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MOH Stats... Log question
Hey, guys. I know I never post in this forum, but that's because I'm not much of a dev for MOH. :)
I have a question, though. I'm renting a server from xgameservers and am currently working with them to see about setting up stats for the server. However, they run the server as a service on NT and claim that the log doesn't output enough data other than connection info (how many joins, etc.). Here is a copy of the log they gave me: [code:49254] i:LoadFile Couldn't load models/player/allied_sniper_camo.tik ^~^~^ Bad model name 'models/player/allied_sniper_camo.tik' SV packet **.42.253.***:12203 : connect SVC_DirectConnect () >>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<< version 8 connecting to 8 Client 656 connecting with 3550 challenge ping Client 656 rejected on a too high ping SV packet **.42.253.***:12203 : connect SVC_DirectConnect () >>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<< version 8 connecting to 8 Client 656 connecting with 6600 challenge ping Client 656 rejected on a too high ping SV packet **.42.253.***:12203 : connect SVC_DirectConnect () >>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<< version 8 connecting to 8 Client 656 connecting with 9600 challenge ping Client 656 rejected on a too high ping SV packet **.220.21.**:27243 : getstatus SV packet ***.251.249.***:27243 : getstatus ^~^~^ Can't find models/player/allied_sniper_camo.tik Tiki:LoadFile Couldn't load models/player/allied_sniper_camo.tik ^~^~^ Bad model name 'models/player/allied_sniper_camo.tik' SV packet ***.170.235.**:1247 : rcon Rcon from ***.170.235.**:1247: say SV packet ***.170.235.**:1247 : rcon Rcon from ***.170.235.**:1247: status SV packet ***.251.249.***:27243 : getstatus SV packet **.220.21.**:27243 : getstatus SV packet ***.67.156.***:3582 : getstatus broadcast: print "Vmaxrage disconnected\n" Going to CS_ZOMBIE for Vmaxrage Going from CS_ZOMBIE to CS_FREE for SV packet ***.67.156.***:12203 : getchallenge SV packet ***.67.156.***:12203 : connect SVC_DirectConnect () >>>\challenge\1021508716\qport\50765\protocol\8\na me\Wonko\rate\25000\dm_playermodel\allied_sas\dm_p layergermanmodel\german_panzer_grenadier\snaps\20< << version 8 connecting to 8 Client 657 connecting with 150 challenge ping Going from CS_FREE to CS_CONNECTED for Wonko Wonko : dropped gamestate, resending SV_SendClientGameState() for Wonko Going from CS_CONNECTED to CS_PRIMED for Wonko client text ignored for |3MC|KnightRydeR Going from CS_PRIMED to CS_ACTIVE for Wonko ^~^~^ Add the following line to the *_precache.scr map script: cache models/player/allied_sas.tik SV packet **.207.39.***:12203 : getchallenge SV packet **.207.39.***:12203 : connect SVC_DirectConnect () >>>\challenge\1423770029\qport\4669\protocol\8\nam e\LOW_RYDER\dm_playergermanmodel\german_waffenss_s hutze\dm_playermodel\allied_airborne\rate\5000\sna ps\20<<< version 8 connecting to 8 Client 658 connecting with 300 challenge ping Going from CS_FREE to CS_CONNECTED for LOW_RYDER LOW_RYDER : dropped gamestate, resending SV_SendClientGameState() for LOW_RYDER Going from CS_CONNECTED to CS_PRIMED for LOW_RYDER SV packet **.220.21.**:27243 : getstatus SV packet ***.170.235.**:1247 : rcon Rcon from ***.170.235.**:1247: status SV packet ***.251.249.***:27243 : getstatus SV packet **.220.21.**:27243 : getstatus ^~^~^ Can't find models/player/allied_sniper_camo.tik Tiki:LoadFile Couldn't load models/player/allied_sniper_camo.tik ^~^~^ Bad model name 'models/player/allied_sniper_camo.tik' Going from CS_PRIMED to CS_ACTIVE for LOW_RYDER SV packet **.105.80.***:12203 : getchallenge SV packet **.105.80.***:12203 : connect SVC_DirectConnect () >>>\challenge\1648528092\qport\13422\protocol\8\na me\an unarmed man\rate\5000\snaps\20\dm_playermodel\american_arm y\dm_playergermanmodel\german_wehrmacht_soldier<<< version 8 connecting to 8 Client 659 connecting with 50 challenge ping Going from CS_FREE to CS_CONNECTED for an unarmed man an unarmed man : dropped gamestate, resending SV_SendClientGameState() for an unarmed man Going from CS_CONNECTED to CS_PRIMED for an unarmed man SV packet ***.251.249.***:27243 : getstatus Going from CS_PRIMED to CS_ACTIVE for an unarmed man SV packet ***.170.235.**:1247 : rcon Rcon from ***.170.235.**:1247: say Taking item Binoculars away from player[/code:49254] This is from Trillian/ICQ, so there may be a char or two missing and I've blocked out parts of the IPs. Is there a way to get a verbose log file for statistical output? Help would be greatly appreciated. |
Anyone willing to help, PM me or e-mail me and I'll send you a more complete output of the log he sent me (by e-mail this time).
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