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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tarsis342:
Not sure what the problem is actually called (pretty sure its clipping) but I get this when I am running around, strafing, turning corners, etc. It looks like the textures are refreshing or something. All the time. Its really, really horrible and I cant stand it. Anyone else have this problem or know how to fix it?<HR></BLOCKQUOTE> They didn't put a 'V-ysnc on' option in the demo - and I think they may have missed it for the full release: Edit the file: MOHAANetDemomainnewconfig.cfg and add the line: seta r_swapinterval 1 "r_swapInterval Controls vsync in Quake3 and defaults to 0 which is vsync off. Set to 1 to reduce tearing problems, you may lose FPS as it will be capped to monitor refresh rate." Source: http://ucguides.savagehelp.com/Quake3/FPS_visuals.html [This message has been edited by quiet (edited December 20, 2001).] |
Not sure what the problem is actually called (pretty sure its clipping) but I get this when I am running around, strafing, turning corners, etc. It looks like the textures are refreshing or something. All the time. Its really, really horrible and I cant stand it. Anyone else have this problem or know how to fix it?
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tarsis342:
Not sure what the problem is actually called (pretty sure its clipping) but I get this when I am running around, strafing, turning corners, etc. It looks like the textures are refreshing or something. All the time. Its really, really horrible and I cant stand it. Anyone else have this problem or know how to fix it?<HR></BLOCKQUOTE> lol, i think its the same with everyones, cuz myn does the same. do the frames skip kind of?? |
yup, I wonder what the issue is?
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tarsis342:
yup, I wonder what the issue is?<HR></BLOCKQUOTE> yeah, dont know.... my screen kind of splits in two from right to left when i move for a second also... |
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