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when i go into the game the screen just goes brown and then i have to press the windows button to get back to windows and then look at the console this is what it says look at the bottom
--- Common Initialization --- Medal of Honor Allied Assault 1.00 win-x86 Dec 12 2001 ----- FS_Startup ----- Current search path: C:GamesmohaademmainPak5.pk3 (6 files) C:GamesmohaademmainPak4.pk3 (284 files) C:GamesmohaademmainPak3.pk3 (397 files) C:GamesmohaademmainPak2.pk3 (490 files) C:GamesmohaademmainPak1.pk3 (199 files) C:GamesmohaademmainPak0.pk3 (1546 files) C:Gamesmohaadem/main ---------------------- 2922 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg couldn't exec configs/unnamedsoldier.cfg execing newconfig.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 29 You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:WINNTSystem32opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_ARB_texture_compression ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...ignoring GL_EXT_texture_env_combine ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 GTS/PCI/SSE GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_clip_volume_hint GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_paletted_texture GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shared_texture_palette GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_weighting GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_evaluators GL_EXTENSIONS: GL_NV_fence GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_register_combiners GL_EXTENSIONS: GL_NV_texgen_emboss GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_NV_vertex_array_range GL_EXTENSIONS: GL_NV_vertex_array_range2 GL_EXTENSIONS: GL_NV_vertex_program GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_multitexture GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled Initializing Shaders Setting up Shaders Tried to read from a zip file textures/sprites/flare.tga that was not open |
o.k......what type of video card do you have....if it is a voodoo,you will prolly have to get wickedGL...maybe this is the prob....other than that you might need to re-install the game and then try it again.
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