Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH General Discussion (alliedassault.us/forumdisplay.php?f=7)
-   -   =body dragin'= (alliedassault.us/showthread.php?t=1163)

Hans 09-05-2001 11:03 PM

That's a good idea, but it would be very difficult to work out in multi-player, because very few people would want to be the wounded guy. Maybe they could use it as an objective in a COOP map, like - rescue the wounded officer (A.I.) from sniper fire in some french town - ?

Assassin788 09-05-2001 11:54 PM

if you get injured during a battle and there is a medic on hand will he help you?

Hans 09-05-2001 11:59 PM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Assassin788:
if you get injured during a battle and there is a medic on hand will he help you?<HR></BLOCKQUOTE>

*IF* multi-player is class-based, and *IF* there is a medic, then I assume he can heal you (that's the medics job, after all). However, I think vlndlcate meant the incapacitated type of wounding. Which I don't think many action game fans would like, sitting around not being able to do anything while you bleed to death, isn't very exciting! http://www.alliedassault.com/ubb/smile.gif


[This message has been edited by Hans (edited September 06, 2001).]

BallisticWookie 09-06-2001 12:25 AM

Hey welcome to the Forums, have fun http://www.alliedassault.com/ubb/smile.gif
And good idea, that would be damn cool http://www.alliedassault.com/ubb/smile.gif

------------------
http://www.teletracks.com/images/log...d_brothers.gif
http://www.pcgamers.net/mohaa/img/wookie.jpg
Blessed be the Lord my strength, which teacheth my hands to War and my fingers to fight.
http://redm5.homestead.com/files/17.gif

vlndlcate 09-06-2001 01:33 AM

thank you, nice to meet you too

I know, it would be so cool.........someones woundet and you can drag him behind cover to a medic which can heal him ...

------------------
=united resistance= --> if you liketeamplay, check this out!

kia@zik5037.ch --> mail me

=mess with the best and die like the rest=

Hells-Angel 09-06-2001 03:19 AM

welcome to the forums

------------------
http://101stairbornemohaa.homestead....es/Pvt.H~A.jpg
DoD Name:[AM]Maj.Sgt.Rickert
main server:N/A

"Every man who set foot on Omaha beach that day was a hero
-General Omar Bradley http://redm5.homestead.com/files/8.gif
101st Airborne
Rendezvous with Destiny
http://www.angelfire.com/ny5/alzmaps2/
"Whats your name son?" "Olever"
"Ya Whatever

vlndlcate 09-06-2001 10:26 AM

Hey

first thing: I wanted to say hello, because I just joined this forum so.....hi =)

now my question........as I saw in a movie of MOHAA, people, or just the medic?, are able to drag woundet soldiers, and it looks really cool........
but will we be able to use this feature in multiplayer too?

------------------
=united resistance= --> if you liketeamplay, check this out!

[email=kia@zik5037.ch:ec782]mail me[/email:ec782]

=mess with the best and die like the rest=

[This message has been edited by vlndlcate (edited September 06, 2001).]

Recycled Spooge 09-06-2001 10:40 AM

Lets hope so. http://www.alliedassault.com/ubb/smile.gif

------------------
http://www.matrixturkey.homestead.co...gmohSMALL3.jpg

vlndlcate 09-06-2001 10:40 AM

I think it would be cool to drag woundet teammates over the beach =)

------------------
=united resistance= --> if you liketeamplay, check this out!

kia@zik5037.ch --> mail me

=mess with the best and die like the rest=

[This message has been edited by vlndlcate (edited September 06, 2001).]

t_style 09-06-2001 11:59 PM

Hitman - Codename 47 had a cool way of draggin dead guys. It would be cool, if you would be able to drag wounded and even dead people around. Maybe that would come in handy in a missions, where you must sneak around quietly. You could hide the bodies by draggin them to cover.

------------------
http://www.mil.fi/joukot/ruk/sympio.gif


All times are GMT -6. The time now is 06:56 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.