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-   -   Sv_alllowdonwload !? (alliedassault.us/showthread.php?t=10915)

Matrf 10-22-2002 10:21 AM

Sv_alllowdonwload !?
 
Hi all .


I am about to place some new maps in the rotation of our server.
I wonder to know what is the option in the server config : sv_allowdonwload.


If i enable this, the server will upload map to client when client don't have it?


This is working like half life?


thanks

10-22-2002 10:22 AM

no

Matrf 10-22-2002 10:31 AM

Quote:

Originally Posted by Strik0r
no


What is this option than?

10-22-2002 10:41 AM

it does absolutely nothing.

Pfc.Green 10-22-2002 10:54 AM

Flimitty

The Plague of Death 10-22-2002 10:55 AM

sv_download does not work, all we can do is hope that this option might be fixed with spearhead, hahahaha

Matrf 10-22-2002 11:56 AM

thanks EA.

kdja 10-23-2002 04:37 AM

yeah it be cool playing a game with 19 others then one joins without the map and while he is downloading the map everyone elses ping goes to hell.


Wow i cant wait for that option.

kdja

Matrf 10-23-2002 06:40 AM

Quote:

Originally Posted by kdja
yeah it be cool playing a game with 19 others then one joins without the map and while he is downloading the map everyone elses ping goes to hell.


Wow i cant wait for that option.

kdja


My server got enought speed to send the map to 1000 others guys and we will still have good ping.

absolute 10-23-2002 08:42 AM

it really has nothing to do with server speed. It is more dependant on the speed of your connection. And you think you could send a map to 1000 people at once? I normally dowload from servers at atleast 100-200kbps. Let's say the upload is going at what i would consider slow. A modest 50kbps
50kbps*1000 uploads = 50,000Kbps = 50MB/s upload required.
That's also not including the upload for the actual game itself.
I don't know about you but I don't think my 1.5MB/750Kbps adsl connection could handle that.
And to rent a server on a good line that could handle that much at once...you'd be looking at a pretty large sum of cash dude.

What they should do though is enable to map uploading but have a paramenter where you can set the max uploads you can allow at once. Even my connection could allow uploading one map at a time at a good speed without any ping/packet loss.

Matrf 10-23-2002 10:38 AM

Umm , You don't understand what i mean.



I said a random number ... oOo:



and i am not talking about a home server whit a 1 meg dsl happy: ...

My hoster don't realy care about bandwiht . He got 10 meg sec . And he pay for that even if he don't use it. So if a client asking for a map , the server will give the available bandwiht.

kdja 10-23-2002 12:20 PM

No game server host would even dream of allowing that for 2 reasons.

1 Mohaa consumes a lot of bandwidth as is (2nd dearest game server to rent).
2. when the maps are being dloaded your ping will suck ,you will be the one complaining to them that your ping sucks on their server.


If you do get this enabled as far as i know it worked in the 1st version of mohaa ,let us know how you get on and who your host is and how much they charging.


Kdja

Matrf 10-23-2002 12:23 PM

Quote:

Originally Posted by kdja
No game server host would even dream of allowing that for 2 reasons.

1 Mohaa consumes a lot of bandwidth as is (2nd dearest game server to rent).
2. when the maps are being dloaded your ping will suck ,you will be the one complaining to them that your ping sucks on their server.


If you do get this enabled as far as i know it worked in the 1st version of mohaa ,let us know how you get on and who your host is and how much they charging.


Kdja


Why ping will suck after bieng donwloaded?


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