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-   -   Pointe du Hoc (alliedassault.us/showthread.php?t=8555)

Havoc_covaH 09-02-2002 12:35 AM

Pointe du Hoc
 
Comrades, through many weeks of training, I think I'm ready to start my first masterpiece. But of course a masterpiece cannot be achieved alone...

My idea is to make a map of Pointe du Hoc. You're probably familiar with it if you've seen The Longest Day or what have you.

What I need is some modelling suggestions. What textures should I use, where should I put this and that, etc. I've already got a good start of it, but I don't think it's too good.

I would appreciate your help very much comrades fire2: M16:

Legends 09-02-2002 09:14 AM

bigzooka: If u want to make an authentic map of "Point Du" then u must have its big ass craters, 30-40 feet wide, on the cliff surface. you must also have German bunkers and artillery, which you probably already know of. the craters are essential, because air strikes were performed on the German positions to soften up the enemy before the Rangers moved in. bigzooka:

Legends 09-02-2002 09:37 AM

Point Du Hoc
 
If u want any more help, or suggestions, just ask and you'll gladly recieve them havoc.

Superkat 09-02-2002 09:44 AM

I started doing this a long time ago, but gave up.

http://www.planetmedalofhonor.com/modnet/news.htm

look for May 10, 2002

Havoc_covaH 09-02-2002 10:13 AM

Thanks guys, Pointe du Hoc will be a difficult map because of the terrain. And because I'm not the best expert with MOHRadiant, I won't be able to make it as realistic as possible.

If I do get this thing up I'll make sure you guys are in the credits.
Keep the ideas comin'.

Superkat, do you still have the .map file for your old Pointe du Hoc?

Superkat 09-02-2002 10:42 AM

Here's the .map file, hope it helps ;)
http://www.planetmedalofhonor.com/modne ... hocMAP.zip
happy:

Havoc_covaH 09-02-2002 11:01 AM

Good Lord! It's a masterpiece, Superkat! Why'd you give up on it??

Superkat 09-02-2002 01:56 PM

Thanks ;)
I gave up on it becuase of other ideas I had for new maps and now I got school and a lotta other stuff. :(
Anyway, what the allies are supposed to do is blow up the center peice of the cliff (using bangalores) to get the top. I just put the bangalores there and havent done any scripting so that it would work.
The allies can also go along a path to the eight side to get up.

Well, if you can map well or know any scripting you can work on this map and take the credit for it.
biggrin:

Havoc_covaH 09-02-2002 07:56 PM

Well I really appreciate that. angel: I'm thinking on making some ropes and ladders for them to climb on, the bangalore idea will also work; I don't want the axis just mowing the allies down those ropes the whole game you know.

I also get pretty busy outside of MOHAA, but I really want to get this thing in the groove before someone else takes the idea. Never know how big this thing can get. cool:

Danny983 09-02-2002 08:40 PM

i'm looking for mappers and skinners for a total conversion mod, first ever. i have part of it done by modifying the paks but it needs a new look, weapon skins, and maps. e-mail me if you're interested

Legends 09-02-2002 09:13 PM

This writing is straight from a Point Du Hoc book, titled D-Day, as it might help you:

"To the east, threatening both utah and Omaha Beach, and capable of shelling the invasion fleet as well, stood the six-gun battery at Point Du Hoc. Point Du Hoc is one of two prominent sets of cliffs jutting out to sea west of Omaha beach.Altering course and landing as best they could from their virtually swamped craft, three of which had already sunk, the Rangers, lead by Lt Col James E. Rudder, found themselves about 500 yards east of their intended landing point. The attampt to use ladders mounted on amphibious trucks (DUKWS) failed because of the shell crater son the beach, while the grapnels they hoped to fire up the cliffs were dragged back by the sodden ropes. The cliff had to be climbed, in the face of enemy fire and hand grenades that were rolled down on the attackers. A bomber raid drove the germans under cover, and fire from the warships out to sea kept them there, allowing the Rangers to scale the cliff and overrun the position. There were no guns in the emplacements. Rudder moved his men swiftly inland in search of the missing weapons, and found them concealed in an orchard close to the main coastal road where they were destroyed. By this time he had lost perhaps 15 percent of the 225 men who landed, but the greatest test was still to come. German counter-attacks drove them back to a line only 200 yards from the cliffs, and they suffered from their own supporting bomber and naval artillery fire as well. it was not until midday two days later on 8 June that they were relieved by troops fighting through from Omaha Beach, by which time 60 percent of the Rangers had become casualties.

