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Client-Side Realism
hello forum folks. i have been workin' on a realism mod that is used client-side. i need input from you, the community, in order to make this mod the best it can be. please list anything you think would be beneficial in making the game alot more realistic to play for the client. in my signature, there is a list of the things i use right now while i play, and they seem to be doing well at making it more realistic for me. list anything else that comes to mind. thnx. biggrin:
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Client side oOo:
One player has a pin point accuracy regular gun, another uses your mod and shoots like crap? |
no lol. the server-side stuff will remain. this mod will make the player's game more realistic. it wont change weapon specs. hehe
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Oh well it could still be interesting then.
Can I revote? biggrin: Good luck with the mod freak: |
Re-Vote if you would like to. biggrin: Thanks sir.
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hey powell, make a mod that removes bullets from hud, on the right, and makes compass smaller
I know there are mods like that, but there never in one .pk3 could you? that'd rock biggrin: |
well what im implementing with this mod is added controls to toggle the hud. with no hud, there wont be anything on the screen but text.
but im not going to make things smaller and whatnot. pure realism has no compass. biggrin: |
And no crosshair.
It's great fun without a crosshair :). |
correct you are. its pretty fun using nothing on the screen as a guide, including avatars. tho i find myself missing the enemy quite often. biggrin:
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Not me, I know a nazi from a amercian
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where do you get the Mike Horvath's BoB Sound Mod 1.0 at?
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Grab it [url=http://www.alliedassault.com/pafiledb/pafiledb.php?action=file&id=446:dadff]here[/url:dadff]. biggrin:
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thanks, brother!!!!!
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anyone making horvaths skin?
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No Problem Beans. biggrin:
Newt, about a Horvath skin. Don't think anyone has made one yet. Maybe you could? cool: |
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