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-   -   Is mohaa going under due to lousy multiplay? (alliedassault.us/showthread.php?t=5573)

Snake2222 02-28-2002 12:12 AM

I dont mind rockets/shotguns/snipers....what I do mind is when on a 18 person server 9 on each team that anywhere from 6-7 on one team will be one of those three....it sucks.

02-28-2002 12:22 AM

Rockets are fine, IMHO, when used in moderation... Like in an anti-sniper role, for example.

CrispybunkerRPG 02-28-2002 12:22 AM

I hate Rockets and I hate The Beach Snipers ad the grenaders. I think having those weapons in those places is worse than cheating. Teamplay,there should be more of this but snake22 is right i'ts impossible.

Sh3ll_Sh0ck 02-28-2002 12:39 AM

I agree 100% with CNR Sturmer's post! Realism mod is great and the only reason I play this game. However non of the major servers use realism. And non-realism servers are nothing more than a grenade and sniper fest. http://www.alliedassault.com/ubb/frown.gif


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Fear is the weakness of the mind. Remember that next time you see me on the battlefield.-ShellShock

Cpt. dick 02-28-2002 01:20 AM

I can always find a realism server to play on, I dont know where you guys are looking

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if you can see us............then you're already dead
Ghost Soldiers, 6th Ranger Bn.

02-28-2002 01:25 AM

Sturmer, that is the way it is.Unfortunately.
It sucks, i know.But, what I can do for it?Go whine to 2015 that the Multiplayer sucks when meantime there are thousands of players shut up and playing?I get the feelin that the mass of thousands of dumb players are right and go playin and screamin: LAMER!CAMPER! http://www.alliedassault.com/ubb/biggrin.gif

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-Chill till u kill.

CNR Sturmer 02-28-2002 04:40 AM

of course, not everyone will agree, but this is how I see it.

I got the game, loved the single play, enjoyed the multiplay until..... until i got sick and tired of a few things.

- too many grenades and rocketlaunchers..its almost like playing quake. almost no gunbattles.
- mohaa turns out to be an fps grinder. with a p3 600 384megs gf2 mx400 i am glad to get an fps ranging from 50 to 9(!) depending on the action intensity on my screen.
- no teamplay at all. everyone just runs around, like playing quake. all the teamwork we see in SPR and band of brothers is nice, but not applicable in this game unfortunately.

-ever changing respawn locations in team-match (which is really annoying. by the time you have circled around the enemies defenses, you find out that it is now your respawn point...grrrr)

- boring maps. afterbirths like stalingrad (what the hell is such a map doing in a game about the war on the western front) and other dramatic scenes, with omaha on top... this beautiful map is killed by letting the snipers rule the map and the mg42's rendered useless because of them... yikes.

of course there are good realism mods out there, but almost no servers play them, especially not the big servers.

Back to the realism games such as Ghost Recon, until good mods or patches have arrived.... sniff

coax 02-28-2002 05:11 AM

Not meaning to whine but I just wasted 2 fricking hours just trying to find a decent TDM server.. All of them were either listen severs with the bandwidth overloaded as usual. Or even the dedicated ones with 28 players were running choppy.

I don't have this experience *all* the time but it seems to be more & more the norm. Not being an expert, I still think this game has some issues with the netcode. And the kiddies runnning listen servers with 32 players. Geez..

I usually never complain about much, rockets dont bother me unless someone is just being stupid with them. I don't like omaha much at all but I still play it when it comes up in rotation. Team play, yea these are public servers so don't expect much. I have seen some ppl playing as a team pretty decent on the fly.

But it just seems to me the companies that made this game aren't supporting the servers. There seems to be a obvious lack of dedicated servers on decent connections out there compared to other games I've played. I could always find a rtcw server with 32+ players with little lag, chopiness etc. Same with UT, Quake3, HL, Q2 ruled for years with tons of very playable servers. Might definately be trying rtcw real soon again after not playing it since this demo came out.

I am am online gaming person more than a SP gamer. So, yes in a way I'm getting a bit disillusioned with this game. Like I said, I just wasted two hours & got nothing but frustration. So now I will go play one of the SP games I love, Diablo II LOD.. http://www.alliedassault.com/ubb/biggrin.gif

L8rz...