If you would like move written passages from a book written by the men who were at Point Du Hoc, just so so, and good luck on your map! biggrin:

Havoc_covaH 09-03-2002 03:32 PM

Thanks Legend, you saved me the trouble of getting my realistic sources.
I'd say I'm about 50% done.
Unfortunately, I've had compiling problems with other maps, so when I get the map finished, I have to find out how to fix that.

Compile Problem
I use MBuilder for compiler. Think I do everything right.
Put Game Directory as: C:\PROGRA~1\EAGAME~1\MOHAA
Put Compiler Directory as: C:\MPCOMP~1
Put Map Source Directory as: C:\DOCUME~1\Bryan\Desktop\af
BSP, VIS, and LIGHT options are not checked off (none)
I click Build Map, then launch MOHAA, I put the name of the map in console and it says it cannot find it.
So what I need to know about that is: WHAT THE HELL DID I DO? and HOW THE HELL DO I FIX IT?

If you guys could help me with that, the key to this map's success could be revealed.


Thanks, Havoc_covaH eatthis:

Superkat 09-03-2002 04:52 PM

type in maplist then look for your map.

Make sure when the compile finishes it says 1 file(s) copied.

biggrin:

Havoc_covaH 09-03-2002 05:06 PM

Oh, I just found out what I did wrong. In the compiler directory I was supposed to put the file MOHRadiant was at oOo:
Ok, now I can kick some ass. mwah:

Legends 09-03-2002 05:31 PM

More info
 
biggrin: This piece of writing is from the book- June 6, 1994: The Voices of D-Day, so I hope this is also useful to your map.

Note:The Rangers at Pointe du Hoc landed on its beach in small boats, as is described by D Company's Ranger Jack Kuhn: "These were the smallest boats I had ever seen used. When you stood up, the upper part of your body was exposed to the enemy and the elements. There was very little room in the craft, and it was heavily loaded." Note: the boats were roughly 12 feet wide and 30 feet long, with seating along the sides.
Kuhn continued: "We spotted out fighter planes overhead and saw the navy ships blasting the shoreline and inland. We saw the rockets projected. We had never seen these before. I realized now that we were taking part in the greatest battle in history and felt proud to be part in it."..."Now we realized we would land late. The enemy would have time to regroup after the bombing attacks. The landing would be contested more heavily then expected. To save time, instead of our boat rounding Pointe du Hoc on the right side of the cliff, we went to the left of the Pointe."
Len Lomell, who was with Kuhn remembers: "It was cloudy, foggy, dawn breaking. When we got within a mile, I could see a little dark line across the horizon. Then our rocket barges lit up the whole sky, the biggest display of fireworks you would ever see."
Ranger Lou Lisko: "Seventy yards from the cliff,a ranger who was sitting across from me was hit in the chest by bullet in the upper chest. Bullets from machine guns and rifles were flying from the top of the Hoc."
"We could see Rangers climbing the cliffs, pulling themselves up on ropes and aluminum ladders. The Germans were throwing hand grenades, the "potato mashers" that were shaped like that kind of cooking tool. It had a wooden handle and a canlike container of explosives."
"All along the narrow ground beneath the towering promontory, Rangers struggled to make their wau up. In some cases, climbers ascended thirty or forty feet on a rocket-launched rope only to fall to the beach as their grapnel gave way or a rope slipped- or was cut."


more info on the battle later, I gotta go

Legends 09-03-2002 08:45 PM

The battle info... continued!
 
biggrin: Kuhn: “We were shot at as we climbed, but it was possible to get some cover by climbing behind chunks of cliff dislodged by the shelling.”
The Rangers, to their surprise and chagrin, found the battered emplacements on Pointe du Hoc empty of the expected coastal artillery.
Kuhn: “The terrain was in total disarray. Since their were no guns, we headed towards D Company’s second objective, to fight through the highway three-quarters of a mile directly ahead and set up road-blocks against the German troops.”
The Rangers were running from shell hole to shell hole to the exit road.
Kuhn: “We split into two groups to make our way to the road. Heading up the highway, we walked up the road, scanning it and the hedgerows to our sides. Just then, we came abreast of the battered remains of an old French farm building.”
Ranger Len Lomell recalls: “Because we couldn’t stop to reach the coast road, we had to move fast. We then set up our roadblocks. I then saw some wheel tracks in a sunken road between two high hedgerows. We followed them and about two hundred yards from the highway, I found five 155mm guns in a draw or vale of an orchard. They were all in place, pointed and ready to fire at Utah Beach, but not with a soul around them, not with a single guard that we could see near the position.”
Lomell: “Another two hundred yards off, in a field, were a bunch of Germans forming up, putting on their jackets, starting their vehicles. I think they were the gun crews getting organized.”
Lt. George Kerchner: “When I headed towards the point of the Hoc where the guns were supposed to be, the Germans began shelling us from inland. I kept going in the direction of the emplacements, because most of the shells were falling near the cliff edge.”
Lt. George Kerchner: “I began picking up men, some were from my own company and others were from different ones. You could jump into these craters 25 feet wide and there might be one or two Rangers there. As soon as a shell had landed, you would get out of your hole, run, and jump in the next one. The faster you moved the safer you felt.”
“I crawled through a communications trench to a house. The men took off in small groups. I followed, and as I crossed the Pointe du Hoc I dropped into a communications ditch two feet wide and eight feet deep. My first impression was, I’m safe from artillery fire, but the trench zigzagged every twenty-five yards.”
“Pointe du Hoc was a self-contained fort. On the land side it was surrounded by minefields, barbed wire, and machine gun emplacements, all to protect it from a land attack.”

