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-   -   Please stop running non-dedicated servers .... (alliedassault.us/showthread.php?t=1444)

quiet 12-18-2001 07:49 AM

http://q3a.stomped.com/server/dedicated.shtml

Tyler Durden 12-18-2001 11:00 PM

Well what about the people who want to make a server and play on it ? I know I do. Because it's hard to find a good game, so by making my own server, I can play a low ping game, and kick all the 56kers out. My server is on the top most of the time, with its 20 ms and such. IF you do happen to see a server named Mousie, stop by plz http://www.alliedassault.com/ubb/biggrin.gif ***NOTE*** LPB only...........

Tyler Durden 12-18-2001 11:21 PM

Speaking of servers. GameSpy really sucks ass. I wish MOH wouldn't use them. I hope that in feb when the game comes out (i'll be sure to be waiting in line ! w00t w00t w00t w00t !!) That it will have its own server program like Half-Life or RtCW. I think Half-Life has the BEST server thing a mo jigg ever ! Won network really kicks ass. AS for RtCW, its good too, but not as good. The problem with gamespy is because they don't know how to run a server deal. Like Mplayer was really good, but when gamepsy took over, they didn't learn anything from Mplayer. So now it lags, and sucks and pisses people off. MOH will be around A LOT longer if they go with Half-Life's set up. BEcause with won network, you can buy a server and have it running 24/7 and not run off your comp. But it seems you cant do that with gamespy. Not that I know of anyway.

And another thing. Whats up with gamespy ? They buy up everything good, and make it suck. Now because of gamespy, you have to wait 80 minutes, IN LINE to dl something. Then when it comes your turn, you feel the burn of the slow ass servers. Bah, they do that with all the websites now, they buy them over.

blue 12-19-2001 12:09 AM

I use The All Seeing Eye. It works very well. Check it out here
http://www.udpsoft.com/eye/

M3Rlin 12-19-2001 04:16 AM

aye all seeing eye is the best imo

FuBarGrn 12-19-2001 05:13 AM

If you are determined to run a server and your connection isn't that great set your player amounts to 4 or 6 and you should be fine....I run a little game (4 man) called Sniper+1 spotter Teamplay...and I ahve a cable modem...I ahve never had a ping prob OR a lag prob.

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Praise the Medics...and pass the ammunition

blue 12-19-2001 10:31 AM

*AHEM* Hi,

Please stop complaining. Just be glad you have servers to play on. I run my server (PokeSmot? Axis vs Allied) most of the day. When I come home, usually when im not at my computer I'll run my server in "listen" mode. (i think its called) I have had 0 complaints about lag since day 1 on either server mode.

Wether a server is ran dedicated or non dedicated, T1 or Cable modem, just be glad we have servers but cause they are what keep games alive and popular. Anyway, just thought i'd share my 2 cents.


NamDoGG 12-19-2001 11:33 PM

Yeah , true it is i run a small 4 man too
NamDoG's Kill Zone ... with cable and i get no lag,,, unless a 56k'er comes in,,, i feel sorry for 56k'ers i use to be one and man was i mad no cable until a week ago in my area,, whew what a relief to get cable,, and even still that lags sometime but very lil..but its still a lot better then 56 k..soon to be obsolete http://www.alliedassault.com/ubb/smile.gif we should be thankful we don,t have to pay to play. !!!so i'll take a lag server sometime then none at all to play on......

FuBarGrn 12-20-2001 01:00 AM

it is nice to see fellow cable users running servers....you see I live on the side of a mountain in MD and I get near t2 speeds of of my cable modem...my pings in congested rooms are like 20 or MAYBE 30...I define congested as having 30+ players.The 56k'ers problem really isn't their connection as much as it is their location from the server.I ahd a 56k'er in my room yesterday and he pinged 80-120 which I think is great for dail up.He was just a hundred miles or so from me.I ahve never experienced a ton of Lag on my server unless MULTIPLE 56k'ers join in.If you see "Sniper+1spotter Rifles only come and play!!!! just don't get cocky and grab a smg or a zook,as I will boot ur ass out!!!!!!!!!!!!!!! http://www.alliedassault.com/ubb/wink.gif

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Praise the Medics...and pass the ammunition

Elvite 12-20-2001 07:07 AM

You can, if you know your limits. I've been running a non-dedicated 6-player server with no complaints. I stick with Team DM and Round-based games. I tried 8 at first and it sucked after 7 or 8 people get in. I dropped down to 6 and have not had a complaint yet.

