Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH General Discussion (alliedassault.us/forumdisplay.php?f=7)
-   -   Enemy spawns - anyone know or consider? (alliedassault.us/showthread.php?t=1211)

superdude 10-04-2001 02:16 AM

yeah, it would really add to the "extended play" value to have them start in different spots.

and yes, it is really stupid how they dont react to their freind being shot. ide move!

------------------
Think of me as a fricken tornado full of arms and finger nails! http://www.duhspot.com/users/smiley/...ib/icw/030.gif http://2ndrangerbattalion.homestead....super_dude.jpg
"That which does not kill me, only makes me stronger."


http://1stinf.cjb.net

http://www.plaudersmilies.de/rough/mgwhore2.gif http://www.plaudersmilies.de/rough/tank.gif http://www.plaudersmilies.de/rough/mgwhore.gif
http://3rd.homestead.com/files/gat.jpg

motto 10-04-2001 05:24 AM

Does anyone know or have thoughts on whether enemies 'spawn' in diferent places, when you play the game more than once? This would greatly improve the longevity of the game and make it more realistic. Thoughts?
Also, does anyone else notice that enemies do not react when their freinds are shot dead, even if they are standing right next to them? Example: when the German soldier is shot with a sniper rifle at the end of the bunker movie (the one where u can look down over the whole beach landing). There are other examples and I think this should be fixed!



[This message has been edited by motto (edited October 04, 2001).]


All times are GMT -6. The time now is 01:46 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.