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DMz Dogtag 1.6 Beta
I just released it to the beta testers via email, look for it soon on these folk's servers.
=[DOA]=Ballbuster Crow King [DSB]Doggie (West Server) kdja padman Rudedog Also I've got it on my mini test server: TFO DogMeats Test Server 68.43.41.63 (incase it's not showing up try the address) Warning it'll lag with alot of people sorry it's just my linux test server after all. It'll be interesting to see how the admins set up their options for force models and skins. Here's the earlier [url=http://www.alliedassault.com/phpBB2/viewtopic.php?t=144268:108bd]thread[/url:108bd] for reference. |
Hi all..
The beta of Dogmeats excellent program will be on the VS-UK server 2 217.207.114.20 from Friday morning , UK time... Feel free to pop in and try it.. I must confess I still have some config issues to sort out LOLOLOL cheers |
DogMeat
It seems like the mod is slowing the server down quite a bit
=[DOA]=BallBuster |
Received mine in the mail.
Will post when it's up Thanks dogmeat |
Got it and working on it now.
Be up soon Doggie |
Re: DogMeat
One thing BB ran into earlier: with a rented server your probably going to be FTPing the files instead of just un-zipping the archive directly to the server. Make sure you create a MOHAA\main\global directory (if it doesn't exist) and copy the dmzdogtag_config.scr file into it after you make your changes. (kdja I think this may be the reason yours isn't working re: your PM)
[quote="=[DOA]=BallBuster":034da]It seems like the mod is slowing the server down quite a bit =[DOA]=BallBuster[/quote:034da] Slowing it down in what ways? With lots of people on or just in general? One thing to try is disabling the scroller. I set the scroll timings to be fairly conservative but it's still a little extra network usage. // scroll // 0 = Default Score Text // 1 = Normal Scroller : via dmzdogtag_order.scr (default) // 2 = Pre-Config Scroller 2 Pages // 3 = Pre-Config Scroller 3 Pages level.dmzdt_scroll = 0 Feel free to post your config file if you are having problems. |
sent a couple emails. Seems im dumb as a stump
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Re: DogMeat
[quote=DogMeat]One thing BB ran into earlier: with a rented server your probably going to be FTPing the files instead of just un-zipping the archive directly to the server. Make sure you create a MOHAA\main\global directory (if it doesn't exist) and copy the dmzdogtag_config.scr file into it after you make your changes. (kdja I think this may be the reason yours isn't working re: your PM)
Quote:
// scroll // 0 = Default Score Text // 1 = Normal Scroller : via dmzdogtag_order.scr (default) // 2 = Pre-Config Scroller 2 Pages // 3 = Pre-Config Scroller 3 Pages level.dmzdt_scroll = 0 Feel free to post your config file if you are having problems.[/quote:9fcde] Well for one some people who have cable and have pings from 10 to 50 would lag and there ping would rise to 200 or more. Everyones ping all 18 in a map would have high ping. From what i can tell it works but Ball took it off because it lagged the server down. |
If u want to send it to me or let me know where i can get it ill play around w/ it on my server.
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I Have it set up and will be testing it on 2 seperate servers.
216.237.145.111:12203 [DSB] West ||24/7|| Public TDM Server And 195.38.85:167:12203 [DSB] UK ||24/7|| Public OBJ Server At the moment they are set to not allow forced models by players. Please let me know if the settings are working, or if you experience issues so i can report the findings. dsbwest@charter.net Doggie |
This would suck if the tags caused the svr to slow down, but what in the world would that have to do with the gameplay? Odd. . .
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Wingman: Sorry I've got all the beta servers I need.
Doggie: Working fine, force models is definately being turned off from server side. BJoe: Mostly because of the extra bandwidth usage associated with sending the updated variables I'm guessing, remember the MoHAA netcode pretty much sucks. It could be dropping gamestate packets when sending the vars out. All: It looks like the score screen scroller may be causing ping jumps when it activates, if you run into this please turn it off by setting it to zero as shown above. Remember all this extra info will be shown on the DMz Dogtag client portion, without the extra network usage associated with updating the variables continuously. Also I'm heading up to Rondeu Provincial Park in Canada with the wife to spend the weekend at the cottage, be back sunday night. |
DogMeat, glad to hear its in Beta. I'll be honest with you the only thing I am intrested in is the ForceModel override. Any chance that will be a seperate component, and if so, how can we get that?
Thanks. Blasney >F|H< Flying Hellfish |
Due to the nature of how I patch (or hook) into the existing pak files, releasing seperate fixes would not be the best way to go about things. So sorry, no individual patches.
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Seems good so far. No issues on the West server.
I'm going to raise the player base over the weekend on the UK server to 36 players to see what it does when really loaded. However i wont put it on the East server unless XGS fixes their maxrate issues 1st. Doggie |
Its up on Forlorn Hope as of an hour or so ago, running at 64 players.
