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-   -   why cant u have medics in multiplayer (alliedassault.us/showthread.php?t=4668)

Chief_Wigum 02-10-2002 01:36 AM

can someone please tell me why cant anyone be medics in multiplayer,the game would be so muchmore fun

strikOR i donot have a billion sources on this

[AoD]Jobi1 02-10-2002 01:37 AM

the mod makers should take care of that. Give it time http://www.alliedassault.com/ubb/smile.gif

Chief_Wigum 02-10-2002 02:36 AM

i still wana know why not now

02-10-2002 02:43 AM

umm who needs medics just kill somebody and take their magical realistic health kits.

retrac2w 02-10-2002 02:46 AM

Yea, other players act as medics. Its a reward system. If your good and you kill people then you get to pick up their health if you suck and just get shot up. They its pretty cheap just to got get more health from a medic.

Chief_Wigum 02-10-2002 02:46 AM

it would be alot more fun with medics you idiot
think would you
oh yah StrikOr you better not come in my forums

02-10-2002 02:47 AM

yeah its sorta like how you can snipe someone in the hand and kill them

handshots should be banned, they're tooo lethal

Chief_Wigum 02-10-2002 02:51 AM

what does that have to do with medics

Captain Bunny 02-10-2002 02:56 AM

i havent played MP yet, but if you a kill a guy, does a medipack appear for just the killer, or can any player collect it? that would suck if you shot a guy but were pinned down with little health, then some other comes alone and steals that medipack.
i love being the medic on land warrior. grea fun!.
and brings in a sort of moral side to warfare http://www.alliedassault.com/ubb/tongue.gif

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I can't help about the shape I'm in, I can't sing I ain't pretty and my legs are thin. But don't ask me what I think of you, I might not give the answer that you want me to.

[This message has been edited by Captain Bunny (edited February 10, 2002).]

Shoegaze99 02-10-2002 03:10 AM

Hey Chief ... the answer is rather obvious, isn't it?

There are no medics for the same reason there are no, say, field generals or engineers. The developers did not opt to include them. I don't see how you can expect to get a more detailed "why" than that.

Besides, multi-player is weapon-based, not weapon-based. A medic would be a class; the entire multi-play system 2015 put in place would have had to be scrapped in order to facilitate your medic. It *could* have been done, of course, but then you'd be waiting until June to get your game.

[AoD]Jobi1 02-10-2002 03:18 AM

medics would add a new dimension to the game. Plus it would make the game more realistic. I say do away with the packs or make them give you less health. This game will be missing out without medics IMO.

Sh3ll_Sh0ck 02-10-2002 04:02 AM

Wolfenstein has medics that have magicaly regenerating health packs.
I acctually perfer the reward system of getting health from a dead opponent.
Just pretend you stole the guy's bandages or something to make it seem realistic. http://www.alliedassault.com/ubb/wink.gif

02-10-2002 04:09 AM

i cant come to your forums im so sad. medics might be useful in maybe they can hand out those +25 health kits and have a limited number of them, say 10, but limit their ammo to maybe 1 or 2 extra clips with a SMG as so to give them the ability to defend themselves, but not have everyone being a regular soldier with medkits.

Captain Bunny 02-10-2002 04:29 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:


Besides, multi-player is weapon-based, not weapon-based.
<HR></BLOCKQUOTE>

For many hours afterwards.......confusion still reigned.


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I can't help about the shape I'm in, I can't sing I ain't pretty and my legs are thin. But don't ask me what I think of you, I might not give the answer that you want me to.

raven6 02-10-2002 04:47 AM

try bringing a clean head shot back to life medic boy. if you want to play doctor get that game where you get the tweezers and try not to get shocked takeing a wrench out of that boys stomach. (what was that game called operation or some crap.) bottom line kill someone and rape them of their medic pack like a man.

General Waffen 02-10-2002 04:49 AM

You need a medic for God sake. it would be better than killing a guy and pick up his 50 health. That is why you need a medic so when you are hit the medic will come to you and give you health. And if he give you health it wouldnt be a 100 health pack IMO.


