![]() |
Map rotation, need help =)
Well, we recently switched our AA server over to a SH server. We are running all the TOW maps as well as the 3 main OBJ maps from AA(no Omaha).
We got the map rotation set right, however our problem is getting the server to switch the game type from 5(TOW) to 4(OBJ) upon switching the the different style of map. When it switches from a TOW map to an OBJ map, it still shows up as a TOW style play, taking out the objective completely. I know servers have done this before when they add round based maps to their normal objective rotation. Any help on how to get the server to read that it is an objective map being played and not a TOW, then switch back to the TOW type when the TOW map loads would really help. Thanks |
You need to mod all the map SCR files.
In the pak1.pk3 file.. You need to extract all the map SCR files.. (IE: obj_team2.scr, MP_Berlin_TOW.scr, ect) Then you need to open thoughs files with wordpad.. Yes open wordpad first then load them. Otherwise Windows will think SCR stands for screensaver file. Then in files like obj_team2.scr you would add: set g_gametype 4 set sv_team_spawn_interval 0 roundlimit 5 Then in files like MP_Berlin_TOW.scr you would add: set g_gametype 5 set sv_team_spawn_interval 15 roundlimit 0 Then when your done editing all your SCR files.. You will need to pak them up in a new pk3 file.. Something like rotation.pk3 and make sure your saving the correct path info.. Like objective SCR files in the rotation.pk3 would have the path maps\obj attached to them.. Best way to accomplish this is to move the maps folder to your root directory and pack them from there. Once you have your new cool rotation.pk3 file.. Upload it to the servers mainta directory and your set.. If that doesn't work.. You can always upload the SCR files to mainta\maps\obj without packing them into a pk3 file. |
All times are GMT -6. The time now is 08:28 PM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.