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-   -   How to destry tiger with88 (alliedassault.us/showthread.php?t=12611)

Low spark 11-15-2002 01:34 AM

How to destry tiger with88
 
MOVE all MODs out of you MAIN folder.

|ANIMAL| =Silentbob- 11-15-2002 03:30 AM

Don't forget maps...
 
Don't forget to move the custom maps too!
fire2: M16:

eYeBaLL 11-16-2002 07:02 PM

Re: How to destry tiger with88
 
[quote="Low spark":8ece8]MOVE all MODs out of you MAIN folder.[/quote:8ece8]
Thats how you destroy the tiger?

Hans-AlbinVonReitzenstein 11-16-2002 07:21 PM

NO. The tiger takes two hits and its history

magnesium12 11-16-2002 07:43 PM

Re: How to destry tiger with88
 
[quote=eYeBaLL]
Quote:

Originally Posted by "Low spark":fb3df
MOVE all MODs out of you MAIN folder.

Thats how you destroy the tiger?[/quote:fb3df]

it prevents a conflict with the game that prevents you from destroying the tiger with the flak88. until it is determined which mods that cause the conflict, the easiest way is to move all mods temporarily.

Capt. Hiker 11-16-2002 07:47 PM

you don't have to move all mods, i found that taking out the farmhouse map fixs it, the ya can blow the tank, thats the only mod i took out , cool: also heard dasboot causes problems, but i didn't have that map

K-Killa 11-16-2002 08:32 PM

I found out it was my tank map which kinda makes sense in a way....

Gh0st 11-16-2002 09:40 PM

Its got nothing to do with Mods... whats the weakest part of the tank basically?
The under side... fire at it 2 times and the tank will blow up...

eYeBaLL 11-16-2002 10:32 PM

Well... I hit the tank 3 times and nothing happened...

Stephen 11-16-2002 11:27 PM

eek: Im having the same friggin problem...its soooooo annoying...but let me try taking out my mods..ive lost knowledge of whats what..im gonna have to clean my stuff out fire2:

Airborne Butters 11-17-2002 12:18 AM

What I did was take out all my maps and mods, and put made a special folder for quick safe keeping. Then I proceded in the game, beat the tank, and put all the mods back in.

Crizz 11-17-2002 07:19 AM

Some maps include modified tik files. So if you have a map with a new .tik file for the 88mm or the tiger you will face some probs in SP, too!
Unfortunately they are "hidden" within the map.pk3 itself and not sent in addition to the map.
If you know how to look into a pk3 (pakscape program etc.) then you can scan your custom maps by yourself and see which one might cause the conflict!

Oakland14 11-17-2002 02:17 PM

how do i tell what a mod is in the main folder? Sorry im new at this.

Crizz 11-17-2002 03:00 PM

If you´re new then probably you have no mod -> a custom modification yet installed to it.

So you shouldn´t have a prob with your Single Play. DLing and installing a custom map can cause a conflict, if it has a modified .tik file in it, which shouldn´t be included directly into a map file!

Usually custom .pk3s are named User-xxxxx.pk3 (xxxxx is for the mod name) so it´s easier to find them in your main folder.
The regular files are named pak0.pk3, pak1.pk3 and so on. Never modify or delete anything from these files.
Custom mods replace one or more files from the original game, when installed. To have the old FX simply delete the mod you´ve installed before.

I hope I wasn´t confusing :-)

eYeBaLL 11-17-2002 03:47 PM

I have tried moving all my mods and it hasn't worked. Can you skip that part some how?


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