Alliedassault

Alliedassault (alliedassault.us/index.php)
-   Tech Questions & Problems (alliedassault.us/forumdisplay.php?f=8)
-   -   PJG Custom Realism Beta (alliedassault.us/showthread.php?t=13444)

Buzz_Litebeer 11-26-2002 12:54 PM

PJG Custom Realism Beta
 
I have created a custom version of realism to give a bit more "kick" to realism in spearhead.

You have to have spearhead turned on, and sv_runspeed is intended to be 250.

If you could try it out please do! make comments on pjgsquad.com in the forums area.

or just reply to this thread... ;-)

I have the mod for download at

http://people.ku.edu/~harschc/PJGRealismBETA1.zip

I already have a new version made that changes how many smoke grenades are given to the people with rifles, and it tweaks the ammo for the sten and the ppsh.

But I dont have time to compile it at the moment, and the version for download plays the same (since basically its just a matter of ammo changes in the next version)

Please comment on it, I am trying to make something that is worthy of being a competitive version and league solid such as CKR was for mohaa.

Buzz_Litebeer OUT

Buzz_Litebeer 11-26-2002 01:08 PM

Also I need Help
 
I am trying ot find out where in the files it specifies what weapons the people get... IE the british get weapons X.

I want to add a model, and make it a "new" class.

i found some unused weapons in the game for mutliplayer.

The FG42, and the KAR98 SNiper rilfe.

I want to make these available to the paratrooper class of germans (which I hope to create)

can anyone help me find the file?

I think ti will have an assiagment saying

American rifle - m1_garand or something similar, since i did find this info in the pk3 somewhere.


All times are GMT -6. The time now is 05:20 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.