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3d Studio Max
what clan you make with 3d studio max?? and can you post me some good places to get tuts please
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[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115809[/img]
[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115442[/img] [img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115445[/img] Good tutorials: http://www.quake3world.com/ubb/Forum11/HTML/001100.html |
[quote="SW-14":b4945][img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115809[/img]
[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115442[/img] [img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=115445[/img] Good tutorials: [url="http://www.quake3world.com/ubb/Forum11/HTML/001100.html"]http://www.quake3world.com/ubb/Forum11/HTML/001100.html[/url][/quote:b4945] Very boxy ak there. I assume thats the one from desert combat? Didn't like the look of it in game either =/ |
it is a bit box, whats the poly count on it? try using shading groups :p
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This is a newer AK-47 model for DC. It can't be perfectly round...gotta stay under 1500 polys. This model is about 1300.
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[quote="SW-14":7d231]This is a newer AK-47 model for DC. It can't be perfectly round...gotta stay under 1500 polys. This model is about 1300.[/quote:7d231]
Dunno the round section on the m16 looks more rounded off than that, then again that sections not as long afaik. |
Here's the old model:
[img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=73403[/img] [img]http://bf1942forums.gameservers.nl/attachment.php?s=&postid=73402[/img] |
Hmm looks better than the old one anyway. Ever consider making it a retractable stock ak? Fewer polys on the stock so more detail could go into the model.
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