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-   -   Problem with texture compression and weapon skin (alliedassault.us/showthread.php?t=15776)

Junorion 12-26-2002 10:51 PM

Problem with texture compression and weapon skin
 
A bit drawn out but trying to explain in detail...

I 've been having some trouble changing a MOHAA weapon skin to a diffrent format. This is not my skin and I am NOT editing this skin, I downloaded it from Alliedassault.com. I simply want to see the skin with my texture compression on. The original skin is only a .tga file so I am using a plugin for Photoshop-6 (Nvidia-DXT-Tools)to change it to .dds format.

I was able to change the existing skin to the .dds format so it could be viewed with texture compression on but now in .dds format the skin is unorganized...the "colors/textures" are in the wrong place(when viewed IN-GAME), I noticed when saving from .tga to .dds that the Nvidia-Dxt-Tools menu had ALOT of options for the save...do these have to be set in a certain way?? or do you know what I can do to fix this??

I have not messed with the .tik files in my MOHAA files for this weapon. I dont know if I need to, and actually dont know what I would do to the .tic file anyway, (I am assuming I would use the .tic file from MOHAA and not from the .Pk3 skin file...the .pk3 dosent have a .tic)

I have read many skinning tutorials but none I have found cover this particular problem
ANY HELP WOULD BE GREATLY APPRECIATED!!!

Junorion


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