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why my script can't work at MP mode?
This is my paratrooper script
i get it work fully at SP mode but when mp mode 2 ppl. jump together one of the paratrooper will fall down on the ground another one hold and't can't move why? thx your your reading here is my code setparatrooper: self.player = parm.other if (self.player.seted == NIL || self.player.seted == 0) { iprintlnbold_noloc "Jump!" self.player.para = spawn static/parachute "classname" "scriptmodel" "origin" self.player.origin "angles" "0 0 0" self.player.para notsolid self.player.player_parachute = spawn script_origin self.player.hit_target = spawn script_origin self.player.seted = 1 self.temp1 = self.player.origin self.temp1[0] += randomfloat(1000) self.temp1[1] += randomfloat(1000) self.temp1[0] -= randomfloat(1000) self.temp1[1] -= randomfloat(1000) self.temp1[2] = 56 self.player.player_parachute origin self.player.origin self.player.hit_target origin self.temp1 self.player dog self.player.turret = spawn models/statweapons/camera_restrict.tik self.player.turret.origin = self.player.origin self.player.turret.angles = self.player.angles self.player.turret startyaw self.player.yaw self.player.turret notsolid self.player.turret hide self.player.turret turnspeed 1000 self.player.turret maxyawoffset 50 self.player.turret pitchcaps "-60 40 0" self.player.turret viewjitter 0 self.player.turret name "" self.player.turret pickupsound "" self.player.turret setPlayerUsable 1 self.player.turret maxuseangle 360 // make sure the doUse command works! self.player.turret doUse self.player self.player.turret setPlayerUsable 0 self.player.para glue self.player.player_parachute self.player.turret glue self.player.player_parachute self.player.player_parachute angles "0 "(self.player.turret.angles[1]-180)" 0" iprintlnbold_noloc self.player.player_parachute.angles thread RockTurret 22.0 0.1 5.0 10 self.player.player_parachute time 10 self.player.player_parachute moveto self.player.hit_target self.player.player_parachute move wait 10.1 self.player.turret setPlayerUsable 1 self.player.turret doUse self.player self.player.turret setPlayerUsable 0 self.player.turret delete self.player.turret = NULL self.player dog iprintlnbold_noloc "Landed!" self.player.para delete self.player.para = NULL self.player.player_parachute delete self.player.player_parachute = NULL self.player.hit_target delete self.player.hit_target = NULL self.player.seted = 0 } end |
scorpio would know[/quote]
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