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What is the deal with this SDK code?
OK, I hear some players rejoicing, others lamenting over the SDK coming out in the next week or so. What is wrong with it? If it's not complete, as some have said, then what will be it's limitations?
Will modders be able to use it to make new weapons and maps? Will Total conversion mods be easier to make? I'm curious. |
i have heard that all the stuff included with the SDK has already been done by Scorpio n' folks over at TMT. the only new thing will be some kind of Model Editor or something like that. Anything more and I will be suprised.
EA Blows. |
Someone needs to give EA a good kick in the arse to get them started on things, hey, we're lazy, why don't we spend about 2 weeks on something that could boost or funds if we spent more time on it? What kind of stupid doofus would want raised funds, NOT ME! oOo:
Stupids Alex AKA oOo: |
The SDK that EA is releasing will include the following from my understanding:
New updated version of MOHRadiant Plug-ins for 3d studio max (to edit and make new models) Tutorials on how to edit the game. New Spearhead patch. (including pure server) Same thing as you get with all quake3 games. As i have said before, of course your not going to recieve Full Source code. Quake 3 Arenas Full source is not available as of yet. The only thing we have not recieve is the support for custom modifactions interface or set up. (like other quake3 games) But with some help, I cracked that. mwah: |
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Well, if it was like the MOH SDK, then you would only be able to produce new maps and textures, nothing else really. |
To be honest they should just be calling it a Tools Pack or something....
Rungsi - most Q3 games come with enough source code to create .dll's - even Half-Life's full source code has not been released - It would be stupid to ask for the full source code, but partial code would be nice. Enough so that JV can make coded, more efficient bots rather than the system intensive, scripted ones......enough so that you could make a mod without having to literally hack the .exe file. |
[quote="Bazooka_Joe
Oh god, I hope this is true. Then I can finally make my smoke nades for MOH. biggrin: Well, if it was like the MOH SDK, then you would only be able to produce new maps and textures, nothing else really.[/quote] Don't hold your breath, Joe. The SDK is for SH not AA. Well that's what I read on the post over at PMOH. |
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THERE IS AN MOHAA SDK?
sorry bout caps |
Due out sometime next week, Kamil. I suggest people keep their eyes peeled to ea.mohaa.com on Thursday & Friday, that's when they released the other SDK and patches.
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For the love of.....ITS NOT GOING TO BE AN SDK - Its going to be the same sort of crap for SH that they released for MoHAA, just with a few more tutorials and a plug in for the most expensive modelling software on the planet
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Sorry joe misunderstood you.
10 deep breaths Surgeon biggrin: The funny thing I see from their post about this so called "SDK" ( EA's words not ours ) is that they will support it. That is why it's taking so long. Hell EA can't support the game let alone some type of tools for it. I am really interested in how they will "support" these tools. Can you see it now. MOH modder,"hello EA support, I'm having problems exporting this model from 3D studio max to M.... " EA support." what is 3D studio max? sorry but we do publish this 3D studio max, you need to call them " MOH modder, " no I'm having problems with your exporter, from 3Dmax to MOH" EA support " what is MOH". and on and on and on... Only the community will help the community. Sorry but I'll say it again. EA I hope you prove me wrong. Only time will tell and I'm not holding my breath. |
[quote:a8405]10 deep breaths Surgeon [/quote:a8405]
I'm off to see my therapist oOo: biggrin: |
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