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#~ridin'_the_wire~0

Spineharvester[GF] 02-28-2002 05:59 AM

My biggest frustration is the lacking of good players on servers. No matter what server I go on...I am faced with the same crap. I find myself rushing with a damn sniper rifle to make it interesting now as they are too predicatable and dumb otherwise. I also see on Team-match servers that people will just sit there and never move. Figure it out retards....if both sides never move regardless of the gun you have...we will both be looking at empty hall ways! Stupid people frustrate the crap out of me, I won't even play Omaha any more as it takes too much out of people to concieve the concept of an objective. We even took it out of the rotation on our server....the map is all eye candy and is poorly designed. I use to love playing CS on servers where I had to think about every step as one wrong move meant I was dead...no two ways about it. Now on these maps I can run around in the open with a pistol and all kinds of stupid shit knowing that my dumb moves will not be capitalized on.

I am getting more and more tired of this game. It has sooo much potential yet it is lacking a strong player base and support of the developers. They some how feel that they can throw us a bone with 4 maps....WHOOPP DE FUCKING DOOO!! Then one of the 4 maps is the God damn demo map...they really went all out there! So, then the online community has to scramble around and try and decode how to set up dedicated servers to support this game. HELLO!!! What kind of stupid company spends that much time to develop something then basicly give it a ho hum launch that is pathetic at best. Ohh...yeah and don't make a Linux supported version...smart thinking there people. I just loved trying to unwrap the mystery of the console command and the dedicated server...would it really have been so hard to give us some damn help? Look at games beening developed now...they are coming with a map editor and SDK...you guys droped the ball something serious. This is where the sales are made fools...you think Counter Strike would have done all it's sales and popularity sitting on the shelf? No...WORD OF MOUTH!

Sure you got a great game...we will see if it survives the next 6 months with all the others coming out. You had your chance....here is something they should have learned "First Impressions are the MOST important...never lose that oportunity."

Man it amazes me the stupidity of some of these companies who release this stuff....who is running the damn show over there??? Where are these beta testers coming from?

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http://home.socal.rr.com/smokeyoass/spine1.gif "Listen up you stinking maggots. It seems you just don't get it. Well, I've been appointed to inform ya', your days are numbered. You would cry, you would scream if you knew half the things I've seen. Please please just do as I say. Repent and leave your evil ways." - Clutch
VISIT GF CLAN SITE

Crow King 02-28-2002 06:27 AM

Spineharverster - you said what I am usually thinking when I'm feeling frustrated with this game (which is most of the time these days).

As a programmer, I would call the multiplayer "unpolished". Here's an example: if you type in "cmdlist" at the console, it gives you a list of available commands. Try running the first 20 or so. None of them work. If I recall from the Q3 source, these were defined in a header file. Why weren't they just edited / commented out? Legacy support? Well, let's talk about that.....

If you look at the byte sequence you have to put in front of rcon commands when sending to a Q3 server, you'll see 5 bytes that Q3 servers use. But not MoHAA. And no one in the forums could answer us when we asked what the new sequence was. I basically had to write a trainer to break into the I/O from serever to client to trap the bytes and see what the hell they were.

Examples of this type of crap go on and on. But I won't condemn it yet - we've brought the issues to the developer's attention. Let's see what they can do with it. That will tell us all we need to know about how we are going to be supported. I think MoHAA is a great game and, if we can just get some support, it will end up very well. If not, I'll just code and mod for some other game.

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"If your philosophy does not produce corn, I don't want to hear about it." - Red Bear

[Roach][Knuts] 02-28-2002 06:28 AM

IMO, the answer to the question is [b]no/[b]...

i don't even play multiplayer (56k ugh) and yet i still keep coming back for more and more (and more of the same) in SP. So i don't see how a rushed multiplayer component will make the game go "under".

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"I think I messed myself."

sgtwolf 02-28-2002 06:30 AM

I agree, there need to be more maps, and the respawn needs fixin'. I was in a game where I would spawn next to an enemy everytime.

As for rockets and grenades, grenades aren't bad, but if you the host there is a 'norockets' mode you can get from this site. If your not the host, look for norockets in the server name. A lot of us hosts are disabling rockets in our games because they ruin gameplay.

All in all though..no..I don't MOHAA will go down, because even with these probs, it's multiplayer is still great. I was playing Wolfenstein until this came out, I've never gone back since.