keep in touch, your friend Legend

Havoc_covaH 09-04-2002 01:23 PM

Again, thankyou for the historical details, Legend.

To my greatest disappointment, I still have a compiling problem. I figured it worked last time because it did a whole bunch of new stuff, but MOHAA still can't find the bsp file and neither can I. mad:

One thing that I noticed strange when I first put in the developer console is that when MOHAA starts up at the main screen and console pops up, it says LOCALIZATION ERROR at the last line. I don't think that's normal because I looked at the picture of the console on the MOHRadiant Tutorial and it doesn't have LOCALIZATION ERROR.
If you guys could find that out and the rest of the compiling problem, I would appreciate that very much.

In other news, I've designed those artillery emplacement sheds or whatever you call them. It isn't the most exact, but I didn't want to spend too much time on it. Now I just have to figure out where to put a couple of them.

Legend, if you can, get me a picture or something of Pointe du Hoc from the movie: "The Longest Day". That would help me figure out what to put in the map and where. If you can't, that's no problem. biggrin:

Thank you all for your great support. freak:


Sincerely,
Havoc_covaH

Legends 09-04-2002 03:34 PM

Point Du Hoc Pictures
 
These are directions on how to get to good online Pointe du Hoc pictures Havoc...

1. go to http://www.google.com
2. click on Advanced Search
3. type in "Pointe du Hoc" on in the first space, and then type in "pictures" in the second blank. Leave the bottom two blanks alone, then click Google Search to start searching for pictures. The links shown then are good Pointe du Hoc picture links.

I hope this helps, and tell me if this works or not. You can also try typing in different words to search for to found Pointe du Hoc pictures in you want to. How is the map going? Your friend, Legend

Legends 09-04-2002 04:26 PM

This one is beyond me...
 
eek: Sorry about your "compiling detail" problem, but I can't help you out there, cause I have no knowledge of mohaa map editing whatsoever, as I have never done anything like that before for mohaa, so sorry, I can't help you there.

Legend

Superkat 09-04-2002 05:09 PM

http://quake3.qeradiant.com/errors.shtml has errors listed and solutions to them.

It maybe script or some entity...... oOo:

Havoc_covaH 09-05-2002 05:04 PM

Danke, gracias, thanks.

Legends 09-05-2002 05:51 PM

And your Pointe du Hoc map?
 
Havoc, how is your map going? Do you use any of the information that I gave u to change anything, or to modify the map? What do you have on the map? :)


Legend

Superkat 09-05-2002 06:37 PM

yeah, lets see sum screenshots! happy: biggrin: biggrin: biggrin:

Havoc_covaH 09-06-2002 06:54 PM

Sorry to keep you guys wondering about the map. I'll try and get some screenshots and get your opinions. Unfortunately, a project in school popped up and that's gonna slow me down mad: . I really want to get this done quick too, shit.

Legend, I've got a realistic look to PointeHoc, looks almost like the real thing. Superkat did most of da work so thank him. Might lose the bangalore idea for realism, but on the other hand I might keep it so that the allies won't be babbling about unfairness. Haven't done the ropes or ladders yet, but that's probably what I'll do next. I've made craters in the back of the map, but I gotta put the crater skin on them. Have two higgins boats with 2 spawn points each, have one boat further behind the first two that's destroyed, and I'm going to add another boat. I've added a lot of dead bodies (real), they're in the correct position of how they would be killed and all that. Like I said before, I added an artillery structure that looks pretty good.

