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-   -   Newbie Map maker question... (alliedassault.us/showthread.php?t=12353)

[HOLY]Moses 11-12-2002 01:43 PM

Newbie Map maker question...
 
Hello, I'm having a little bit of a problem. I'm trying to use the mohradiant utility to create a new map but am confused about the directory structure. I'm reading that there needs to be a \maps subfolder under MOHAA, with \dm and \obj subfolders within the \maps folder. Were these directories that MOHAA should have setup during installation, or am I to create these on my own? It seems like they need to be created (bc they're not there), but how will the game recognize these folders in respect to which type of multiplayer map it is? i.e, by placing a new map within one of these folders after compiling it, does the game recognize what type of mp map it is? Or is it that once the map is compiled, it is placed within a .pk3 file in the \main directory where it is then recognized through the script language used in the pk3 file as a dm or obj map?
Next, is there another front-end gui compiler available that is better (either easier to use and/or more reliable) than mbuilder?
If anyone can help or point me to a comprehensive guide on the subject , it would be greatly appreciated.

Thanks,
Moses

-=[XTC]=-Body Bagger 11-12-2002 02:00 PM

Go here, it will tell you all you need to know
[url:89669]http://www.dafront.com/~nemesis/tut.htm[/url:89669]
Craig

-=[XTC]=-Body Bagger 11-12-2002 02:02 PM

Go here, it will tell you all you need to know
[url:b6776]http://www.dafront.com/~nemesis/tut.htm[/url:b6776]
Craig

Surgeon 11-12-2002 02:13 PM

Checkout MoHPhile - You can find it in the files section of [url=http://www.planetmedalofhonor.com/map/:11e88].map[/url:11e88]

RUNGSI 11-12-2002 04:30 PM

yes, you make the folders

[HOLY]Moses 11-12-2002 09:04 PM

Thank you
 
Thanks for the suggestions.. my first map is well underway now!


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