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Got a server in a room with no keyboard access in game. However I can execute the shortcut to the dedicated server and mess around in the config files. How the hell do I enable teamdamage on the server? Either via the commandline or via either server console or the config files. Please someone help, playing objective without it sucks.
//Billen, Hosting "Billens Slakthus" 1, 2 and sometimes even 3 :-) |
Hey Billen, playing on your server rules... no lag and no bullshit... thanks for hosting, allthough a little more space for more players would be excellent, but anyway, thanks for a great server....
And the notion to enable teamdamage is great http://www.alliedassault.com/ubb/biggrin.gif http://www.jagged.dk/sniper.jpg ------------------ <center>Animis Opibusque Parati |
Got 20 slots on the "Hunt" server and 20 on the "Stalingrad" server. Going to have around 30 on the Hunt server this weekend to see if its funny. I´ve changed so that it runs with FF ON, 50% of the original health value (so that shotgun isn´t so damn great compared to other guns) and the grenades/bazooka has been disabled. Try it out and leave me a comment :-)
Server is at loosers.hn.org |
I think I love you...
allthough..... disableing the bazzokas is ok, but the grenades ??? hmmm.... seems wrong somehow http://www.jagged.dk/sniper.jpg ------------------ Animis Opibusque Parati [This message has been edited by Dr.Ziodberg (edited December 28, 2001).] |
But still, I greatly appreciate you trying to make the game more realistic... thanks again http://www.alliedassault.com/ubb/smile.gif *grovel, grovel* http://www.alliedassault.com/ubb/biggrin.gif
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Grenades will be enabled on the Stalingrad server, but the Hunt map becomes a bore with grenades because people have 6 each. 20x6 grenades each just = way to many
:-) |
whats the ip
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loosers.hn.org for the dedicated "Hunt" server. Going to fix damage realism this weekend
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Dont fix the damage realism, that's very good.... and gives great gameplay... But still, I miss the grenades, your helpless against a sniper...
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Remember, 20 players with 6 each...thats aboyut 120 grenades...a bit too much I think. More teamplay this way.
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Hmmm, I dont know if youre going for realism, but ppl having grenades doesn't just help them take out a hidden sniper, or an entrenched HeavyMG guy. But it also keeps ppl from rushing like maniacs and making this game into a simple quake3 mod... When grenades are invovled, ppl keep their head down and stay back, so that front lines appear, and ppl start working together to get forward... teamplay=gameplay...
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