One thing that's gonna stand in my way is how I'm going to end the backround. On the Pointe du Hoc maps, there are no forests, so I can't put a tree border hake: ... Perhaps maybe I could fog it up?

Superkat, how do I make an invisible border and a minefield? I used to know but I forgot cuz I don't use em oOo: .

Should we make this an obj map or tdm? I have no experience whatsoever with obj, which is what this will most likely be. But I'll get some.

Thankyou for your cooperation and time, comrades,
Havoc_covaH

Superkat 09-06-2002 07:07 PM

For an invisible border use the clip texture (type utility in the upper left box to get it )

For a mine field just use a the trigger texture of where you want the minefield (also in utility) and I could take care of the scripting so that the minefield works.

There should some fog in the map I think, maybe something like 3500. The background would look well if it was just streching ocean that appears to go on forever.

biggrin: Keep up the good work happy:

cool:

Legends 09-06-2002 10:13 PM

background for map ideas...
 
angel: To end your map, I think that u might either have the map finish into 1. a big, fading minefield 2. A foggy field with barnhouse ruins and scattered craters with a worn dirt road that's seen better days to continue into the fog, until it's not seen at all 3. a line or two of trenches that u either can't step down into, or once in it, climb up out of towards the exit of the map, behind the trench there might be a heavy foggy field or battered stone wall. 4. Last but not least, the map can be finished by a country fence that marks the end of the map.

These are just ideas, so don't deel obligated to use any of them if you don't want to. biggrin:

Legend

Havoc_covaH 09-06-2002 10:48 PM

Good, good.
I think the fog will work. I'll make it thicker and thicker as you go out the map or something like that.
Think I'll put in the Omaha Beach ambience or maybe the one from the final Stalingrad 2.
I'm going to have to enlarge the perimiter of the bunker complex, I need some space for some stuff zooka: .
Come to think of it, fog is a damn good idea, hell I could hide the rest of the beach with thick fog and put a minefield or something where they can't see anything biggrin: . Of course the main battle area won't be that blinded I hope.
Damnit, I wish search engines were more accurate, I type in Pointe du Hoc and this sum beech gives me a whole bunch of shit about Omaha Beach which most of the time, will have one sentence with PointeHoc mad: .

Well, back to work... swordfight: cool:

Legends 09-07-2002 09:13 AM

Search Engine
 
oOo: Did you try the specific search that I told you to go to, because if you did, then the first link that popped up should have had good Pointe du Hoc pictures....

To get there go 1.google 2.advanced search 3.type Pointe du Hoc in the first space, and pictures in the second space. (leave the last two spaces blank) 4.click on "google search" to get good picture links. eatthis:

Legend

Havoc_covaH 09-07-2002 01:21 PM

Yeah, I did, it's just when you try other things ya know. I found good stuff there.

Legends 09-07-2002 04:55 PM

And when u finish?...
 
eek: What's gonna happen to your map when you finish with it? Are you going to put it in some map contest? Are you just going to make the map, or add bots to it, with objectives and action, like a real game level?

Your curious friend and Historian ,

Legend

Havoc_covaH 09-07-2002 09:19 PM

I'm gonna add some objectives probably but I'm not going to make it singleplayer type. I'll send it to Allied Assault.com (and it's community) and put it in some contest if there's one around.
I just added two badass bunkers! I put in a damaged watch tower, and a damaged walkway between the two bunkers. Also have added 2 ladders and a possible rope.
(LEGEND)
What kind of an objective should the allies have? I mean the artillery peices were empty when they got to the top. Maybe one cannon? Give me ideas for that.
(SUPERKAT)
Is there a way to take screenshots in MOHRadiant? I doubt it, but I saw an option in edit/preferences that said something about snapshots.
I can't find the normal trees; when I say normal, I mean trees that don't have snow on them. When I go to make a tree, there's only a few trees that don't have snow on them and they aren't in the natural/trees/winter section. Is that a bug or something or am I going somewhere wrong?

Havoc_covaH

Legends 09-07-2002 10:01 PM

cool: As you said, since the US 2 and 5 Ranger Battalioms objectives were to destroy the guns on the cliff (to silence the German coastal battery), and there turned out to have no guns in place, I think that your objective should be 1. to secure the cliff top. and, if you want to go further, 2. to destroy the unmanned guns away from the direct cliff surface. If you want to make it even harder, you can have it that the commander of the 2 and 5 battalions, Colonel James Rudder, has to survive whatever you make your objective (be it secure the cliff-top, or that and destroy the guns that are further inland) and you accomplish your mission. If he dies, then you have failed your mission. In real life, he DID survive the assault, so that objective would be appropriate if you choose to do it. If you could, I would go along with all this, objectives that include securing the cliff-edge and surface, destroying the unmanned guns by setting explosives on them, and having Col. Rudder survive the conflict himself.
Also, if you can, it would be cool if the Germans could cut the Rangers ropes as they climbed, or if Rangers fell from slipping while climbing. It would also be cool if, once on the cliff-edge, heavy barrages came from German artillery inland, and are programmed to retreat to underground tunnels, part of their real-life fortress, when things get hairy, and to come back out when they resummon the courage to, at some protected place to fire from. Oh yea, and last but not least, another real-life objective was too destroy an anti-aircraft emplacement, which inflicted considerable damage on the Rangers.

