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-   -   Opinions on Stalingrad 2?? (alliedassault.us/showthread.php?t=7052)

MPowell1944 08-15-2002 09:11 AM

Opinions on Stalingrad 2??
 
i am making the final version now. to fix all of the existing bugs in it and to add a couple more little details to refine the map more.

i was wondering what you as the community feel about the map. please tell me what you think would be good added, or good changed. as of now i am not taking anything out.

what i can tell you is, that i have already finished adding working ceiling fans, and i have clipped a couple of things that could be walked thru. thats all i can say for now, but expect the final version by middle of next week. thanks and leave comments here! :P

Beefcak 08-15-2002 09:34 AM

Its way better:) Good job.
Actually the only thing i did not like was when you went up on the roof and you get to see the sky, instead should but buildings a little higer in the back so you cant look down. I think it gives you the more feeling you are there then actually floating around.
again very good job:)

virox 08-15-2002 09:47 AM

it a very good job you did, you must have put alot of time in it but the only thing that i don't like is the bad texturing. I don't know if you were planned to redo the texturing but like what it is right now they are 2 times larger then they should be. Try to resize them as much as possible.
Overall very nice map.

MPowell1944 08-15-2002 01:53 PM

what textures exactly are you referring to virox? not sure which ones.

and yes i will now add buildings in the back. make it good for ya. :)

virox 08-15-2002 03:34 PM

i mean almost all of them. ea or 2015 , don't know which one created the textures, they made allmost all the textures are to big. If you need to reduce them to scale 0.5 then they will look fine. Really i mean it. Now, it looks like some rooms and wall having giant bricks and wooden borders. When you resize them, the textures will be more smooth and fit bether.

imported_Sitting_Duck 08-16-2002 12:39 AM

quack
 
I am running your map on the DK666 server. We did find an invisible wall on the roof top near the sniper rifles and grenade crates. The downward sloping roof which leads to the back of the map has a barrier which can not be shot through. This is the side which lets you up from the ladder and stacked crates. You can't jump down from the back side slope to the rooftop with the sniper rifles and you can't shoot through it. Ok I hope I was confusingly clear on that, I didn't write down the compass direction on it at the time.

The only thing I could hope for was a future expansion of the bldgs. (Yes we always ask for more) I applaud your work, in fact this map will soon enough be part of at least one map rotation config. I always thought that another row of buildings would make this a sweet map. We did find that once one team grabs control of the roof tops its hard for the other team to beat them down. Not impossible, but very very hard. I like the fps on this map too, maybe fogging the upper levels would increase movement beyond camping on the roof tops.

[S.D.] Lt. Skywalker 08-16-2002 03:15 AM

I like the map! It really rocks. Hope the final is even better!

Nijnrich 08-16-2002 05:54 AM

Posted this also on comment on Modtheater but it is better to repeat then never be heard :)
[quote:9e5c5]
Just played it , just with 3 guys FFA but I think I've got the idea.
Apart from the mentioned glitches. The rooftops seems to be sticking out a bit. Since there's been enough ooohs and aaahs I just do the bits where there's room for improvement

The flow of battle in the map is a bit unbalanced. The rooftop is only accessible by one single ladder.
The extra sniper rifles and especially the nades are too much. With a 20 person of more I expect a lot of nades flying continously because of the unlimited supply.
A few more access points would be great ( a ladder near the MG and a way to acces go on the roof from the semi open rooftop ( stupid me no screenshots made of that one)
If positioned correctly in team mode the team that makes it to the roof will be dominating. The single ladder is then too easy to defend.
If with enough people the MG42 will then be truly devasting. No window is safe if there's also covering fire from the rooftops with MG's or snipers or worse RL's...
The corner with the mines I would also give that some elevation so one can lob then some nades on to the roof...
I like the car , it blocks the view a lot from that same corner.

That's all. Looking forward to the next release......[/quote:9e5c5]

Major Homer Simpson 08-16-2002 01:08 PM

I like the map alot i think u sould put more mounted mg in it and other weapons spread out in hidden places. try putting one of the mounted mg in the room with the breakable wall. If u dont i will do this to you eatthis: fire2: zooka: fire1: bigzooka: mad:

Major Homer Simpson 08-16-2002 01:08 PM

lol

Surgeon 08-16-2002 01:35 PM

Well I've expressed my feelings for it in this thread[/url:7d845]

=[DOA]=VonMeyer 08-16-2002 10:00 PM

How about adding all weapons , and ammo for the full version? Make an ammo storage room

redsoccerdevil 08-17-2002 12:22 PM

Also, try adding more static objects and not making the rooms identical. With more tables, chairs, and beds, add felling to the map and make it better.

BD 08-17-2002 09:48 PM

I love the map, but there's not enough to explore, like the regular Stalingrad map. There's a mini-hallway that leads nowhere on the mounted MG platform, and I was thinking you could add some corridors branching off from that instead of just having it as a dead-end.

Excellent work, though. My favorite map to date.

NOTF_Re!oad 08-17-2002 10:07 PM

My thoughts...
 
I agree the map could be improved as far as the balenced play and the roof top glitch. What I dont agree with is the adding of beds, tables and such in the rooms...

We dont want this map being lag hell and chop city like Village of Despair do we? Dont think so.

