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Helmey Help
hehe while testing a helmet i noticed i did something stupid, while making texture for the helmet i didn't make it the way it was supposed to be, I only have one side to it. could someone help me fix it so it shows on both sides in texture?
[img]http://mohaa.cact-sd.org/aasigs/helpme123.jpg[/img] Thanks |
damnit all to hell.
here [img]http://mohaa.cact-sd.org/aasigs/helpme1234.jpg[/img] |
LMAO that looks funny
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Uhhm, use the clone tool. Clone some of it, then put over the white part...
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[quote="TRªPT™":2783e]Uhhm, use the clone tool. Clone some of it, then put over the white part...[/quote:2783e] I thinking you mean cut and paste good idea lol biggrin:
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[quote=newt]
Quote:
No, he ment clone. That different than cut&paste trick. |
Can you explain where i could find these option?
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which helmet base skin did you use cause it does not look like the right skin was used. there are sevral redunadent ones which don't map correctly in the game. the allied one should be layed out flat into a square and not a half helmet shape if you wan that you would have to use the german model helmet for that.
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[quote="-=[BAD]=-Thorshammer":85f40]which helmet base skin did you use cause it does not look like the right skin was used. there are sevral redunadent ones which don't map correctly in the game. the allied one should be layed out flat into a square and not a half helmet shape if you wan that you would have to use the german model helmet for that.[/quote:85f40] lol dude! that would work, but its skinned for allied. I'll try axis then see. thanks
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all you have to do is to copy the text fro the hekmet section of a axis player and replace it for the allied helmet part of the tiki file and it would work fine.
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[quote="-=[BAD]=-Thorshammer":b8201]all you have to do is to copy the text fro the hekmet section of a axis player and replace it for the allied helmet part of the tiki file and it would work fine.[/quote:b8201] lol already did, just haven't gotten time to test yet. I will right now though.
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