The reason I run a non-dedicated is...

1. I like to play with Friendly Fire turned on. Haven't seen any other servers doing that.

2. I like to play with the Running Speed notched up. The game moves a little slow to make DM fun. I don't think I'd use it for Objectives, but deathmatch is all mindless fun so why not run faster?

3. I have the ability to kick people who are offending the other players by TKing or Rocket Whoring. I've not found many other servers where they know how to kick jerks, so I do it myself.

4. I have, (with others consent), turned on low grav for a few minutes to play WW2 meets Crouching Tiger Hidden Dragon. It's kind of funny to see guys jumping hundreds of feat just floating through the air. I only do this as a break in the monotony for a few minutes and then set it back.

5. I only have 1 computer. If I had another, I would run a dedicated server.


t2explosive 12-21-2001 09:54 AM

Gamers seem to cry a lot more lately. Whose your daddy and what does he do?

quiet 12-24-2001 02:23 AM

Ah ha.. lots of laggy non-dedicated servers.

We need more dedicated servers.

Non-dedicated servers are naturally laggy.

quiet 12-24-2001 02:31 AM

"Dedicated Servers Updated 24.08.00

Dedicated servers are the most common type of servers that people join. Running a dedicated server has a distinct advantage for the people playing the game itself in comparison to connecting to a listen server. A dedicated server does not have to display any 3D graphics , so its CPU can concentrate on delivering a smooth multiplayer gaming experience.

As noted in the introduction to this guide, you need to remember that when you have a machine running a dedicated server, it is highly unfavorable that someone then fire up Quake 3 on the same machine, and join the dedicated server. You are essentially running two instances of Quake 3 on that computer now, and this will tax the processor(s) heavily. This causes all sorts of strange behavior to rear its ugly head. People that were playing on the server will notice their pings suddenly soar, and depending on how many people are playing and how much horsepower the host machine has, people may start to experience the dreaded phone-jack-icon sightings. Sometimes the server just can't keep up, and people get spurts of data that cause things to seem very jumpy and non-responsive altogether. You'll be lucky if anyone stays for more than 30 seconds once this sort of behavior starts to show itself.

A dedicated server really requires a machine that can be set aside and not touched, except for maintenance and whatnot. Many people do not even have a monitor on the server, preferring to log into the machine remotely to handle any work that needs taking care of.

You can set up a server in a similar fashion as we set up the server in the previous chapter, only this time set Dedicated to 'yes' in Step 8. This is not the way most people set up a dedicated server though. As mentioned, many dedicated servers are run remotely across the Internet, or logged in to via some remote connection. Since they often do not even have a monitor hooked up, many people do not bother slapping a GeForce in the machine, or any type of 3D acceleration at all for that matter. I've seen old Mach64's pop up in these things because they do the job. Know it or not, to get to the main in-game menu, you need a 3D accelerated video card. So how do you start the dedicated server? You do it via a set of command line parameters."
http://q3a.stomped.com/server/dedicated.shtml

quiet 12-24-2001 02:45 AM

I was on one server and it was dedicated, but what happened is the admin claims he's using a different IP address for the dedicated server, but big deal it's still sharing the bandwidth from the same cable/dsl modem router/hub/switch combination. It's just as bad as running a non-dedicated server.

We truly need dedicated servers - not sharing bandwidth - for this game to become lag free whatsoever.


Hotspur 12-24-2001 04:23 AM

This is NONSENSE.

Do you really think that more people are running non-dedicated servers for CS, Quake3, UT, and RTCW?

Clearly there is no reason to think so. Then why do I lag constantly on MOH, but seldom on those?

MOH is a fantastic game with serious netcode problems. I have never seen demands such as you make for any of the other games, so what gives?


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