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-   -   Ideal Mission (alliedassault.us/showthread.php?t=4844)

Sgt. Schultz: 02-13-2002 12:07 AM

If you could design your own mission, what would it be?

Joey 02-13-2002 12:11 AM

Probobally 1 in bastonge, like in BOB where they attack that town, its an objective map, the allies must storm across the open field to the town (where there are lots of sniper and mg42 spots) and blow up 1 or 2 88s. i think that would be COOL

The Bishop 02-13-2002 12:29 AM

I favor tactics so I would say there are alot of enfilade / defilade points to discourage bazookas and with very few high points for easy sniper kills. it would be pure tactics. put it in the wheat fields in SPR where the 2RNGR BN & 101st joined up after smoking that armored car. the grain is high in places, covers the dips and such... coolness.

Sniper 4 Life 02-13-2002 12:54 AM

ya that would be cool

The Bishop 02-13-2002 12:56 AM

another idea would be perhaps on the Elbe river where the river and riverbank (and perhaps 2 or 3 bridges, or crossings?) comes into play ... a longer, more narrow map... once the SDK comes out, I'll try to make these two...

-Bish

krazyklown 02-13-2002 01:03 AM

Im thinking of making a Bastogne map. Bear with me, might confuse some of you.

Set up: Allies start in Forest, Germans as well. In the middle of the Forest is open area. Once Allies capture flag in open area, They own area and respawn there, while Germans are spawned back further from forest into town. Once Allies get into German forest, game switches to Objective with no respawn. Germans then spawn behind town. While Allies spawn in German forest.
Mission becomes: Allies must Desrtroy 88's and capture center of the town of FOY.
I would also add German mission: To destroy Allied command post at begining of Allied forest. Game does not end if Germans accomplish misison. I would set it up so if Germans destroy Allied command post, Allies stop re-spawing, while Germans still respawn. This way, destroying command post is like taking away re-enforcements for Allies(No radio to call for help). I know, it sounds complicated...

Sgt. Schultz: 02-13-2002 01:31 AM

I would love to have a mission like Pegasus Bridge ("Hold until relieved") Where you have to take over a bridge, prevent the enemy from destroying it and then hold that position against any counter-attacks. It could work in MP of SP.

Bazooka_Joe 02-13-2002 05:06 AM

Airborne assault, def. Like episode 1, part 2 of Band Of Brothers. Rush in on planes, jump, regroup, and take out some flak & anti-aircraft cannons on the way. I jus wanna see all the bullets fly when parachuting, hehe. . .

~ST_Bazooka_Joe
"That's my own piss, for christ sakes!"

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Tony 02-13-2002 05:29 AM

i would love to see a mission like what krazyklown suggests. would there be artillery raining down like in BoB?

i personally would like to see a mission or a series of missions based on WWII history, like the taking of carentan or cherbourg or st. lo...missions that would be objective based...take the town, hold the town until reinforcements arrive....go to the next town...missions that followed what actually happened on D-Day and the days that followed as the allies continued their invasion inland....maybe one mission you would be 101st Airborne...the next 1st ID...the next the 29th ID.

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[This message has been edited by Tony (edited February 13, 2002).]

02-13-2002 06:01 AM

If I were designing a "mission" (like the 6 big missions)(not level) for MOH I would do something like this:
You start out with a large unit.
All hell breaks loose and you are tasked with fighting like a regular infantryman for a while.

Then something happens where they need a special forces type guy to go take out some guns to help the frontal battle or rescue a downed pilot, capture kraut General, etc.

You take a squad of men and find a convenient place to attack into the enemy and you slip behind their lines in the confusion.

Then the mission continues with the covert crap that FPS are famous for.


A fun mission would be where you have to sneak into a famous Stalag (POW camp) to meet up with resistance people to go blow stuff up.


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"At basic you learned out of a book, I'm going to teach you things they never put in the book, and probably never will" -Sands of Iwo Jima
Stryker's Medal Of Honor: Allied Assault headquarters
WWII wargaming forums

krazyklown 02-13-2002 06:13 AM

Yeah, defintely artillery raining down. And the only way to survive it is to dash to the foxholes. Artillery would only be fired every 1-2 minutes to give Allies a chance to advance...

Sgt. Schultz: 02-14-2002 06:03 AM

Yeah, just like Bastongne. Shells going off all over the place. It would be cool to see the exploding trees too.

Stony 02-14-2002 07:55 AM

I'd like someone to recreate the battle for the bridge at Arnhem.

A Kazarene Pass (N. Africa) mission would be great too. Lots of tanks to worry about, which means you could actually JUSTIFY whoring with the bazooka or panzerfaust.

acgreen 02-14-2002 08:12 AM

Yeah, all that'd be cool, but where is the freakin SDK!?

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Killet 02-14-2002 09:08 AM

I'd like to see one with lots of allied tanks approaching a town held by the axis forces. The tanks would be shelling the town and the artillery from the town would be raining down around the tanks. Broken trees lying around and the infantry moving up behind the tanks trying to get into the town. Would be kinda like the Omaha Beach Obj map but with a town instead of bunkers, lots of tanks and more stuff to hide behind.

And this game needs land mines http://www.alliedassault.com/ubb/smile.gif

Sgt. Schultz: 02-14-2002 11:02 PM

Do you think there is a way we could send suggestions like these to EA prior to their designing the next game?

AnArKey 02-14-2002 11:41 PM

Attack on the ruins of the abby at Monte Cassino. The allies storming up the steep crater covered hillside with the Germans up top defending the ruins.

Scope 02-15-2002 12:53 AM

Looks like SPR and BOB makes all the oldies fade away. What about a Hamburer Hill map?