The great mods that people are putting out are really making the game even better.

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Snake2222 02-28-2002 06:42 AM

Big problem here is the net code for MOHAA sucks ass. The Fighting 61st have two servers that can only run one game each. Now with these same servers you could run 8-10 Quake games....same engine different net code. What this means to a regular user is...MOHAA multi like a vampire sucks your resources BAD. Until or if 2015 decides to fis this...which they wont we are screwed.

Spineharvester[GF] 02-28-2002 06:46 AM

Amazing SOF II is already having a contest to make the best skin. http://www.activision.com/games/sold...test/skin.html

And the mod is already in development...and it isn't even released yet.
http://www.planetsoldier.com/45platoon/

How can these companies do these things...are they some sorta super human intellegent aliens or something?? http://www.alliedassault.com/ubb/rolleyes.gif

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http://home.socal.rr.com/smokeyoass/spine1.gif "Listen up you stinking maggots. It seems you just don't get it. Well, I've been appointed to inform ya', your days are numbered. You would cry, you would scream if you knew half the things I've seen. Please please just do as I say. Repent and leave your evil ways." - Clutch
VISIT GF CLAN SITE

Crow King 02-28-2002 06:54 AM

Jesus. I feel like an orphan.

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http://www.libertyleather.com/images/crowsig.jpg
"If your philosophy does not produce corn, I don't want to hear about it." - Red Bear

Spineharvester[GF] 02-28-2002 08:08 AM

I know how you feel...trying to help out a company make a game more popular..and make them money...and you feel like you gotta pull teeth to get any info.

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http://home.socal.rr.com/smokeyoass/spine1.gif "Listen up you stinking maggots. It seems you just don't get it. Well, I've been appointed to inform ya', your days are numbered. You would cry, you would scream if you knew half the things I've seen. Please please just do as I say. Repent and leave your evil ways." - Clutch
VISIT GF CLAN SITE

poseyj 02-28-2002 08:24 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Spineharvester[GF]:
I know how you feel...trying to help out a company make a game more popular..and make them money...and you feel like you gotta pull teeth to get any info.

<HR></BLOCKQUOTE>

the thing is its already made great sales, so they don't really have to give a crap about the game anymore. its made good $.
FPS optimizations would be nice, netcode optimizations would be nice. and the SDK WOULD BE REALLY NICE. but it just doesn't benefit EA if we make the game better or want it to be patched up so more people can enjoy it. cause to them everythings good right now, they got sales.

a game should ALWAYS have a public beta test, i dont think developers see how beneficial it is!!

02-28-2002 08:31 AM

join an objetive based map with realism/ckr on. teamwork goes on obj matches. plus you never respawn http://www.alliedassault.com/ubb/smile.gif

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+azn gamers clan coming soon
+i am a renegade gamer

Cpt. dick 02-28-2002 10:06 AM

you know, I hardly ever have probs with lag. I almost always have a ping between 50-100.

and yes rockets suck, snipers on omaha suck, and grenade whores suck.

as for the no teamplay, well, what do you expect? you name one other mp game where you can get on a pub server and find everyone playing as a solid, tight team and ill give you a million dollars. its that dm mentality that still permeates online games. and the fact that everyone is sitting at their computer in another place and has no idea what anyone else is thinking or doing. theres not much you can do about it except join a clan and use roger wilco or something.

this game still has far better gameplay than wolf. the tension of being the last man alive being hunted by 3 or 4 enemies just cant be beat.

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if you can see us............then you're already dead
Ghost Soldiers, 6th Ranger Bn.

02-28-2002 10:12 AM

OK I must agree that I personally hate rocket lamers who can't even score kills with them, but a skilled Bazooka person is OK.
Then the snipers in Omaha beach, well it is kind of stupid being respawned to the guns and then bein killed busy shootin. Stupid.But if u wouldn't have them in it, same persons would be in the guns over and over again.That would be totally unfair.But anyway I leave that for others to decide, its only my opinion. I go see other topics, the girlie topics perhaps.. http://www.alliedassault.com/ubb/cool.gif

madrebel 03-01-2002 04:10 AM

yes it it suffering.

the maps suffer from imbalance issues (objective maps that is). the performance is horrible. the dedicated server support is sub par.

above all else. the communication between the developers and the fans is horrible.

