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-   -   Multiplayer - What is your opinion? (alliedassault.us/showthread.php?t=1064)

Albow0001 08-19-2001 07:08 AM

How do You Think multiplayer should go?
Now, i think we can all agree that it should be class based, and somewhat resemble a mix between RS and DoD when it comes to classes.

Here is hwo i think it shoulld play though:
1: Locational objectives: ie, you have to capture three seperate places on a hill that is a major objective in this sector. Capture the base bunker, the officer's lookout, and the hilltop. As the objectives pass back and forth, i am caught between 2 ways of doing it:
a) you have to get x number of points, and you get y number of points for each objective you capture. So, as the objectives go back and forth, points build on both sides. Every time you capture an objective, you take away, say, 10 points from your enemy while yourself gaining 15.
b) You have to capture and hold all objectives at the same time.

2: You have a casualty limit. As in real battles, you can only afford so many casualties. So, where as the germans may only be able to afford 50 deaths to hold the hill, the americans can expend up to 150 men to capture it.

3: Timelimit. Operational battles always had a timelimit to how long they could afford the battle to last.

So, here is an example of my three ideas in action:

Hill 192:
American goal: Capture the base of the hill, the road access, the bunker, and the tower to advance. You have a casualty limit of 150, and you have 1 hour to achieve victory.
German goal: Hold the hill from American advance for as long as possible. You have a casualty limit of 60, and you have 1 hour to fend the americans off strategically.

Then, if the americans were to succeed, they may move to one map, where as if the germans succeed, the map is different, ie. a campaign system.
2015, i think this is very good. If you need a hand implementing it, HIRE ME FOR THE LOVE OF GOD!!! I'll do anything. Believe me, ANYTHING..... http://www.alliedassault.com/ubb/biggrin.gif

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Sandmann 08-20-2001 03:46 AM

i think i will specialize in sniping/coveryfire/suicide bomber/attention drawer http://www.alliedassault.com/ubb/biggrin.gif

intrestedviewer 08-20-2001 04:34 AM

i think, im not sure yet, gotta actually play the game but a tommy gun distruction for me.

Maverick 08-20-2001 05:49 AM

MEDIC!

Koshi 08-20-2001 07:01 AM

This is on the Dev board too, so to see my opinion go there http://www.alliedassault.com/ubb/smile.gif

[This message has been edited by Koshi (edited August 20, 2001).]

Macchi 08-20-2001 07:08 AM

Class system is a must, just they have to add a sniper, and officers......

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kraut-kill3r 08-20-2001 09:45 AM

i'm a sniper, i dont mean to brag but i'm really good at sniping, like in CS, in a good sniping map, i'll get as many kills with the steyr scout then other guys will get normally, if not more..

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intrestedviewer 08-20-2001 10:02 AM

they shold have 1 sniper per every 5 ppl. And it should be like dod only kind of like cs.

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08-20-2001 10:12 AM

more like 1 sniper per 10 ppl

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"...await the right moment for one, and only one well-aimed shot"
-Vasily Zaitsev

SergeantCassily 08-20-2001 10:23 AM

interestedviewer, what will u specialize in?

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Maverick 08-20-2001 11:20 PM

yea but that is all talk... http://www.alliedassault.com/ubb/smile.gif

08-21-2001 03:56 AM

medic if there is one
and will probably use garand

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"...await the right moment for one, and only one well-aimed shot"
-Vasily Zaitsev

08-21-2001 06:53 AM

test

08-21-2001 06:57 AM

yay my account works again, I'm an allrounder at DoD so I don't know what I'd be good at, I'd like to be a machine gunner with a .30cal or an MG42 or rifleman if the Garand is faster than in DoD

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Caparzo


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