![]() |
GERARD's MOD
thoughts, flames, yata yata yata ...
|
pretty rocket friendly, i like that class four armor you shot me with the 1911 and only lost 30 health.
|
i like fire
|
LOL
|
lol <--- first i've ever said lol instead of haha
|
yeah fires coo
|
TBH i don't think its working properly. The mg's dont seem to get as much recoil either. Only differences i can spot are the garands rof and the 2 grenades.
Oh and to address a paticular person who stated earlier that "the only weapons he changed are the ones he doesn't like being kiled by" I say bollocks. Most of the weapons have been altered in one form or another. |
i like the fact that the shotgun now has no pumps instead it's fully auto mech gun style
|
lets start a fire
|
yah, the mod bores me... i like shooting point blank at a wall and still not hitting it
|
BOLLOCKS
|
what the fux0rz is bollocks?!
|
i love the shottie and the zoooookas they r so good it's fast rate of fire and super accuracy thank u gerard god bless your mod and may it run on theaa.com server all the time
|
That was low... anyone have matches?
|
the only thing i dont like about the mod is the fact that the mg's now function very poorly. oplaese gerard im beggin ya to make the mgs slightly more accurate when not shooting full auto.
im begging u. im on my knees begging u |
[quote:c7d99]im on my knees begging u[/quote:c7d99]
thats not the first time you've been on y our knees! |
he probably sucks cow dick
|
sniped suks old's ass
|
BOLLOCKS!!!!!!!!!
|
The shotgun and bazooka's are the same as they were in the ckr mod.
Grenades are a bit different, axis stick grenade can be thrown further because thats the whole point of the stick. The pistols have basically stayed the same as the ckr mod. smg's have been changed a bit thompson does more damage per round but is less accurate than the mp-40 over longer distances. Mp-40 does less damage per round but has not as much recoil thus its more accurate. Mg's have been changed in terms of accuracey but are pretty much the same as ckr mod in terms of damge 2 hits basically for a kill. Kar 98k will kill ine one shot most fo the time garand 1-2 but garand has rof advantage over kar 98k. |
that's funny my panzershreck never reloaded that fast in CKR and i shot ktog 3-4 times with a STG when he proceeded to gun me down. guess i must just be unlucky.
|
Quote:
|
Quote:
|
is 100-30 not 70 because that's sure as much hp as i had
perhaps you fucked up more than just the recoil? |
Quote:
|
wellllllllllllll i can't shoot beans with these guns
|
At least he tried...
|
hey i think we make the mod as realistic as possible 1 shot 1 kill
this is a bullet, it aint anything. this is this not that is that. this is this |
w00t w00t w00t
|
w00t
|
w00t
|
hey this is this
a bullet is a bullet it aint nothing else .. a bullet is a bulllet so now i think u know what i mean 1 SHOT 1 KILL alrighty? |
i don't follow
|
Quote:
....w00t? |
what i mean is hey! how about we make the most realistic mod of all time? 1 shot 1 kill? how about that?
|
so i'm not sure what you mean...guns kill people????!??!?!!??!?!!??!!??!?!?!
fire2: fire2: fire2: fire2: fire2: |
dont playa hate. swordfight:
|
we need a realistic mod here r rules.
mgs=1 shot to kill smg=1.5 shot to kill rifles=1.2 shot to kill sniper rifle=1 shot to kill pistol=2 shot to kill |
1 shot 1 kill man. gerard? u in or out.
|
you forgot to say that the zooka should have a five mile blast radius!
|
All times are GMT -6. The time now is 08:02 PM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.