![]() |
Extensive thread on $player array want more info
made local.player = $player[local.p] (which is the number of the player anyway here are the four values i have figured to pull from the player array. targetname is always "player" (not a name just that) useheld is always 0
model tells what modle there skin is on (ie what model its on!, not the kins name ;( so the skin checkers wont work) health gets the health of the player in question iprintln local.player.dmteam //returns team iprintln local.player.useheld iprintln local.player.model iprintln local.player.targetname iprintln local.player.health //variables that dont work so you dont dick with them //iprintln local.player.dmteam //iprintln local.player.dmclientNum //iprintln local.player.dmclient //iprintln local.player.id //iprintln local.player.item //iprintln local.player.number //iprintln local.player.idnumber //iprintln local.player.clientid //iprintln local.player.dmid //iprintln local.player.dmitem //iprintln local.player.client //iprintln local.player.dmclient //iprintln local.player.dm_client //iprintln local.player.weapongroup //iprintln $clients[0].dmteam //iprintln local.player.name //iprintln local.player.dmnumber //iprintln local.player.dmclientid //iprintln local.player.clientidNum //iprintln local.player.dmclientidNum //iprintln local.player.pistol //iprintln local.player.weapon //iprintln local.player.dmweapon //iprintln local.player.mg //iprintln local.player.rifle //iprintln local.player.heavy //iprintln local.player.dmidnum //iprintln local.player.dmidnumber //iprintln local.player.dm //iprintln local.player.weaponclass //iprintln local.player.dm_clientNum //iprintln local.player.servernum //iprintln local.player.serverid //iprintln local.player.status //iprintln local.player.value //iprintln local.player.idvalue //iprintln local.player.clientnumber //iprintln local.player.dmclientnumber //iprintln local.player.state //iprintln local.player.dmfnum //iprintln local.player.dmname //iprintln local.player.dm_targetname //iprintln local.player.dmtargetname //iprintln local.player.playername //iprintln local.player.dmplayername //iprintln local.player.type_name //iprintln local.player.g_playername //iprintln local.player.target_name //iprintln local.player.dm_target //iprintln local.player.dm_name //iprintln local.player.local.name //iprintln local.player.item[0] //iprintln local.player.item[1] //iprintln local.player.item[2] //iprintln local.player.weapon[0] //iprintln local.player.weapon[2] //iprintln local.player.weapon[3] //iprintln local.player.fnum //iprintln local.player.type_grenade //iprintln local.player.type_weapon //iprintln local.player.set //iprintln local.player.spawn_targetname anyuway was wondering if anyone know how to get the players name from teh $player array, or if they know how to get an individual players information via a script. I would like to know players client ID number from the array, what "skin" people are using (so i can write a skin parser to make sure they are using valid skins) if any of you know how please contact me at harschc@ku.edu PLEASE if you know how to get these variables out, either this way or another way, then tell me! if it is got from another array please tell me that! and this has to be compiliable, ie i can find this info through writing a server side (not client side) script. |
All times are GMT -6. The time now is 05:19 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.