Alliedassault

Alliedassault (alliedassault.us/index.php)
-   Offtopic (alliedassault.us/forumdisplay.php?f=13)
-   -   Frames per second (alliedassault.us/showthread.php?t=18263)

intrestedviewer 01-30-2003 05:36 PM

Frames per second
 
So can someone explain why games have so many frames per second? If we humans cant see so many then why do games have like 100 frames per second? Is it to run the game smooth? or does it somehow strain the eyes less? Anybody have a realistic answer?

Slinky2397 01-30-2003 06:26 PM

Well, we can't notice more than 60 FPS (or something like that) so, I think more is just there to be there. I look at it as +60 FPS=longer for it to fall to have a noticable change in speed.

KTOG 01-30-2003 06:38 PM

Quote:

Originally Posted by Slinky2397
Well, we can't notice more than 60 FPS (or something like that) so, I think more is just there to be there. I look at it as +60 FPS=longer for it to fall to have a noticable change in speed.


We can see about 30-50 fps ... anything above that is just for reaction time, viewing complex animation, reaction time in video games, and a safe guard just incase we are using a lot of CPU so that our fps don't drop too low.

SoLiDUS 01-30-2003 06:43 PM

There are articles on that everywhere on the Internet: find them biggrin:

Milla 01-30-2003 06:45 PM

i get like 80-98 fps in mohaa oOo:

Sergeant_Scrotum 01-30-2003 07:26 PM

i get about 30fps in MOH & about 10-15 on average in BF1942 :(

Bazooka_Joe 01-30-2003 08:03 PM

The human eye cannot detect a difference in FPS over 57. That's why Doom III is capped at 69, or 60 whichever.


All times are GMT -6. The time now is 02:30 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.