of white, not too much though.

Forte 05-23-2005 04:12 PM

my computer crashes when I turn aa on. cry:

and the light is yellow-ish cause its a flame. and thats the color it really puts out.

Doctor Duffy 05-23-2005 04:15 PM

I betcha the guy who wins the contest has a $7,000 computer..

Yeah, but lights usually arent yellow everywhere. There is some white, then a hint of yellow on the outside...like this:
[img]http://www.star.le.ac.uk/~dbl/cfdsdisk/cfdsdisk/Road%20lights%20(not%20FCO)/Post%20top%20lamp%20light%20distribution%20Winches ter%20(Ron%20Arbour).jpg[/img]

Forte 05-23-2005 04:17 PM

only way to make the inner white is turn up the brightness on the light. and then it makes the map look like pee.

Sniper101 05-23-2005 04:31 PM

spread the light out on the wall a bit more and on the ground if you can

Arkan 05-23-2005 04:37 PM

Question......whats the frame rate in that section? You don't want something that bogs down play. Looks sharp though.

Forte 05-23-2005 04:37 PM

The thing with light is you cant just "spread it" you have to adjust the brightness of the light as well the color. I wish you could just drag the ling to where you want it to go.

Forte 05-23-2005 04:38 PM

Quote:

Originally Posted by Arkan
Question......whats the frame rate in that section? You don't want something that bogs down play. Looks sharp though.

The frame rate is surprisingly good. That is the only section of the map that is "done" though. the contest isnt about the map but about a realistic screenshot.

Jin-Roh 05-23-2005 07:41 PM

put ned in it somewhere ? eek: biggrin:

KTOG 05-23-2005 07:46 PM

I should go back to mapping AA just to show you posers how true men do it.

Titlest 4 Lyfe

Forte 05-23-2005 08:16 PM

[quote="Jin-Roh":263d0]put ned in it somewhere ? eek: biggrin:[/quote:263d0]

if I had PS then I would.

CoMaToSe 05-24-2005 09:28 AM

[quote="Jin-Roh":33125]put ned in it somewhere ? eek: biggrin:[/quote:33125]
nedbot... hehe

Forte 05-26-2005 02:25 AM

why did this get moved to moh:aa when its for cs:s?

Poseidon 05-26-2005 04:02 AM

its looking very good, good luck with the competition.

A couple of things that stood out for me:
The stones on the floor - they blur the further away from the camera they are. They are really sharp near the camera but a bit futher out they lose their quality and turn into a blur.

The shadows on the ground look like blobs, try to sharpen these abit if you can -realistically they should form a simular shape to the object the shadow is projected off.

I'm also not sure about the white reflection of light on the upper floor of the first picture. In the second picture the sky looks really dull, so the relection wouldnt really be that bright, maybe make the reflection a bit duller.

Other than that this really nice. Best of luck for the comp! rock:

CoMaToSe 05-26-2005 05:27 AM

Quote:

Originally Posted by m1ck97
its looking very good, good luck with the competition.

A couple of things that stood out for me:
The stones on the floor - they blur the further away from the camera they are. They are really sharp near the camera but a bit futher out they lose their quality and turn into a blur.

The shadows on the ground look like blobs, try to sharpen these abit if you can -realistically they should form a simular shape to the object the shadow is projected off.

I'm also not sure about the white reflection of light on the upper floor of the first picture. In the second picture the sky looks really dull, so the relection wouldnt really be that bright, maybe make the reflection a bit duller.

Other than that this really nice. Best of luck for the comp! rock:

he cant help that....

Sniped Ur Azz 05-27-2005 12:19 AM

Quote:

Originally Posted by Forte
my computer crashes when I turn aa on. cry:

and the light is yellow-ish cause its a flame. and thats the color it really puts out.

Well, seeing as thats the case on your PC, I do not mind using mine to take the screen shots...I can run high detail of AA and AF...course my game will run less smoothly, but I can get a great quality shot off...Let me know if you want to do that, if not its cool too, just offering an option to you.

[EOI]SuB-0

Forte 05-27-2005 12:38 AM

Quote:

Originally Posted by m1ck97
its looking very good, good luck with the competition.

A couple of things that stood out for me:
The stones on the floor - they blur the further away from the camera they are. They are really sharp near the camera but a bit futher out they lose their quality and turn into a blur.

The shadows on the ground look like blobs, try to sharpen these abit if you can -realistically they should form a simular shape to the object the shadow is projected off.

I'm also not sure about the white reflection of light on the upper floor of the first picture. In the second picture the sky looks really dull, so the relection wouldnt really be that bright, maybe make the reflection a bit duller.

Other than that this really nice. Best of luck for the comp! rock:

I could easily fix that by taking a better screenshot with a higher resolution and AA on. to bad my computer crashes when the settings are on anything other than pansy low.

Forte 05-27-2005 12:39 AM

[quote="Sniped Ur Azz":20597]
Quote:

Originally Posted by Forte
my computer crashes when I turn aa on. cry:

and the light is yellow-ish cause its a flame. and thats the color it really puts out.

