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OK the realisms mods ready to go :)
Finished it off tonight.
Smg's now have refoil, the mp-40 has a little more range than the thompson and is a bit more accurate at range but is weaker. Rifles now have recoil. Its not as obvious on the kar98k because by the time you've worked the bolt the aim is centered again. Garand its more obvious on especially if you try and go full semi auto on it Sniper rifles have been given a bit of recoil as well. Also the mauser and springfield firing rates are more or less the same as they are both bolt action rifles. mg-s also have heavy recoil and less accuracey over distance. Grenades have been reduced to 2 per class, this helps reduce grenade spam and is accurate to what soldier in ww2 were issued. Classes speeds have been changed. Rifle men are faster than other classes whereas mg men are a bit slower because of the obviously heavier weapon. Snipers are around the same speed as those with smg's to help balance it out. the pistols bazookas and the shotgun basically remain the same as they were in the ckr version of the omd, also the sniper rilfes have the same reload speed as they did in the ckr mod. Its ready to go anyway, im emailing it to rudedog althought its up to him when to put it up for trials. remember to post comments on it, if im gonna improve it from this beta version i need to know what people like and dont't like and then adjust it accordingly. |
I can tell i dont like it already
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[quote="=[DOA]=VonMeyer":c1900]I can tell i dont like it already[/quote:c1900]
Yeah people trotting about with lame little mg's using them as sniper\assualt rifles from any god damn distance they need wouldn't like it much if a bit of SKILL was involved in the kill. Can anyone please tell me how the ckr mod has the name "realistic" associated with it because i see no realism whatsoever in it. |
I am finally glad someone did something about the accuracy of the MG's. That is really a noble move. I'm so sick of running out in Destroyed Village, just to get mowed down by a freaking StG44 from the distance a sniper rifle could kill you. Though, I have yet to try it out. I'm looking forward to it though.
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its hard to encorporate realism into a game so unrealistic.
hopefully this hits the spot. all crow king basically did was increase damage on guns, and grenades. lets hope this one is a little better. |
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People seem to forget when mohaa was in development almost everyone on the forum was hoping for a type of dod styled gameplay.. What we got was a friggin deathmatch with ww2 weapons that had just stupid range and damage. The ckr mod imo is not realism based at all. Tell me this how many rifles were used in ww2 in comparrison to lmg's such as the bar or the stg 44? The rifle was 100x more common with ease. Im a squad of 10 men in ww2 you would come across about 6 men with a garand a couple with thompsons\carbines and maybe 1 with a bar. The way i have styled this mod is to give the best range and accuracey to riflemen\snipers and medium range at best to smg's and lmg's. This is the way the game SHOULD be. People wanted something realistic im giving them something realistic. evil: |
Pm me when it goes up on rudes server, i may have to stop by. Sounds like a great mod. Fixes my few complaints about "realism" mods.
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Hopefully it increases rocket damage to nuclear weapon status
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[quote="Old Reliable":c1cc0]Hopefully it increases rocket damage to nuclear weapon status[/quote:c1cc0]
evil: Well the rocket damage hasn't been touched really. Reason being in real life if you were to stand close to one of these going off it would probably do next to nothing to you. The blast is basically a concussive blast meaning theres no shrapnel flying out of it. |
[quote=Gerard]
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Well the rocket damage hasn't been touched really. Reason being in real life if you were to stand close to one of these going off it would probably do next to nothing to you. The blast is basically a concussive blast meaning theres no shrapnel flying out of it.[/quote:cb795] You should have added to it just a little... I hate walking around a corner and having a tube hit me square in the face from 1 foot and the bastard lives through it. We should both die. The rocket guy should die from a blast five feet in front of him no matter what. That would put a dent in rocketeers and is true. A modern day AT4 Straight from my army handbook. Rocket: Caliber 84mm Muzzle Velocity 290 mps (950fps) length 460 mm (18 inches) Weight 1.8 kg (4 pounds) Minimum range traingin 30 meters (100 feet) Combat 10 meters (33 feet) Arming 10 meters (33 feet) Maximum Range 2,100 meters (6890 feet) Maximum effective range 300 meters (985 ft) Launcher Length 1,020 mm (40 inches) Weight (complete system) 6.7 Kg (14.8 pounds) Rear sight Range indicator , graduated in 50 meter increments I would imagine the older tubes weighed considerable more considering an AT4 is fiberglass and some other light weight matterials. Just something to think about. Oh and the 33 ft minimum combat/arming is when you get some cover. i would say inside of 20 to 15ft is pretty leathal. Just a note i dont think arming distance cant be accounted for in mohaa. It would be pretty funny to fire a rocket and some guy 3 feet in front of you and "peg" him America's Army style. |
Actually I think the rocket would go straight through the person if I am not mistaken...
