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-   -   mortars DONT HIT THE BASTARDS (alliedassault.us/showthread.php?t=18181)

-atticus- 01-29-2003 04:46 PM

mortars DONT HIT THE BASTARDS
 
everytime i fire a goddamn mortar it doesn't hit anything!!!!!!!!!!!!!! this is on multiplayer and its startin to piss me off (spearhead of course). I'm rocking on a mortar gun and it doesn't hit shit and then i get sniped or blown away. its fun...boosts confidence. any advice?

-atti-

01-29-2003 04:50 PM

this is the way it's supposed to be, ea doesn't want mortars to be used for long range shots

-atticus- 01-29-2003 04:57 PM

no no, stike...i'm talking close, short, long, far wide, side angled, shitty, good, bad, great shots are never there....EVER.

wintersforge 01-29-2003 05:00 PM

dont use the mortar.... ed:

Bazooka_Joe 01-29-2003 05:11 PM

Quote:

Originally Posted by wintersforge
dont use the mortar.... ed:

I would agree. I personally love explosives, but that mortar tube is about as useless as a pair of tits on a nun. I only use it in Malta to blow up walls.

Magnum 01-29-2003 06:00 PM

I use it in 2 places. One being in Malta like Joe said. The other is in moderately crowded Gewitter games. I've gotten a bunch of kills on the far right Axis mortar by firing at the opening in the wall there where people like to "sneak" by. I've also gotten a couple on the left side firing into the busted buildings. Other than that, they are deathtraps.

Old Reliable 01-29-2003 08:36 PM

the explosion radius is worthless, basically its like you are catapulting bowling balls and it only kills if it lands on their head

magnesium12 01-30-2003 05:24 AM

thread jack
 
yeah, motars are useless the way they are right now, they should be portable. that would help some, if not that then at least have them bolted down and pointing at useful places, choke points etc. not pointing at wide open areas since not many people run down wide open spaces.

btw, grenade damage in SH, love it or hate it???

im not a heavy nade spammer myself, so i hate the new damage radius. in AA nade dodging was an artform, but now in SH there is like no chance to survive a nade thrown in your general area, it even seems the damage follows you around corners for gods sake!! anyone kow how much stronger the nades have become??

Star85 01-30-2003 07:06 AM

Walls are your friend :) biggrin:

Airborne Butters 01-30-2003 07:54 AM

LOL. MoHAA mortars are fuckin usless! When I play DoD I'm always getting hit by the godamn mortars! damn Caen2.

rudedog 01-30-2003 07:58 AM

Like mentioned b4, they should be potable
They should have at lease a little bit of cover so you can man them and not worry about getting killed faster then a MG42 gunner on Omaha.

Ballistic_Spitfire 01-30-2003 01:04 PM

Hmm... ive killed several peeps on malta... i think they are coo fire1:

=FM=1st Lt prey 01-30-2003 01:36 PM

I agree they definately need to be portable, thats the whole fucking point of a mortar, its a highly manoverable light infantry support weapon, designed with sole pupose to be transported anywhere giving light artillary support.

The fact that those useless tits at EA decided to make them in fixed locations and Then make these locations wide open to attack, without any real effective kill zone is amazingly dum even for them.

I love the new splash damage in spearhead though, the rockets and nades both cause damage over a wider area ( I dunno bout the mortars I never lived long enough on one to find out)


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