Shoegaze99 02-10-2002 04:49 AM

Captain Bunny: DOH!

Obviously I meant MoH is weapons-based, not class-based. I have removed the synapse that misfired as a punishment for its error, lest it ever embarass me again.

02-10-2002 04:50 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by raven6:
try bringing a clean head shot back to life medic boy. if you want to play doctor get that game where you get the tweezers and try not to get shocked takeing a wrench out of that boys stomach. (what was that game called operation or some crap.) bottom line kill someone and rape them of their medic pack like a man.<HR></BLOCKQUOTE>

obviously if they were to implement a medic there would be restrictions.

02-10-2002 04:51 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:
Captain Bunny: DOH!

Obviously I meant MoH is weapons-based, not class-based. I have removed the synapse that misfired as a punishment for its error, lest it ever embarass me again.
<HR></BLOCKQUOTE>

in a way its class based. snipers can be considered a different class than a machine-gunner.

Shoegaze99 02-10-2002 05:00 AM

Strik0r, that's the way I tend to look at it, since each weapon also affects movement rates and the like. But that's stretching the definition of class-based, I think. It's an effective means of simulating a class-based system without actually incorporating one.

02-10-2002 05:04 AM

agreed. it isn't true class-based as there are no "special abilities" or such. a class system would be interesting. perhaps if the SDK comes out a class system could be put into a mod.

Shoegaze99 02-10-2002 05:10 AM

My hope is that the expansion pack will contain significant additions to the multi-player game, including improved and more diverse objective maps and a more distinct class system.

I admit I don't know how good EAs record is on this sort of thing. For the console market, they do very little updating between versions of their games, improving incrementally. How that will reflect on the MoH expansion, I cannot say ...

... but maybe the suits will prefer to let the online community lead the charge. It worked well for Half-Life, one could argue, as two of the most played mods became "official" product long after they had been made, in Team Fortress Classic and Counterstrike.

Ydiss 02-10-2002 05:25 AM

Medics weren't allowed to carry weapons at all, and it was considered a breach of the Geneva convention to kill one deliberately.

If EA were to stick to that then no one would play medics anyway.

They'd be entirely useful in clan matches and organised games but not on public servers.

MoH isn't classed based, as no one has any skills. Each player is the same besides their weapon.

I don't think the game would suffer at all if they completely removed the health packs. They are the single most unrealistic aspect of the game and you'd not even need a realism mod if you removed them.

CS doesn't have any method of regeneration and it worked fine.

I personally think med packs are the main culprit for quake-style game-play. You can risk running into enemy territory with the knowledge that you can heal yourself as you go.

So called realism mods should limit the amount you get healed down to around 10%. You could classify them as bandages to stop bleeding, or morphene shots to null the pain.

But to eradicate your wounds up to 50% is nothing short of arcade, which in effect answers your question about why Medics aren't included.

It's primarilly an arcade shooter.


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http://homepage.ntlworld.com/ydiss.s...ane/MoHsig.jpg

02-10-2002 05:38 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Ydiss:
Medics weren't allowed to carry weapons at all, and it was considered a breach of the Geneva convention to kill one deliberately.

If EA were to stick to that then no one would play medics anyway.

They'd be entirely useful in clan matches and organised games but not on public servers.

MoH isn't classed based, as no one has any skills. Each player is the same besides their weapon.

I don't think the game would suffer at all if they completely removed the health packs. They are the single most unrealistic aspect of the game and you'd not even need a realism mod if you removed them.

CS doesn't have any method of regeneration and it worked fine.

I personally think med packs are the main culprit for quake-style game-play. You can risk running into enemy territory with the knowledge that you can heal yourself as you go.

So called realism mods should limit the amount you get healed down to around 10%. You could classify them as bandages to stop bleeding, or morphene shots to null the pain.

But to eradicate your wounds up to 50% is nothing short of arcade, which in effect answers your question about why Medics aren't included.

It's primarilly an arcade shooter.