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[quote="Old Reliable":21748]Actually I think the rocket would go straight through the person if I am not mistaken...[/quote:21748]
It probably would. The rocket had a delayed charge so after it punched through metal it would blow up a second or so later. And a humans considerably softer than metal :p |
COOL!
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im shitty my pants in anticipation. im so suck of getting mg sniped i want to see more rifles and less bars and tommys and all the crap auto weapons that make the game a run out in the open and get mowed down. the reason why a game like operation flashpoint is so realistic is because the m60 and pk machine guns are total crap. so everyone uses a m16 if a TC for WW2 OFP comes out screw mohaa
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This will be neat to try out. evil:
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i think the sniper rifle should be less accuaate, and also the bazooka should blow up right after the guy shoots it.
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happy:
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A complaint I have about the CKR is that it reduced the power of the SG just to reduce the use of it. But, one day, I'm literally right beside the guy, he's standing still, and stuck the shotgun right at his chest, he survived. Now, I know that's not very realistic. A buckshot to the chest from 1-2 foot away would literally tear the person apart. So, this could deffinatly be fixed.
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I just think the Bazooka, Panzershreck, and Winchester don't belong in MP.
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Imo the bazookas are handy for taking out people who are camped in a paticular location.
On the aa.com server the other nght we were on that thunder map, ther was an axis sniper (who shall remain nameless for his gayness) who was positioned a distance away but was placed so he could snipe us as soon as we respawned. He got about 8 or 9 of us before someone got pissed and rammed a bazooka rocket up his ass. The bazookas are ok if used in moderation, they only have 3 shells anyway so its hard to whore a weapon that has a short useage time. |
[quote=Gerard]
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Can anyone please tell me how the ckr mod has the name "realistic" associated with it because i see no realism whatsoever in it.[/quote:8d00e] well actually a BAR WOULD be as accurate as a sniper rilfe or regular rifle because it has the same barrel length and fires the same round (.3006) A StG would be less accurate at ranges past 300 yards (due to smaller cartridge), but show me a stretch of map that is longer that 300 yards. the maps are all pretty small in MOHAA |
[quote="Sgt Stryker":82b53][quote=Gerard]
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Can anyone please tell me how the ckr mod has the name "realistic" associated with it because i see no realism whatsoever in it.[/quote:82b53] well actually a BAR WOULD be as accurate as a sniper rilfe or regular rifle because it has the same barrel length and fires the same round (.3006) A StG would be less accurate at ranges past 300 yards (due to smaller cartridge), but show me a stretch of map that is longer that 300 yards. the maps are all pretty small in MOHAA[/quote:82b53] \ Actually a BAR wouldn't be as accurate. It doesn't have the same barrel length plus its an automatci weapon. |
MGs are accurate out to 800 yards, plus what makes you use full auto all the time, I use the BAR like a rifle at long range.
Looks like you are trying to wussify the MGs again to make the game more like it was before (ie. people dancing around trying to get 5 shots into each other) |
[quote="Sgt Stryker":0c911]MGs are accurate out to 800 yards, plus what makes you use full auto all the time, I use the BAR like a rifle at long range.