Well, seeing as thats the case on your PC, I do not mind using mine to take the screen shots...I can run high detail of AA and AF...course my game will run less smoothly, but I can get a great quality shot off...Let me know if you want to do that, if not its cool too, just offering an option to you.

[EOI]SuB-0[/quote:20597]

!!!!! hell yes. ill send you the bsp. see if you can get the same angles and stuff cause ive added to the map a bit since then, all of which looks terrible compared to that one section (havet detailed).

Sniped Ur Azz 05-27-2005 04:21 AM

[quote=Forte]
Quote:

Originally Posted by "Sniped Ur Azz":a4a8a
Quote:

Originally Posted by Forte
my computer crashes when I turn aa on. cry:

and the light is yellow-ish cause its a flame. and thats the color it really puts out.

Well, seeing as thats the case on your PC, I do not mind using mine to take the screen shots...I can run high detail of AA and AF...course my game will run less smoothly, but I can get a great quality shot off...Let me know if you want to do that, if not its cool too, just offering an option to you.

[EOI]SuB-0

!!!!! hell yes. ill send you the bsp. see if you can get the same angles and stuff cause ive added to the map a bit since then, all of which looks terrible compared to that one section (havet detailed).[/quote:a4a8a]

Allrighty man, glad to be able to help, hit me up with PM to let me know how you want to get me the .bsp See if we can work something out.

I have to work today, so, if I do not reply right away today...dont get mad...but I will get right back to you when I get off tonight.

[EOI]SuB-0

Forte 05-29-2005 11:15 PM

heres the screens he took. looks freaking beautiful. I just now noticed that bench is floating in air. oOo: gj me.
[img]http://img267.echo.cx/img267/1238/contestblah00001ko.jpg[/img]
[img]http://img267.echo.cx/img267/6782/contestblah00016ql.jpg[/img]

Sniped Ur Azz 05-30-2005 02:39 AM

They turned out pretty damn good, if I do say so myself ;) dance:

Nice job bro..best of luck!

[EOI]SuB-0

p.s. I suggest you crop out the bench part...that or not sumbit that pic..but I would just crop it out....even ol dinky paint can help you do that ;)

Forte 05-30-2005 07:00 PM

lol I noticed that but so far noone else has noticed. I fixed it and have added on to the map. ill be sure to let you beta test it with my clan.

Forte 05-31-2005 01:48 AM

my computer was this <--> close to over heating when I took these shots.

[img]http://img276.echo.cx/img276/1787/contestblah00315ph.jpg[/img]

[img]http://img276.echo.cx/img276/7479/contestblah00332vy.jpg[/img]

[img]http://img276.echo.cx/img276/1291/contestblah00215eq.jpg[/img]

im gonna screw getting a gamecube and actually save up for the new pc. so I can play at this resolution.

Sniped Ur Azz 05-31-2005 03:04 AM

Not bad not bad, I like that...looking better and better bro. Keep up the GREAT work. See about having rain in there, and if so...make some nice puddles of water....it will add a bit to the realism. ;)

[EOI]SuB-0

P.S. E-Mail me any new .bsp's if you want new Screen Shots ;)

Forte 05-31-2005 03:21 AM

ill email you some updates every onece in a while as the contest ends today. im gonna let you and the gf1 community beta the map.

BlackJackal 05-31-2005 02:46 PM

Quote:

Originally Posted by rdeyes
looks good , good luck in the contest

i think it looks great. happy:

Forte 05-31-2005 09:32 PM

thanks! contest ends in... about 5 hours. then voting starts.

Stammer 05-31-2005 09:41 PM

FORTE FOR THE WIN!

rock:

Forte 06-01-2005 12:45 AM

ill go ahead and post the pics of the maps that I think are in the top 10. (I would include mine but I dont like to be modest).

http://img182.echo.cx/img182/4729/deli00013ce.jpg

http://atrocity.vertexninjas.com/mappic ... sm0008.jpg

http://img.photobucket.com/albums/v319/ ... ra0006.jpg

http://img39.echo.cx/img39/2785/aerial2300046xy1hd.jpg

http://img39.echo.cx/img39/4397/raminat ... 00126b.jpg

http://img39.echo.cx/img39/3179/antlion ... 0345fm.jpg

and everyone register at http://www.hl2world.com so you can vote. The contest is in the mapping forum.

Jakke 06-01-2005 05:53 AM

ooooh...the De_Bora is the only match for you, the rest is kinda oOo:

Sniped Ur Azz 06-01-2005 08:50 AM

Quote:

Originally Posted by DreadHead
ooooh...the De_Bora is the only match for you, the rest is kinda oOo:


imwithstupid: ;)

[EOI]SuB-0

P.S. When do we know final results?

Forte 06-01-2005 01:07 PM

no clue. but so far theres only one vote for me. cry: everyone else is voting for
http://omega552003.com/contest/brisck1- ... 215tw.html


which is an insanely good map.

Jakke 06-01-2005 01:21 PM

it is insany good to ed:

bah don't worry,i never won a contest to

Forte 06-01-2005 01:32 PM

ive never won one either. ehh at least I have the begennings of a kick ass map now.


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