<HR></BLOCKQUOTE>

hmm good point. the only penalty of death anyway is a point for the other team. ive seen guys mow down 5+ enemy forces by themselves by just feeding off their health kits. 25 might be acceptable.

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Shoegaze99 02-10-2002 05:39 AM

Ydiss, I agree regarding health packs. Because they drop - and the big ones, too, not the little bottles - it encourages players to jump into a head-to-head gun battle. It *discourage* thoughtful, deliberate, tactical gameplay. Why bother playing smart when twitch reflexes will net you a kill *and* a health pack?

Ydiss 02-10-2002 05:59 AM

Personally, for the sakes of realism, I believe you'd have to impliment health packs but they should need to be 'used' by activating them.

To bandage a wound or shoot yourself with some morphene would take about a minute, so in game terms you should have to stay still for a good 10 seconds at least to heal yourself 50%.

But then you start to enter the realms of bleeding to death and wound penalties (like being shot in the leg would slow you down etc).

MoH just isn't about all that. I'm glad.


GEN.Rommel.CN 02-10-2002 08:18 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Chief_Wigum:
it would be alot more fun with medics you idiot
think would you
oh yah StrikOr you better not come in my forums
<HR></BLOCKQUOTE>


if you are any good you will get health back, or if you are better you don't get hit!


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http://home.useoz.com/~biglyle/sigs/rommelsig.jpg

*Comming soon...The COMMIE NAZI Homepage*

Sh3ll_Sh0ck 02-10-2002 09:58 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:
Ydiss, I agree regarding health packs. Because they drop - and the big ones, too, not the little bottles - it encourages players to jump into a head-to-head gun battle. It *discourage* thoughtful, deliberate, tactical gameplay. Why bother playing smart when twitch reflexes will net you a kill *and* a health pack?<HR></BLOCKQUOTE>

Nice way to make yourself a hypocrite.
I do recall that you were against the sniper sway idea and supported targeting lazers on WWII era rifles. http://www.alliedassault.com/ubb/rolleyes.gif

Shoegaze99 02-11-2002 01:20 AM

Well, Shelly, your recollection is piss-poor at best and your reading comprehension is even worse.

I have never offered an opinion on sniper rifle sway. Not once. Not ever.

That's strike one, if you're counting.

I never endorsed the idea of laser sights in the game, suggested they would be a good idea or said I'd like to see them. Not once. Not at all.

For the record, that's strike two.

You will not be able to prove any of this wrong, nor will you be able to counter any of it. And I am most definetly inviting you to try. *Please*.

Now, would you like to try for strike three?

Sh3ll_Sh0ck 02-11-2002 01:39 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>I have never offered an opinion on sniper rifle sway. Not once. Not ever.<HR></BLOCKQUOTE>
No you didn't I was mistaken, but we did argue about this over the course of several threads. With you stanchly defending the sniper rifle and me trying to limmit it.


<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>I never endorsed the idea of laser sights in the game, suggested they would be a good idea or said I'd like to see them. Not once. Not at all.<HR></BLOCKQUOTE>
Again you were being such a stuck-up on this post. You never outright admited to likeing the idea, yet you countered anyone who dissaproved of the idea. With you it just seems that only your opinion matters and noone else's. Try to take more people into consideration, and maybe we can work things out.

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Now, would you like to try for strike three?[/B]<HR></BLOCKQUOTE>

Go right on ahead, give it your best shot! http://www.alliedassault.com/ubb/tongue.gif

Shoegaze99 02-11-2002 01:44 AM

See, Shelly, I tried to explain the entire laser-sight thing several times in that thread, but it seems you missed it.

I never once argued for or against the idea of a laser sight. Not once. What I *did* argue about, and what I *did* counter, were people's poor reasoning why such an add-on would not happen. They were poor reasons. And there is a difference betweem arguing why such an add-on _would_ not happen and why one _should_ not happen. I stuck with the former; you apprantly read it as the latter.

I hope that clears that up.

Sh3ll_Sh0ck 02-11-2002 01:54 AM

Alright I guess I jumped to conclussions to soon. sorry. http://www.alliedassault.com/ubb/wink.gif


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