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How can I assign these AUDIBLE phrases to keys in mp mode?
How's it possible to attach these prepared phrases to keys that can be heard by other players in multiplayer mode?
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TY to Mr_nStuff for this one:
Joined: 03 Apr 2002 Posts: 449 Location: California MOH:SH Voice Command Alliases // Voice Aliases alias good_job "say *11" alias alright "say *12" alias done_it "say *13" alias woohoo "say *14" alias obj_good1 "say *15" alias obj_good2 "say *16" alias obj_lost1 "say *17" alias obj_lost2 "say *18" alias move_in "say *21" alias fall_back "say *22" alias left_flank "say *24" alias right_flank "say *23" alias hold_pos "say *25" alias cover_fire "say *26" alias regroup "say *27" alias split_up "say *28" alias cover_me "say *31" alias cover_you "say *32" alias follow_me "say *33" alias take_point "say *34" alias taking_fire "say *35" alias charge_cmd "say *36" alias attack_cmd "say *37" alias open_fire "say *38" alias yes_sir "say *41" alias no_sir "say *42" alias enemy_spot "say *43" alias sniper_spot "say *44" alias nade_cover "say *45" alias area_clear "say *46" alias thanks "say *47" alias owe_you "say *48" alias wants_more "say *51" alias never_boy "say *52" alias to_easy "say *53" alias mess_best "say *54" alias come_out "say *57" alias where_you "say *58" alias watch_ff "say *55" alias same_team "say *56" So, to bind a key to say, #6 on the keypad, use: bind KP_RIGHTARROW "area_clear" |
Hey Joe, how would I map these to the SH menu? I have the SH Taunt menu in AA, but how would I map these taunts to that new menu? Thanks for any help.
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What the options menu?
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You know, when you press "Good Job Team!", how would I get a sound mapped to that key I press. I deleted the AA sounds, put in SH ones, and I deleted the AA uberdialog and put in SH's. Now I just need to have it where I press the button to say something, that it plays the correct taunt.
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Umm. .. didn't I post that? Maybe Im not understanding you. ..
[quote:a3dbf]// Voice Aliases alias good_job "say *11" alias alright "say *12" alias done_it "say *13" alias woohoo "say *14" alias obj_good1 "say *15" alias obj_good2 "say *16" alias obj_lost1 "say *17" alias obj_lost2 "say *18" alias move_in "say *21" alias fall_back "say *22" alias left_flank "say *24" alias right_flank "say *23" alias hold_pos "say *25" alias cover_fire "say *26" alias regroup "say *27" alias split_up "say *28" alias cover_me "say *31" alias cover_you "say *32" alias follow_me "say *33" alias take_point "say *34" alias taking_fire "say *35" alias charge_cmd "say *36" alias attack_cmd "say *37" alias open_fire "say *38" alias yes_sir "say *41" alias no_sir "say *42" alias enemy_spot "say *43" alias sniper_spot "say *44" alias nade_cover "say *45" alias area_clear "say *46" alias thanks "say *47" alias owe_you "say *48" alias wants_more "say *51" alias never_boy "say *52" alias to_easy "say *53" alias mess_best "say *54" alias come_out "say *57" alias where_you "say *58" alias watch_ff "say *55" alias same_team "say *56" So, to bind a key to say, #6 on the keypad, use: bind KP_RIGHTARROW "area_clear"[/quote:a3dbf] |
THANKYOU! BUT WHAT IF #6 ON THE KEYPAD ALREADY HAS A WEAPON ASSIGNED TO IT???
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Lemme rephrase. How would I bind the SH taunts to the SH Taunt Menu??? You cannot bind per key.
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um...well after u guys figure all this stuff out why don't u make a mod that lets u use mohaa taunts in spearhead, you know the good ones that they took out like "ive seen french school girls shoot better" and "there a bunch of cowards" etc....would be cool if there was a workable sound mad that did incorporate both taunts, I would have my clan members dl it and definitly put it on the server!
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AA audibles
Can you please post the aliases for moh aa for the audible phrases?
I think the ones you posted already are for SH. Thanks |
Well, I have successfully implemented SH's taunts into AA. It will be apart of my full SH Conversion for AA. Featuring the smoke grenades, sound and graphic FX, playerskins, and much more. Thanks anyways.
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