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when a friendly gets hit in his canteen will water pour out, our shot in shovel sparks fly. also will there be any flame thrower guys? aight
------------------ pass that shit over here man! |
heheh, the water our of the canteen is a cool idea, but alas I don't think we'll have time to implement that ;)p. But yes we have different impact effects for different material types.
------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
LOL you guys give Give -DJK - some props http://www.pcgamers.net/ubb/smile.gif
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by BadScript:
LOL you guys give Give -DJK - some props http://www.pcgamers.net/ubb/smile.gif <HR></BLOCKQUOTE> I'll smear myself with goat's blood and give -DJK- a big hug. |
Wow, I guess this really isn't a game for those who want it to look realistic when you shoot someone. I guess I'll stick to SOF2 and Global Operations when they come out.
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by -DJK-:
Wow, I guess this really isn't a game for those who want it to look realistic when you shoot someone. I guess I'll stick to SOF2 and Global Operations when they come out. <HR></BLOCKQUOTE> Congrats, bud. You do that. Now you don't have to worry about this game anymore! |
djk u were on a roll man
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Thats great DJK, go have fun with your other games but I don't care and I don't think anyone else does about what games you like
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what ? ...DJK is leaving ??
DJK how can you give up that easilly ? i just know you were that close to convincing 2015 to put blood in the game ... they were having a press conferance today with the president of EA and your name came up several times . oh well . |
lol
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LoL, I like that one. Here's some pudding for you
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awwwwwwww how sweet http://www.pcgamers.net/ubb/biggrin.gif
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would be some cool realism though http://www.pcgamers.net/ubb/biggrin.gif
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Leaving bullet hole marks on the actual model is a technical limitation that's not as easy as it sounds. One of the problems being when you have a 3000+ poly character model that LODs down, it would have to sort through the poly list every frame to determine on what poly's to place the decals (coders, correct me if I'm explaining this wrong :). This eats up a fair amount of CPU time with the way our system works and isn't practical for us (especially when you shoot a machinegun over a guy and he takes like 20 rounds). So we want to put that CPU time into other things, like AI, physics, higher detailed models, etc.... Actually there's only one game I know of that I've played that places the bullet holes accurately on a model, and that's Rogue Spear (I'm sure there are others, but I haven't noticed this on any other fps yet). Actually no quake engine based game I've seen shows bullet impacts on they're non-brush models.
Another solution is to swap a piece of the skin out on a part of the model to show the damage. But this would be a generic looking damage skin, and again this really isn't feasible due to technology limitations. You'd have to make damaged skins for every piece of every model, and keep all those damaged skins loaded into memory all the time (else the game would hitch as it continually loads a new damage skin). This eats up video memory and would mean we'd have to lower the quality of our existing skins by making them smaller to make room for those damage skins. Again, we opted for the greater detail and higher quality skins. ------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
can i have some ?
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But will there be a mark left on his uniforum where he was hit??
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you guys should add some halarious script sequences like a guy getting shot in the balls then going insane and yelling and running out and getting shot
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by -DJK-:
Japple, why do you have to be a jerk about it? You act as if I'm crazy or something because I want to see realistic bullet holes and blood on people in a WAR game. <HR></BLOCKQUOTE> I'll say it if nobody else wants to : if you don't think this game will please you because of lack of blood or other reasons, then just go away ! LOL Why are you sticking around if your interest in the game disappeared the moment 2015 said blood wasn't going to be part of MOH:AA ??! Just leave us alone for fucks sake.... I no longer care about you rantings... |
solidus, I dont know if anyone has sever told you, but you are the next best thing to mother terressa
[This message has been edited by Hells-Angel (edited June 15, 2001).] |
"Why are you sticking around if your interest in the game disappeared the moment 2015 said blood wasn't going to be part of MOH:AA ??!"
Because I feel like it. Also, I will be trying the demo just for the hell of it, so I do have a SLIGHT interest. "Just leave us alone for fucks sake.... I no longer care about you rantings..." And as I've said before, nobody is actually MAKING you read them. |
"And as I've said before, nobody is actually MAKING you read them."
You didn't like it when people said that they would ignore you, and now your acting like he shouldn't read your messages. Make up your damn mind! |
As I said this was left out due to a technical limitation, not due to a lack of wanting it. We really wanted to put this option in, but it just wasn't feasible (unless you want the framerate to drop considerably when fighting a bunch of guys). You do the best with what you got. Game design is all about balancing your limitations with what you can get away with. We push this engine to it's limits, make it beg for us to stop, then we push it a little more. There has to be give and take, and not everything can make it into the game that we'd want to put in there. In this case we chose framerate over a tiny bullet hole in a guy that you'd probably never notice anyways. As for the blood, we've already gone over that 10000 times, it's not our descision.
------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
Thanks Solidus...I hope he gets our point
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Japple, why do you have to be a jerk about it? You act as if I'm crazy or something because I want to see realistic bullet holes and blood on people in a WAR game.
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man djk u crack me up
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since theres No gore but u said instead of blood theres fluff and shit when u hit the back (jacket and crap) but what about point blank range to the face..
OHH man you ogtta add a jeep i wanna do some hit and runs whoops there goes a friendly hit the wind screen and over the back HAHHA what about a mixed up game Germans speaking Japanese and instead of guns Pins and whips and of course Leather |
u are one crazy guy
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