I will be playing jedi knight 2 and SoF2 real soon instead of this beatifully sub par game.

the sad part is this game is so close to being great.

Crow King 03-01-2002 07:25 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by madrebel:
the sad part is this game is so close to being great.<HR></BLOCKQUOTE>

You took the words right out of my mouth. I can understand from both a marketing and a development standpoint the need to be focused - the game has to know what it is and be great at it. And I think they achieved it - this is a great, probably the best, single player FPS out there.

I just wish we could get the tools to make it a great multiplayer game. The game itself is beautiful.....


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http://www.libertyleather.com/images/crowsig.jpg
"If your philosophy does not produce corn, I don't want to hear about it." - Red Bear

Vassili 03-01-2002 07:49 AM

Spine Harvester, whats ur name when u play? I wanna play with u.

03-01-2002 09:15 AM

When ever I play I dont put up with rocktes. I just bash them with my colt!

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Saving Private Ryan

03-02-2002 03:37 AM

Everything that has been said, I agree with...After playing the game for a while is sp, and loving every second of it, I tried the mp...At first I thought it was awesome, then I realized I was dying a lot from grenades. I also discovered that that there were times when I would respawn next to an enemy. I bytes royally....Is there an mp fix forthcoming, or do we just have to wait?

03-02-2002 06:47 AM

MP is gonna get better, but i dont think its gonna die... Ive been here since day one, and ive watched the mplayer server-count rise form 200, to almost 600 consistant now.

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~Blaze

03-02-2002 07:21 AM

Teamwork does go on I know I do it .. I have a few friends and we arrange to meet on a particular server and we join picking the team that needs the numbers and we play..we do use RW and although new to the game we are learning nad learning fast just how to dominate games .. just two of us can... without any underhand tricks (spectator mode viewing after a death) get some great satifaction from playing the game in a coordinated and structured way using stealth and tactical awareness as well as "oh fek time to go for it all guns blazing" ..we have fun we rarely camp and we never use rockets .. nades are a weapon that has its uses and its places as to all the weapons available..
So if you see me in a server and you want to try some teamwork just give me a yell ..
I have also noticed that more and more total strangers are working as fire teams in the Snowy Park working a 180 degree arc while a buddy does the other 180 deg is fun also as soon as u engage he can bring his weapon to bare... and visa versa ... so do not moan about lack of teamwork look for it hell ask for it .. it.. like the truth is out there !!! lol but have fun guys its a great game with lots of scope to become better

madrebel 03-02-2002 08:39 AM

this new patch has a 'revised' mp mode. hopefully they got smart and added in weapon limits.

Werner 03-02-2002 09:02 AM

Coming from a simming community (FS:SDOE) where ten on a Friday night is a good turnout, MOH is in very good health from that perspective.

Cheats, kiddies, and rambo-one-man-army-wannabes make for gaming that just isn't fun. My favourite map is Omaha (and it seems that most servers agree), but again an example of shoddy programming, you can jump over the sandbags, slide down the hill and lose 5 health points, 10 if you aren't on the ball doing it. IMHO they should have programmed it so if you do jump the cliff, you're dead. If for no other reason than to improve gameplay. Even playing for the Germans I want to smack my team mates when they pull a stunt like that.

Werner

jonesy-the-cat 03-02-2002 10:29 AM

I pretty much agree with everything everyone said above.

Example of stupid programming:

The in-game browser makes me wait for 628 servers to refresh, apparently sorting the entire list on the ever-changing ping with each new insertion.

Finally I click on a server with 17/18 players. "Server Full." Start all over again.

So I click on another server. "Different Version." Start all over again...

Why can't I observe and wait on a queue for a position to open? And why refresh all 628 servers when I only ever look at maybe 40 of them? And why re-sort the list 628 times?

I am not going to join a server with a ping of 800, so don't even bother to show it to me. And I can't join many of the servers, because they are running a different version, so don't even bother to show them to me!!!

It would be better just to see a small list of my favorite servers to choose from.

How does All Seeing Eye do it? How do other games (like Aliens versus Predator 2) do it? Are they privy to some magic programming algorithms that EA and 2015 are barred from?

I hope they fix this stuff, or this game will have a short life, smaller sales, and less players to play with than it could have had.

I can understand cranking it out to get it released, that's business as usual. But just fix it up now. That will ensure its continued popularity for years.


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