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Custom music and the .pk3
I have succeeded in placing custom music in my maps, however I can not get the music to play directly out of the .pk3. I have tried mirroring the directories with no useful results.
If I place the .mp3 files directly into the main>sound>amb_stereo folder, the music plays flawlessly. But as soon as I try to mirro those directories, no music! Anyone know how to do this? |
MoHAA can't stream sound files from a pk3. How do you get your music to play? I might be able to help you.
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Here's how I did it:
I chose the music I wanted, took the .mp3 and named it "Amb_mymap.mp3". I then placed this file in my main>sound>amb_stereo folder. Then I pointed to this file in my .mus file. And Voila! The music played when I ran the map. But--- I can't pack the music into the .pk3 file and have it work. Here's exactly what the .mus file looks like: path sound/amb_stereo normal Amb_Verlassene_ext.mp3 // Plays over entire level aux1 Amb_Verlassene_ext.mp3 // Exterior 1 - all exteriors aux6 Amb_church.mp3 // Interior 1 - church interior aux4 Amb_Verlassene_int.mp3 // house interiors !normal volume 2 !normal loop !aux1 volume 2.0 !aux1 loop !aux6 volume 1.5 !aux6 loop !aux4 volume 1.0 !aux4 loop //Music Recommendation //mus_09a_action.mp3 //Just in case we can get multiple ambiences working... //normal Amb_Verlassene_ext // Player Start //!normal volume 1 //!normal loop The music works fine when I physically place it in the amb_stereo folder, but not if I try to pack it into the .pk3. |
Feeling so sorry...
Well actually there's only one way to get sounds playing from a pk3 file, which is by loading them with the ubersound file. This means you can't use the .mus file :(.
Really annoying isn't it? I will keep looking for other solutions though. To learn more about the ubersound file, read this: http://www.planetmedalofhonor.com/map/t ... sound.html It's really the developers fault that this doesn't work. All the ubersound crap should have directly been shipped into the trash bin. |
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