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Psalm 25:2 "O my God, I trust in thee: let me not be ashamed, let not mine enemies triumph over me."

Psalm 144 "Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight."

Psalm 144:2 "My goodness, and my fortress; my high tower, and my deliverer; my shield, and he in whom I trust; who subdueth my people under me."

02-15-2002 12:55 AM

hmmmmm........

Mungynuts 02-15-2002 01:34 AM

you know how in some games you can move chairs just by sliding them?? or picking them up

well just make an item that looks like a general, and the object is to capture him and move him to a location to win.
Of course if the enemy touches him re returns to a different location and you have to find him again

Low spark 02-15-2002 01:47 AM

I'd like to an objective match where the defenders spawn 30 seconds before the aggressors( give them time to get in position) THe argressors will not spawn in the same starting location every game, but can be coming form almost any direction.

Sgt. Schultz: 02-15-2002 06:10 AM

It would be cool if you had to disarm the landmines in order for your tank support to move in.

Slyk 02-15-2002 07:05 AM

I've got a couple ideas...although challenging. I like the idea of a three or four part series that all link a story-line with some historical accuracy. I've done some level editing in other programs and know how much time it takes but... I'd like to do a series based on some Close Combat maps, make them 3D. Sort of the same ideas as above. U.S. troops on the outskirts of a small town/village...1st map U.S. troops need to cross a shallow river, two or three crossings available, heavy German resistance dug into a thin forest on the other side. Use artillary barrage for cover to move up and cross. Objective to clear opposite bank, maybe free up only intact bridge before it can be blown... lots of small German counter-attacks, maybe light tanks. 2nd map- U.S. exits map 1 forest and needs to take small town, artillary hits the town first then troops cross the open ground, maybe stream in there, objective to clear half the town and take certain victory locations. 3rd map to clear remainder of town, cross a major bridge, hold bridgehead against counter-attacks.

Ofcourse, this all depends on the editor release, good bot programing, and TIME to develop it. Personally, I think using the CC maps for a guide would be really cool because you don't need to develop the WHOLE idea, just mod it a little.

02-15-2002 07:49 AM

How about a series of missions based on Kelly's Heroes.
You start by blasting your way through Nancy.
Then proceed behind enemy lines, lose your rides to friendly aircraft, ambush axis patrol, and wait for Oddball and his convoy.
Eventually you make the assault into the town with the bank.

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"At basic you learned out of a book, I'm going to teach you things they never put in the book, and probably never will" -Sands of Iwo Jima
Stryker's Medal Of Honor: Allied Assault headquarters
WWII wargaming forums

Ydiss 02-15-2002 08:08 AM

Everyone loves to destroy 88s don't they?

I'd like to see a suggestion for an objective map that doesn't include blowing up 88 guns or anything in fact.

How about an objective that requires infiltration? Exfiltration?

Allies objective is to breach a perimeter with more than half of their number. Axis have to stop them, or similarly have to exfiltrate the area they are pinned into.

It'd give some kind of spin on the usual defend/attack syndrome this game is slumping into at the moment.

Why not do a PoW situation where the Allies start with only pistols (very similar to the escape mode for CS) and have to reach the weapons cache to get some Axis guns, or alternatively just run for the perimeter?

Why not escort missions? One player is randomly selected to be the spy operative that the Allies have to help penetrate the Axis complex... If the spy dies the Allies fail.

Or rescue the spy...

Locate the secret plans and exfiltrate with them.. each map could have 10+ random locations where the plans can be and when someone carrying them dies they drop to the ground. Axis or Allies can carry them wherever they choose.

Rescue pows... kill pows... secure a position and hold it, whoever has control of it at the end of the time limit wins...

Let's leave the poor 88s alone shall we? Imagination owes it to them.



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Sgt. Schultz: 02-15-2002 09:23 AM

I love the idea for a P.O.W. mission, where you begin with limited weapons. It would be nice if we could start with a shank of some sort and have to make your way to a weapon's cache. This would only work during SP because in MP people can waste you before you can shank them.

Totenkopf 02-15-2002 09:52 AM

I'd like to see a mission where you are just part of a large assault force taking a town. A lot of Armor involved as well as half-tracks and whatever else. Your mission would to be to protect the armor from Panzerfausts and clear the town of German infantry and armor. On the flip side, as a German your mission is to take the armor out. On a MP map, either the AI can control the armor, or one or two players would be selected to control the armor, much like being the VIP in CS.

Just a thought anyway.

Sgt. Schultz: 02-15-2002 10:14 AM

The other idea I had was a level where there was civilians too. You'd have to enter rooms that could have enemies or civilians hiding in them. You'd have to avoid any civilian casualties.

Sgt. Schultz: 02-16-2002 03:37 AM

Hey Klink, Thanks for your help. I tried it and it didn't work. This is what I did. Could you tell me if I forgot something?

I went to signature

Copied the url
added the [img]in%20the%20beginning%20and[/img] at the end.
it looked like this:
http://www.hogansheroesfanclub.com/i...ture_small.jpg

did i miss something?

Sgt. Schultz: 02-16-2002 03:38 AM

never mind, wrong post and it works! thanks Klink!

Scope 02-16-2002 04:44 AM

And what about a map based in North-Africa? They fought some great battles there 2.

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Psalm 25:2 "O my God, I trust in thee: let me not be ashamed, let not mine enemies triumph over me."

Psalm 144 "Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight."

Psalm 144:2 "My goodness, and my fortress; my high tower, and my deliverer; my shield, and he in whom I trust; who subdueth my people under me."


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