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Making an Objective - Please Help
Hi Guys
I'm currrently working on my 1st map and would like to know how to make the allied objective - killing someone I've seen it done with medics does any1 have any ideas? You can check out what my current project is at [url:4d9bf]http://majorflair.users.btopenworld.com/mapping.html[/url:4d9bf] Please help if you can [img]http://majorflair.users.btopenworld.com/images/2lt.shifty.jpg[/img] |
Anyone?
Cant anyone help me or give me some links or something?
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not really unless you give something to "them" they won't do shit for you....
Hope You Get ur answers.... and nice map |
Quote:
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The map looks kinda like "The Matrix" hallway
You know.. :: images may take a while to load :: [img]http://www.viewfromthewall.com/neo3.gif[/img] [img]http://www.viewfromthewall.com/trinity.gif[/img] |
Know what you get yourself into...
I have to warn you, such an objective means loading a massive amount of crap unto your shoulders, and I would strongly suggest you practice a more simple objective for your first map... A 'killing' objective requires more scripting than the regular objectives... Anyways I'm planning on making a tut about such an objective later on when I get it all sorted out... So just practice building nice looking maps first, then consider cooler objectives...
Ghehe, I didnt mean your map isn't nice looking, by the way... :) I could help you, just e-mail (a.e.g.arens@students.uu.nl) me, answering therse questions: 1. what type of AI do you want in your map? friendly (will shoot no one) or enemy (will shoot at everyone, including spectators - can be hilarious at times)? 2. What do you want the AI to do? walk around? Stand still? Or? 3. Where do you want to put him? (4. I understand you want the tergeted Ai to look like hitler... that would be a bit harder than just making him one of the standard dudes. You have any ideas on this?) Arens. |
Thx for the replies
Thx for taking the time to d/load it guys and saying you like it - anyways ive added some more :)
1. Hitlers bunker 2. Ive putten a wall up where the allies spawn as when I tried the map with some friends i got nailed by the MG42 every time - so hopefully its better now. 3. I've put a vent going from spawn to spawn this was just an idea and i don't know how good it is As for the comparison to the Matrix Hall Yup I thought that when I 1st played it - but it wasn't intentional (Good job I didnt add that lift at the end of the hall) Arens i've emailed ya mate I really appreciate anything you guys can do or suggest so thanks again [img]http://majorflair.users.btopenworld.com/images/2lt.shifty.jpg[/img] |
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