Legend biggrin:

Superkat 09-07-2002 10:21 PM

Press the PrntScn button (to the right of F12)
Then go into paint and paste it in there.

Trees are under static->natrual->trees

btw, could I take a look at the .map when your done, I need to add those minefiellds and stuff u wanted ;)

Oddball.woof 09-08-2002 08:22 AM

Interested to read you started a Pointe Du Hoc map, I have been working on and off on one for 2 or 3 months. I amassed alot of reference material forst BEFORE I started and even now feel unable to do more than give a feel for the battle.
Its also a large open area map which requires some thought to Blocksize, viz and fps.
There's no point in rushing a map mate, get it right and get it good, there are too many so so maps around already and few are actually played regularly on line so to make it work it remember GAMEPLAY/Simplicity/look/frills in that order.
[img]http://www.oddball.woof.dsl.pipex.com/images/pdh-landing.jpg[/img]

good luck

Oddball.woof 09-08-2002 08:29 AM

Ps
 
The Rangers preplanning mistakenly called it Point Du Hoe which is how it is still referred to by them.

Superkat 09-08-2002 09:49 AM

Wow, that looks pretty good oddball, my map's cliff was a little shorter, I had to make it shorter for better gameplay.

Also thanks, I was wondering why some site's called it point du hoe and some pointe du hoc.
happy: biggrin:

Havoc_covaH 09-08-2002 10:19 AM

I think, for the objective, I'll have the allies have an obj to get to the top somehow, and destroy anti-aircraft emplacement. That's probably the easiest and most reasonable.

That's where I did go to, Superkat, but there are none of those short, common trees that are in all of the maps, they are all covered with snow. The only trees that aren't covered are the palm trees from Afrika, and the birch and pine trees (tall ones).

When I'm done, meaning the whole map, or when I'm done takin screenies?

Yeah, I guess you're right, oddball, I just feel like I've taken a big idea that everyone has probably already started on, and the full SDK comes out in November, it puts pressure on me kinda.

Woo Hoo, this forum's pretty popular, 3 pages already ed: ! and what, 2 or 3 hundred views biggrin: , never thought it would get that far, lol.

Yesterday I fucked up my keyboard so I'm stealing my dad's for right now. Seems Dell gave me the perfect computer but the cheapest keyboard interior mad: .

Is there any way to get those entities and stuff from not looking like colored squares in the distance?

Superkat, do you make model skins too?

Havoc_covaH

Legends 09-08-2002 11:36 AM

Pages...
 
What do ya know, u ARE goin on 3 pages. Thats a lot. I've got to say, though, I've written about 1/3 of it. Are you sure that you want your objective to be so simple? It should be more complicated than just destroying a guna that is on the cliff, when there really were none right on the direct cliff surface. oOo: Also, don't worry about what other people did, or tried to do, for their own Pointe du Hoc maps, because no one here cares about their maps, only what type of masterpiece your map will hopefully turn out to be. biggrin:
Legend

Superkat 09-08-2002 02:48 PM

[img]http://www.planetmedalofhonor.com/modnet/sdktrees.jpg[/img]

thats a regular non-snow tree right there.

I think this should be an obj similar to omaha, I think I could could do some scripting to make it like that.

For making entities not in that purple box, I think you can goto Edit->Preferences then choose the bounding entity box cull distance or something to a higher up value.

By modeling skins do you mean making my own models for when the full sdk comes out or just making a skin? Im trying to make models right now and I know a little skinning, but Im not great at it.
biggrin: fire1: evil: M16: eatthis: zooka: eatthis:

Legends 09-08-2002 07:46 PM

Objective...
 
SuperKat, secure the beachhead like in Omaha? Destroy the shingles? Thats to much like other map's and game's objectives, I think. Sure objectives could be like them, maybe be them, but I think this battle's objectives should be a little different than other maps objectives, because others are all the same bacause of their objectives. oOo:

Legends


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