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Hi all
Seems fine to me as well.. Running now on both VS-UK servers, I cant really see any problems so far! The force models fix is confusing the hell out of people who suddenly find that their glowing skins have vanished from the game LMAO!! great work! |
OK, I'm back from enjoying Canada. Looks like everything is going pretty well with the force models, however it seems like DOA had some lag issues with the scroller. Padman reported via email that he's got the scroller running and isn't seeing any lag from it. Anyone else have the scroller turned on?
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What does this program do ? eek:
Ow i think i know ! Can you send me please ? biggrin: |
Can someone post a working CFG file.
I got it working once but I m only testing it in the mornings and when i uploaded it again it didnt work (may not have been the same one ) Have to say when it did work on force models it was without a doubt the sweetest mod i have seen. Well done Dogmeat it does work just idiots like me fook it up ;p Kdja |
Taz: There are a few things I need to work on for the next beta, things are going well but the mod is not really in a releasable state yet. Right now I've got enough beta testers, however I will most likely open it up for public beta in the near future, so stay tuned to this forum. ;)
kdja: Here's a copy of the default one, edit it as needed for force models. I've left scrolling on since I'm getting reports that it's not causing lag, see the msg above on how to disable it if needed. The filename is dmzdogtag_config.scr, place this is your server's MOHAA\main\global directory. [code:453fa]// DMz Dogtag by DogMeat // Version 1.6b Private Beta // Main Configuration File // Do NOT modify or erase the next line, it MUST be "main:" main: // Begin Security Settings Section // Seconds between Security Checks (default 30.0 seconds) level.dmzdt_pausesecurity = 30.0 // General Force Model Config // sec_forcemodel // 0 = Use Client Setting (default) // 1 = Use Server Setting (see securityforcemodel below) level.dmzdt_sec_forcemodel = 0 // securityforcemodel (used only if sec_forcemodel = 1) // 0 = Turns Force Models Off // 1 = Turns Force Models On level.dmzdt_securityforcemodel = 0 // Allies Model/Skin Config //sec_playermodel // 0 = Use Client Setting (default) // 1 = Use Server Setting (see securityplayermodel below) level.dmzdt_sec_playermodel = 0 // securityplayermodel (used only if sec_playermodel = 1) // "modelname" = skin to use for Allies level.dmzdt_securityplayermodel = "allied_airborne" // Axis Model/Skin Config // sec_playergermanmodel // 0 = Use Client Setting (default) // 1 = Use Server Setting (see securityplayergermanmodel below) level.dmzdt_sec_playergermanmodel = 0 // securityplayermodel (used only if sec_playergermanmodel = 1) // "modelname" = skin to use for Axis level.dmzdt_securityplayergermanmodel = "german_waffenss_shutze" // End Security Settings Section // Begin Scroller Settings Section // Pause between Scroller Updates (default 15.0 seconds) level.dmzdt_pauselong = 15.0 // Short pause, normally does not need to be changed (default 0.1 seconds) level.dmzdt_pauseshort = 0.1 // Scroller Type Setting // scroll // 0 = Default Score Text // 1 = Normal Scroller : via dmzdogtag_order.scr (default) // 2 = Pre-Config Scroller 2 Pages // 3 = Pre-Config Scroller 3 Pages level.dmzdt_scroll = 1 // step // How many slots to scroll text at once (default 6) level.dmzdt_step = 6 // Maximum slots in "dmzdogtag_order.scr" (default = 18) level.dmzdt_maxslots = 18 // Do NOT modify or erase the next line, it MUST be "end" end[/code:453fa] |
Will do Dogmeat, just wanted to use it on my next lanparty at the end of this month. biggrin:
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All Beta Testers: I've noticed a few different configurations, but I'd like to get some more in-depth info.
Please post the config file you are currently using, as well as if your server is Windows or Linux. Also please describe in a sentence or two what your desired setting is I can make sure that's what your config is setup for. (for example: "I want to make sure force models is off and let the player use any skin" or "I make the players use my selected skins.") Next I will be working on folding in my map fixes directly into the scripting for DMz Dogtag. Basically this means that you'll be able to turn on/off the map fixes via the main config file. This also means that I'll be able to stop using the default map SCR files for implementing the fixes and instead move the nessesary code over to the DMz scripts, which is a "Good Thing"(TM). Taz: I'm sure a public beta will be out by then, although maybe not "feature complete". biggrin: |
Double Post and someone stole my delete button! mad:
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Its on DaDs server now 199.103.180.1:12206
With all 4 Force models set to 1. Typical noone joins ...LOL kdja |
Its on DaDs server now 199.103.180.1:12206
With all 4 Force models set to 1. Typical noone joins ...LOL kdja |
Hey dogmeat, is there an update as to the status of this lovely little tool of yours as yet?
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I'm about ready to release a public beta, I've gotten my map fixes folded into the code and now I'm just adding the config settings for it. This also includes new map fixes as well as spawn kill fixes. I may be adding more features once I talk to Scorpio Midget later on today, such as forced team balance, however this shouldn't delay the beta by much if at all.
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COOL!
I sit here eagerly awaiting hehehehe |
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