![]() |
Here are some technical questions 2015.
- I’m just wondering, what this Quake III engine really is? - Is it similar to open GL? - Why did you choose Quake? - Would you have been able to achieve the same result with another engine? - Can you explain shortly the pros and cons about it? |
I would say go and Play Quake 3 but 2015 have modified the hell out of the engine so there isn't much point.
|
I know the game, but I want to know what the differences are between all those engines and what they can do and what they can’t. It’s more on a technical basic like how many polygons can the engines display at once. And are there any limits on the texture file size. I know the graphic cards have a lot to do with all this stuff, but I believe that the render engine does as well.
I am sorry to say that I can’t get that information by playing the game, but I am not sure that 2015 will tell me either. Anyway, there are so many clever people out there. Do anybody have an idea? |
i heard that the people working on RtCW switched from the Q3 engine to the Q3TA engine , is this true ?
|
What’s the difference Polaris?
|
your guess is as good as mine Ragnar
|
i think it was that they couldnt produce large scale outside environments with the Q3 engine , so they switched to the other one . but if 2015 can produce large outside environments with Q3 for MoH , then i cant really see what the difference is . correct me if im wrong here , cause this aint my field http://www.pcgamers.net/ubb/smile.gif
------------------ "The warheads will all rust in peace" |
double post
[This message has been edited by Recycled Spooge (edited June 21, 2001).] |
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Coriolis:
The "Q3TA engine" is just 1.27 version of Q3, as near as I can tell. They use the same executable, after all. An "engine" is basically a set of tools for making a game more quickly. A "graphics engine" is an already optimized way to store and render your 3D assets. A "sound engine" is the same for sound. A "game engine" typically includes a sound engine, a graphics engine, input control, development tools, etc. It almost always has a networking engine built into it as well, though one might imagine a single-player game engine. The quake3 engine had a couple big advantages for us; performance and familiarity. Our coding staff and level designers were familiar with quake technology. When we started development, no other licensable engine could boast the rendering speed or quality of quake3. We could have achieved the same results with another engine, or even starting from scratch, but it most definitely would've taken more time.<HR></BLOCKQUOTE> Hey Coriolis, I've decided to include your job interview in one of my school projects, so thanks to replying to my questions! http://www.pcgamers.net/ubb/wink.gif http://www.pcgamers.net/ubb/biggrin.gif [This message has been edited by Recycled Spooge (edited June 21, 2001).] |
Coriolis...looks like you're a celeb.
|
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gen. Rommel:
Coriolis...looks like you're a celeb.<HR></BLOCKQUOTE> He will not be forgotten in my home economics class. Don't worry, I wont let you down. I'm an A student for the most part. |
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Recycled Spooge:
He will not be forgotten in my home economics class. Don't worry, I wont let you down. I'm an A student for the most part. <HR></BLOCKQUOTE> Wait! I mean consumer education, not home economics! hehe [This message has been edited by Recycled Spooge (edited June 21, 2001).] |
I was wondering if he was teaching you to bake cakes or something...
|
hahaha home economics, thats like cooking and sewing clothes and stuff in Australia, is it the same over there ??
|
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by BallisticWookie:
hahaha home economics, thats like cooking and sewing clothes and stuff in Australia, is it the same over there ??<HR></BLOCKQUOTE> Yep. |
The "Q3TA engine" is just 1.27 version of Q3, as near as I can tell. They use the same executable, after all.
An "engine" is basically a set of tools for making a game more quickly. A "graphics engine" is an already optimized way to store and render your 3D assets. A "sound engine" is the same for sound. A "game engine" typically includes a sound engine, a graphics engine, input control, development tools, etc. It almost always has a networking engine built into it as well, though one might imagine a single-player game engine. The quake3 engine had a couple big advantages for us; performance and familiarity. Our coding staff and level designers were familiar with quake technology. When we started development, no other licensable engine could boast the rendering speed or quality of quake3. We could have achieved the same results with another engine, or even starting from scratch, but it most definitely would've taken more time. |
-We modified the hell out of the Q3 engine, it's not really comparable to a clean Q3 build.
-We picked Q3 due to our team's experience with past Quake tech and editors. It simply was the best solution at the time for what we wanted to accomplish. -Q3's refresh module uses OpenGL for drawing. War Guinness War commented code and War patient message board posters |
You better believe it.. lol
I still use the stuff I made in that class hahahaha |
I still have a red hand bag I use. I carry my swiming trunks in it.
|
hahahaha
|
All times are GMT -6. The time now is 03:01 PM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.