Looks like you are trying to wussify the MGs again to make the game more like it was before (ie. people dancing around trying to get 5 shots into each other)[/quote:0c911] Seems to me like you don't play the game much. AT the minute the mg's are at range far too accurat under semi or full auto. IM simply toning their range down a bit. |
Accuracy and damage are not the problem, there needs to be more recoil, like in the ARES-5 mod (it is impossible to keep on target full auto)
another good idea would be classes like in America's Army (in that you have 1 SAW, 1 M-16 w/ M203, and 1 standard M-16 avaliable per 3 men, only for MOHAA it would be 1 MG, 1SMG, and 1 sniper per 10 men) however I am not sure if that is possible in this game engine. It would also be a good idea if 2015 made the BAR and sniper with bipods (like AA:O, you can fire without bipod but recoil is worse) but then all these children who like arcade gaming wouldn't play. mad: PS. why are you calling this a realism mod, it seems to be more of a balancing mod (because in real life MGs DO kill with one shot and ARE accurate to 800 meters for a point target and 1 KM for an area target) |
[quote="Sgt Stryker":d24d2]Accuracy and damage are not the problem, there needs to be more recoil, like in the ARES-5 mod (it is impossible to keep on target full auto)
another good idea would be classes like in America's Army (in that you have 1 SAW, 1 M-16 w/ M203, and 1 standard M-16 avaliable per 3 men, only for MOHAA it would be 1 MG, 1SMG, and 1 sniper per 10 men) however I am not sure if that is possible in this game engine. It would also be a good idea if 2015 made the BAR and sniper with bipods (like AA:O, you can fire without bipod but recoil is worse) but then all these children who like arcade gaming wouldn't play. mad: PS. why are you calling this a realism mod, it seems to be more of a balancing mod (because in real life MGs DO kill with one shot and ARE accurate to 800 meters for a point target and 1 KM for an area target)[/quote:d24d2] Who says mg's kill with one shot? If thats the case any weapon can kill with one shot it just depends where you hit them. In my initial post i called it a realism\balancing mod so it depends what way you look at it. Its makinfg mohaa play more like dod imo. |
STG's rule CKR. I say you got a problem with someone camping with a STG go play wolfenstein or dont play at all.
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[quote="=[DOA]=VonMeyer":693f4]STG's rule CKR. I say you got a problem with someone camping with a STG go play wolfenstein or dont play at all.[/quote:693f4]
Oh yeah i forgot the ckr "realism mod" (note the word realism) but the mg's basically rule the entire game. My...how realistic....... eek: M16: |
[quote="=[DOA]=VonMeyer":2baf9]STG's rule CKR. I say you got a problem with someone camping with a STG go play wolfenstein or dont play at all.[/quote:2baf9]
thats because all you do is camp with the STG, i dont think you use any other weapon :\ and id rather play dod, then wolfenstein. |
[quote="Sicilian_Summers":873e4][quote="=[DOA]=VonMeyer":873e4]STG's rule CKR. I say you got a problem with someone camping with a STG go play wolfenstein or dont play at all.[/quote:873e4]
thats because all you do is camp with the STG, i dont think you use any other weapon :\ and id rather play dod, then wolfenstein.[/quote:873e4] Isn't it funny how the ones bashing this mod are the mg whores and its even funnier that they havn't even played it to see what exactly has changed. Maybe theyre afraid their "1337" "skillz" (read: spray and pray noob style) will be affected by actually having to aim and not being able to take out players from springfield 03 scope range. I really have to laugh at how when their precious little weapon has been nerfed they go crying. Well for a start the stg and the B.A.R do more or less the same damage, 2 hits or so for a kill. The only real difference is their range has been reduced a bit plus they recoil hard now so running and spraying noob style won't work as well anymore. |
[quote=Gerard][quote="Sicilian_Summers":c60a8]
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and id rather play dod, then wolfenstein.[/quote:c60a8] Isn't it funny how the ones bashing this mod are the mg whores and its even funnier that they havn't even played it to see what exactly has changed. Maybe theyre afraid their "1337" "skillz" (read: spray and pray noob style) will be affected by actually having to aim and not being able to take out players from springfield 03 scope range. I really have to laugh at how when their precious little weapon has been nerfed they go crying. Well for a start the stg and the B.A.R do more or less the same damage, 2 hits or so for a kill. The only real difference is their range has been reduced a bit plus they recoil hard now so running and spraying noob style won't work as well anymore.[/quote:c60a8] How can you aim if the accuracy is shot to hell and the bullets don't go where you aim??? That's obviously what you are trying to do. Reality check time: MGs ARE the best weapon in real war, next to arty tank and air support, why do you think that that the MG considered the most important infantry weapon. Trying to make the MG useless so people don't use it at all is not realism, trying to limit the number of MGs per squad is (like AA:O) Also, if we start talking about realism, you must know that a hit from any weapon, while it may not kill you, will "mission kill" you. If you get shot by an MG in the leg, you will no longer be able to walk, the pain will be immense so you won't be able to concentrate to shoot, and you will probably go into shock or bleed out unless your buddies find you, give you morphine and patch you up. This is of course, too avanced for a game, so they make one shot kill instead. |
Gerard, pick a day you want to run this mod. I will up it for 24hours.
