![]() |
Realism Mod, Ares5-based
Hi all,
My realism mod (based on Ares5 for kickback) is ready for release. The MOHAA version can be d/l'ed [url=http://www.student.kuleuven.ac.be/~m9815423/mohaafiles/CITRealism_MOHAAversion.zip:d586d]here[/url:d586d], and the MOHSH version here[/url:d586d]. A printout of the readme ic included at the bottom of my post. Any feedback on the mod would be highly appreciated... Enjoy Fox! [CIT] REALISM Combat Infiltration Team AA Version 1.11a/b, release 1 (20-12-02) SH Version 2.11a/b, release 1 (20-12-02) by Fox CIT_Fox@hotmail.com ================================================== ====== Realism mod as used by the 'Combat Infiltration Team'. Based on "Ares 5" and personal research. Details of changes: =================== - Kickback added to all weapons (Ares based) - Changed G43 back into KAR98 sniper rifle on demand - Changed starting ammo load of all weapons accroding to historical info. - Adjusted rate of fire according to historical info - Toned down SMG accuracy (based on Ares 5) - Movement rate calculated based on acual weight of each weapon - Corrected clip size for Sten MII (32 rounds instead of 30) and PPSH (70 rounds instead of 46). The PPSH actually had 71 rounds in each drum, but it was impossible to get this number of bullet displayed correctly on the HUD ammo bar; thus rounded down to 70 round/drum. - Changed weapon damage according to calibre and muzzle velocity. - Increased ROF to let it appear closer to realistic values in-game (only for 1.11b and 2.11b) Weapon Starting Ammo Rate of Fire Movement Damage Colt 21 (3 clips) 300 rpm 1.00 75 Webley Revolver 18 rounds 300 rpm 1.00 70 Nagant Revolver 21 rounds 300 rpm 1.00 60 M1 Garand 80 (10 clips) 300 rpm .92 101 Lee Enfield 100 (10 clips) 55 rpm .93 104 Mosin Nagant 50 (10 clips) 55 rpm .93 108 Springfield '03 50 rounds 34 rpm .93 104 SVT 50 (5 clips) 71 rpm .93 105 Thompson SMG 180 (6 clips) 700 rpm .89 75 Sten Mark II 160 (5 clips) 550 rpm .94 68 PPSH 140 (2 drums) 900 rpm .89 60 BAR 240 (12 clips) 500 rpm .80 99 Shotgun 50 rounds 60 rpm .95 20x10 Bazooka 3 shells n/a .88 blast P38 24 (3 clips) 300 rpm 1.00 68 Kar98 50 (10 clips) 55 rpm .93 106 Kar98 Sniper 50 rounds 34 rpm .93 106 MP40 192 (6 clips) 500 rpm .91 68 Stg44 210 (7 clips) 500 rpm .90 91 Gewehrgranate 50 (10 clips) + 3 55 rpm .93 106 + blast Panzerschrek 3 shells n/a .88 blast Damage modifiers: - semi-automatic: .975 - automatic: .950 - short bullet: .900 Installation: ============= - Place the appropriate .pk3 in mohaa\main for Allied Assault or in mohaa\mainta for Spearhead - To uninstall, simply delete the .pk3 Known Issues: ============= - PPSH and Sten MII cause a graphical error because of increased clipsize when the client does not have the realism mod installed, making the guns fire half bullets. :) |
I made ares based realism while back I love it.
nice work |
The ppsh damage is not accurate, it used a .45 ACP round, like the thompson.
-Red |
@Redsoccerdevil:
The damage on the PPSH is correct: the PPSH fired 7.62mm rounds, while the Tommy Gun pumped out 11mm bullets. These are the calibres of all SMG's: 11 - Tommy Gun 9 - Sten MII, MP40 7.62 - PPSH Reference: [url=http://www.stormpages.com/garyjkennedy/Weapons/submachineguns/sub_machine_guns.htm:2c906]"Infantry Weapons of World War Two - Sub Machine Gun Page"[/url:2c906] Enjoy Fox |
tommy used .45 cal bullets
i don't know much about guns but tommy shoots .45 cal bullets........
|
.45 ACP rounds has it's dimensions expressed in inches:
.45 inch x (25.4 mm/inch) = 11.43 mm = (rounded to) 11 mm Enjoy Fox |
Has anybody tried the mod?
I'd really like some objective feedback... Thanks, Fox |
Anybody?
|
All times are GMT -6. The time now is 06:01 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.