![]() |
Desert Combat 0.2 out
For the BF1942 fans, I just thought I'd let you know that version 0.2 is out. The mod is currently the "featured mod" at FilePlanet. You can download it from http://www.desertcombat.com. Here are the release notes:
The DesertCombat team is pleased to announce that the second public alpha version of the most played mod for Battlefield1942 is now ready download. The purpose of these tests are to get valuable feedback from the community so that we can produce one of the best gameplay experiences out there for arcade style modern military combat. The goal of the DC team is to release many of these alpha and beta tests until we feel it is a complete mod. The first public alpha test is version .1, were 1.0 will be the first release of the final mod. The test will not include any new maps or gameplay options yet, but we plan on offering a wide range of maps in the near future as well as new gameplay experiences such as Search and Destroy and Rescue missions. Below I will summarize the list of new weapons and vehicles in the second public release of DesertCombat. The first set of weapons for DC are focused around the Desert Storm conflict, this level requires military vehicles and weapons from the 90’s and will support the UN coalition and Iraq, for this test it will be U.S. troops and Iraqi troops only. It should be noted however that DesertCombat will support various weapons based on which level you are playing, for example there will also be a Somalia level with will feature weapons used in that conflict as well as levels featuring possible future conflicts. It will not be solely based on DesertStorm. New Features in DesertCombat Version 0.2 ** This is not the complete or final list, this is only what is available for the public alpha and more will follow in the next alpha release. New UI for weapons can class selection ** All BF1942 Maps are now converted to DC including Single Player modes. US Land • M1A1 Heavy Tank • M2A3 Bradley light Tank • M163 Vulcan mobile antiaircraft • M270 MLRS Multiple launch rocket truck • Humvee with a .50 cal machine gun and supplies • Humvee with a Tow launcher Air • A-10 Warthog • F-16 • AH-64 Attack helicopter Hand Weapons • M16A2 Assault Rifle • Mp5-SD6 sub machine gun • M9 handgun • SMAW rocket launcher • M249 Heavy mahcine gun • M25 Sniper rifle Misc. weapons • Maverick Missiles • AMRAAM missiles • Helifire rockets • Hydra missiles IRAQ Land • T72 Heavy tank • Shilka Mobile Antiaircraft • BRDM2 - amphibious • BM21 Multiple launch rocket truck Air • Mig29 Hand Weapons • AK-47 • Scorpion Sub machine gun • RPG-7 Rocket propelled grenade • PMK Heavy machine gun • Browning Hipo handgun • Tabuk Sniper rifle Know issues with the alpha .2 Optimization Since this mod is a work in progress, some optimizations have been made to the models for performance. You might experience a slight slowdown due to the fact that we haven’t done a full optimization pass yet. Balancing Currently the game is pretty balanced, some things may destroy objects faster then they should, the game will continually balance out as the mod progresses. This goes for speed of vehicles, weapon damage and amount of ammo. Airplane and Helicopters Currently all new planes use the A-10 cockpit, this will fixed as the new cockpit models come in. The mig-29 landing gear, machine guns and rockets are not complete and the A-10 wheels are still to be finished. Weapons Some of the weapon animations are yet to be done, so some animations may seem out of place. This will be fixed in future builds.. Maps Only maps that display a small DC logo in them have DC vehicles. In Version 0.2, all BF1942 maps have been converted to DC Shadows All new DC models will not support shadows; this is a limitation in the mod tools and will be fixed as soon as the mod tools are fixed. Menus (AXIS, ALLIES) Menu editing tools are still in development so some things are currently out of our control. Such as the words AXIS and ALLIES, this will change once the tools are in place. This also keeps us from editing various other menu releated items. The game version will say 0.2d in the custom game version, in reality it's build 0.2e, sorry for the confusion. |
AWSOME! downloading now!
|
Wow, so there are BF supporters on this forum. oOo:
|
give it some time, i think most are off playing it now ;). btw this is a HUGE ASS file!
|
NICE! God, I love this mod.
|
The mod is uber biggrin:
|
couple things for realism's sake (god willing with bf1942)
bradley is an IFV not a tank hellfires are missiles hydras are rockets never heard of a PMK, perhaps you are refering to the PK or RPK-47 |
I never laughed so hard at a mod. I have to take pictures of what I can do in a Apache. It's hysterical.
|
Quote:
http://world.guns.ru/machine/mg07-e.htm |
Damn good looking mod.
|
So much better than .1 i just played for a length of time that shall remain silent. Good stuff.
|
Well the apache is still a complete bastard to fly imo. Soon as it gets airborne you're basically tilting to the side.
Engineers with mg = possibly the most oOo: idea in the history of oOo: ideas. Then again from reading the bf forums it seems the mg's have become the whore weapon of choice capable of shooting down a10's.... oOo: Dunno, was htis just rushed out the door or what? It may be an alpha but i find it hard to believe in the testing no-one ever figured the mg would be a whore weapon. eek: |
I love this mod, and I like BF42. Anyway what maps are the Apache's on?
|
[quote="Bazooka_Joe":9195a]I never laughed so hard at a mod. I have to take pictures of what I can do in a Apache. It's hysterical.[/quote:9195a]
huh? |
At least Americans have Anit-aircraft now. Before it was a pain in the ass with the Migs.
|
All times are GMT -6. The time now is 11:07 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.