Once you get my conformation. Please post a message here to let everyone know. I will change the name of the server to reflect you mod at the time On a side note. remember when CKR came out. It came out when MOH came out. You had to shoot someone 6 times to kill them. Crowking tried to his best ability to even our all the weapons on each side. I feel he did a great job. Yes there are better ways to create a realism mod. and to tell you the truth I would not want to play that game. I feel it would not be fun. What CrowKing did was make the game as real as possible , keeping the fun factor. I have said this b4, I will keep CKR on the server, but I don't have a problem running or testing a new mod every once in a while for the board members. I did it for Bazooka_Joe's Bazooka mod. We don't run it every day, but it's nice every once in a while. Yours could be the same. I did receive your mod just been too busy to up it. once you give me the date. I will make sure it goes. up. Thanks |
[quote="Sgt Stryker":ea01b][quote=Gerard][quote="Sicilian_Summers":ea01b]
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and id rather play dod, then wolfenstein.[/quote:ea01b] Isn't it funny how the ones bashing this mod are the mg whores and its even funnier that they havn't even played it to see what exactly has changed. Maybe theyre afraid their "1337" "skillz" (read: spray and pray noob style) will be affected by actually having to aim and not being able to take out players from springfield 03 scope range. I really have to laugh at how when their precious little weapon has been nerfed they go crying. Well for a start the stg and the B.A.R do more or less the same damage, 2 hits or so for a kill. The only real difference is their range has been reduced a bit plus they recoil hard now so running and spraying noob style won't work as well anymore.[/quote:ea01b] How can you aim if the accuracy is shot to hell and the bullets don't go where you aim??? That's obviously what you are trying to do. Reality check time: MGs ARE the best weapon in real war, next to arty tank and air support, why do you think that that the MG considered the most important infantry weapon. Trying to make the MG useless so people don't use it at all is not realism, trying to limit the number of MGs per squad is (like AA:O) Also, if we start talking about realism, you must know that a hit from any weapon, while it may not kill you, will "mission kill" you. If you get shot by an MG in the leg, you will no longer be able to walk, the pain will be immense so you won't be able to concentrate to shoot, and you will probably go into shock or bleed out unless your buddies find you, give you morphine and patch you up. This is of course, too avanced for a game, so they make one shot kill instead.[/quote:ea01b] Funny this, mg was the best weapon in war? Hmm i seem to recall some guy called hitler thinking the same thing and look what happened there. If an mg is the best then why is the garand known as "the rifle that won ww2"? Mg's are mainly used for infantry support squad covering tactics, last i checked i don't think many people in ww2 using bar's or stg's were renound for taking people out at 5000 yards with 1 shot. I am not trying to make the mg's useless. I am making them more true to real life. You go running full auto with a B.A.R and see how good your accuracey is, i can almost guarantee you would end up flat on your ass plus you wouldn't hit shit. However falling isn't an option in this game so i am reducing their accuracey while running. While standing still however your accuracey will be a lot better as it will be easier to control the recoil. Clear enough? eatthis: |
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Will do, I will up it tonight and reboot it in the am.
Please make a topic so everyone knows the server will have your mod running Thanks |
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