This is a great map. But I think if you go adding ammuntion bunkers and more nades and weapons around the maps then ladders wont think to add this to competion. I mean, do the standard maps have all that running around. I suppose if you do add all that it would be fun, but I am really looking forward to having my squad practice on this great map and competing in a ladder match on Stalingrad2.

bigzooka: look at me chillin in the middle of all this war cool: M16:

I got my money on the dude with the big winker.

Coleman 08-18-2002 11:17 AM

Great map! I like it!

Major Homer Simpson 08-19-2002 12:14 PM

put a small room with a peekhole on the roof where the 2 sniper rifles R. make it big enough for 1 person for a great sniping time. fire2: cry: M16:

zooka: mwah:
bigzooka:
zooka: mad:


swordfight:
eatthis: fire1:

BD 08-19-2002 02:55 PM

Okay, I just got back from playing the map. A few things...

1) On the second floor of the building with the room you can't get in on the first floor (the building facing the mounted MG) there's a few objects (railing and a piece of ground) floating. Could you try to remove those?

2) On the ramp to go down to the MG platform (I hope you know where I'm talking about, because I can't explain it more) you can't walk through the hole in the railing, and have to jump over it. Can you make it so you can run through it?

3) I think you should remove those two sniper rifles and the health pack, to add more challenge.

4) In the boiler room (or what used to be the boiler room), I think it'd be more fun if those explosive barrels could blow a hole in the wall to make a shortcut or something. People like blowing holes in walls.

That's it for my suggestions. Those four and the invisible wall on the roof and lack of furniture sum up my only complaints about the map. Great job, and I hope to see more from you in the future.

Major Homer Simpson 08-20-2002 06:07 AM

BD
Private
said 4) In the boiler room (or what used to be the boiler room), I think it'd be more fun if those explosive barrels could blow a hole in the wall to make a shortcut or something. People like blowing holes in walls.

homer
reaspwans: people just like bliowing holes period!!!!!!!! lol bigzooka: eatthis: cool:

Cantona 7 08-20-2002 07:31 AM

I do like the map and i have been waiting for some1 to make an improvement on stal. I do think that the rooms should be put back to normal though because the staly feeling has gone. also i think that theres too much access to the roof. the room that is inaccessable on v1.11 where u cant jump thru the window shud have a door so u can enter it and the room u have made opposite that should have windows put in. Where u have made the blow up wall on the farside i think u shud also include new rooms there and get rid of that lil peep hole. the area around the plank and the 3rd floors should be returned more to its normal state because that is generally where most fraggin takes place and it just doesnt happen there anymore.
These are just some improvements i think could be made but overall i do think u have done a good job because i think its more or less impossible to make the original stalingrad better.

Major Homer Simpson 08-23-2002 08:06 AM

i agree with Cantona 7 some what but not about geting rid of the room with the peek hole u can get some nice frags there for little while until someone sees u. and there should be a couple more roofs extended from the original that u cant go up so u wont see any of the emptyness around the map.

this message will self destruct when u see this eatthis: eatthis: eatthis:

Cantona 7 08-23-2002 08:10 AM

yea but i see stalingrad as the map where u can get fragged no matter where u r which makes it so damn quality. that peek hole jus totally takes that away from stalingrad cos its jus 4 ppl 2 sit there and camp and for me thats not what stalingrad is about, on stalingrad the best thing to do is keep moving.

Major Homer Simpson 08-23-2002 08:16 AM

yea but u should realize if your sniped from the other side of the map u should check that spot out with a sniper rifle and pick off the person thats there. Or go in through the little hole that was made and kill them from behind fire2:

Cantona 7 08-23-2002 08:18 AM

na if u wanna use peek holes n stuff then i say go on destroyed village cos it aint stalingrad style 2 sit waiting

Major Homer Simpson 08-23-2002 08:18 AM

by the way how can i raise my rank on this website

Major Homer Simpson 08-23-2002 08:19 AM

ok

Cantona 7 08-23-2002 08:19 AM

keep posting.........but dont SPAM

Major Homer Simpson 08-23-2002 08:21 AM

Say what swordfight: fire1: fire2: eatthis: quickshot: chop: comegetsome: wink:

Coleman 08-23-2002 01:29 PM

the more quality posts you have = the higher rank of the user

plokon1544 08-24-2002 08:18 AM

I think taking away the rifles and nades (or at least nades) would be a good isea. or make it where the ammo roof's wall isn't so low. I just recently played a stalingrad2 and the server was running a realism mod which makes the stg44 more accurate...They absolutely dominated the map they could see us in every window and room... even though there were only 2 on axis and 3 on allies. Ilike the idea of more ladders or places to reach the roof. The MG42 sand bags could be moved up to reach it from the side better. The Wallpaper torn wall could break through to some secret room/place to get up on the roof/another sniping room. You know the little room to get to the MG42 (where ya go up the stairs then up the ladder) There could be a room in there where there is a small hole(the metal ones like on Omaha Beach) on each wall/one wall to protect the MG42 and the secret sniping room... Otherwise...You're map is the best user made map I have ever played!!! An absolute great job.

flamethrower: Wish there were flamethrowers on MOHAA flamethrower:


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